March 19, 2003, 01:53
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#1
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Warlord
Local Time: 23:05
Local Date: November 1, 2010
Join Date: Dec 2001
Location: PL
Posts: 136
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The micromanagment system
I would like to add one more City Improvment to the game. It would not be just an ordinary building. Let's call it "infrastructure". It would represent the level of development of the city. The cost of it would depend on the population number. There would come few levels of that with time (different infrastructure is needed in ancient times and different in modern times). So another kinds of it would come with the new era or with the specific tech.
Now what would it do:
I was thinking about limmiting coruption, maybe waste, improving happiness, raising income.
Was wondering about maintenance but maybe you can give i thought.
War would lower the level of infrastructure in all cities about, let's say, 5%. And maybe any built unit in the city would lower the infrastrucutre in that city about another 5%. It could be bombarded as any other build what would lower the level another few %.
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March 19, 2003, 09:30
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#2
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King
Local Time: 23:05
Local Date: November 1, 2010
Join Date: Apr 2002
Location: International crime fighting playboy
Posts: 1,063
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Too complicated, might work in a new game or be hardcoded into an addon
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March 19, 2003, 10:30
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#3
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Prince
Local Time: 19:05
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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I think it's a good idea if kept in a more simple way; there must be a simplification of those rules, or a good re-thinking of it.
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March 19, 2003, 14:26
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#4
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Warlord
Local Time: 23:05
Local Date: November 1, 2010
Join Date: Dec 2001
Location: PL
Posts: 136
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But the rules are very simple. It is build as any other building. I.e. if we build infrastructure for 2 turns it will raise 2,45%, then we build something else and then go back to the infrasturcture. Simple.
You may have an opposite opinion but I wanted to implement this option just to take care of the problem that we don't have control of the level of organization and development of our country.
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March 22, 2003, 18:03
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#5
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King
Local Time: 06:05
Local Date: November 2, 2010
Join Date: Jul 2001
Location: of anchovies
Posts: 1,478
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Just in case you want to propose new ideas or want to read some, there is a very interesting Apolyton forum just for this.
http://www.apolyton.net/forums/forum...s=&forumid=176
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March 22, 2003, 18:47
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#6
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King
Local Time: 22:05
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Helsinki
Posts: 2,247
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Quote:
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But the rules are very simple. It is build as any other building. I.e. if we build infrastructure for 2 turns it will raise 2,45%, then we build something else and then go back to the infrasturcture. Simple.
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Still, too complicated.
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March 22, 2003, 22:37
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#7
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Settler
Local Time: 22:05
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 10
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You people must be very... uh... special if you can't understand the concept. I don't see any need to it but not a big deal to throw it in.
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March 22, 2003, 23:15
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#8
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Deity
Local Time: 16:05
Local Date: November 1, 2010
Join Date: Jan 2003
Location: of naughty
Posts: 10,579
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Well, sorry to say it but the current state of the editor would not make such an improvement possible
Now if you can hack the game...
__________________
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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March 23, 2003, 00:48
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#9
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King
Local Time: 19:05
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Declarado en rebeldia
Posts: 1,594
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Quote:
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Originally posted by Master Zen
Now if you can hack the game...
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Then old Sid will hunt you down and send you back to the Stone Age
btw is it just me or there can't be a thread without Master Zen posting in it
Last edited by Manya; March 23, 2003 at 11:26.
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March 23, 2003, 04:25
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#10
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King
Local Time: 22:05
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Helsinki
Posts: 2,247
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Quote:
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You people must be very... uh... special if you can't understand the concept. I don't see any need to it but not a big deal to throw it in.
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I understand what he means. I just think that it would be too complicated, mm'kay?
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March 23, 2003, 04:56
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#11
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Warlord
Local Time: 23:05
Local Date: November 1, 2010
Join Date: Dec 2001
Location: PL
Posts: 136
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Thanks, was lookin for that
Quote:
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Originally posted by Master Zen
Well, sorry to say it but the current state of the editor would not make such an improvement possible
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Unfortunatly I know that.
Quote:
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Originally posted by Tuomerehu
I understand what he means. I just think that it would be too complicated, mm'kay?
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I will say it one more time: It is not very complicated, it is very easy to get use to it!
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March 23, 2003, 14:51
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#12
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Deity
Local Time: 16:05
Local Date: November 1, 2010
Join Date: Jan 2003
Location: of naughty
Posts: 10,579
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Quote:
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Originally posted by Manya
btw is it just me or there can't be a thread without Master Zen posting in it
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No, there can't!
__________________
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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March 23, 2003, 14:57
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#13
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Warlord
Local Time: 23:05
Local Date: November 1, 2010
Join Date: Dec 2001
Location: PL
Posts: 136
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Quote:
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Originally posted by Manya
btw is it just me or there can't be a thread without Master Zen posting in it
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I saw one
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March 23, 2003, 15:12
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#14
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Prince
Local Time: 19:05
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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Quote:
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I will say it one more time: It is not very complicated, it is very easy to get use to it!
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Getting used to something? Too complicated!
Seriously, the idea may be good, but I think that the current improvements of the game already represent an upgrade of infrastructure management of the governor. The only idea that I advocate for future civs is a new kind of citizen: there is the worker, the entertainer, the tax guy and the scientist. Why can't be there a prosecutor/judge (5-10% less corruption in the city for each one)???
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March 23, 2003, 15:50
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#15
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King
Local Time: 22:05
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Helsinki
Posts: 2,247
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Quote:
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btw is it just me or there can't be a thread without Master Zen posting in it
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That's why he's called Master Zen.
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March 24, 2003, 10:29
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#16
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Warlord
Local Time: 23:05
Local Date: November 1, 2010
Join Date: Dec 2001
Location: PL
Posts: 136
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Quote:
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Originally posted by pedrojedi
Getting used to something? Too complicated!
Seriously, the idea may be good, but I think that the current improvements of the game already represent an upgrade of infrastructure management of the governor. The only idea that I advocate for future civs is a new kind of citizen: there is the worker, the entertainer, the tax guy and the scientist. Why can't be there a prosecutor/judge (5-10% less corruption in the city for each one)???
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My idea would represent the level of development of the country. Everybody builds libraries, universities, marketplaces, banks but not every body can afford to build it's infrastructure (the development of a city, in my idea they are modern houses, mail, roads and all that what city and citizens need)
Your idea is not bad but if we add judges so we should also add others like architects, firemen, doctors, teachers and so on.
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March 24, 2003, 15:01
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#17
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King
Local Time: 14:05
Local Date: November 1, 2010
Join Date: May 2002
Location: near the magic kingdom
Posts: 1,001
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Quote:
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Originally posted by Master Zen
No, there can't!
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There's just something about looking to the left of all the posts and seeing a solid black dot in the envelope of every one of them
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