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Old April 1, 2003, 07:35   #31
Shadow
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I'M BACK!
Howdy all!
Well, as my last tournament game (4) was coming to a close, lightning struck my damn house and toasted my brand new laptop... NOT HAPPY!
So I never got to submit my game, or even restart it for a while... ah well, it happens.

Took me a while, but I'm internet and CTP2 capable again, and ready to take on tournament 5! Just a fluke that one started recently... haven't been to the Apolyton forums or site for a number of months now...

Anyways, it'll be good to play MedMod for the first time. I've started the game already and enjoying all the new things - managed to slaughter off the Chinese early as they were giving me some minor trouble. Immediately turned on the Greens which was a bit of wishful thinking... didn't realise they had Cannons... Doh!

I'm going for the quickest bloodlust victory I can, which seems quite foreign to me as I'm not usually out to destroy everything that exists.

Good to see a lot of old faces here - or names rather... - be great to go into competition against you all again!

Good luck all,
Shadow
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Old April 1, 2003, 08:53   #32
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Quote:
The goal of the Tourney is to have fun and learn!
Admit it youre more competitive than any of us in secret

Quote:
Well, as my last tournament game (4) was coming to a close, lightning struck my damn house and toasted my brand new laptop... NOT HAPPY!
Ive heard some excuses in my time... WB Shadow.

Quote:
managed to slaughter off the Chinese early as they were giving me some minor trouble. Immediately turned on the Greens which was a bit of wishful thinking... didn't realise they had Cannons... Doh!
I went for the chinese first too because they were pissin me off big style but i left the Greens (forgot the civ name too) until last, constantly swapping and poaching techs off them right until they were the last, then STAB! oops sorry SQUASH!
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Old April 1, 2003, 18:55   #33
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nice war stories guys, im starting today
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Old April 2, 2003, 12:23   #34
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Well, I've had a chance to get my tournament game started. It's actually the first time that I've played CTP2 in months, as well as my 1st real crack at the MedMod. Must say that I've enjoyed it so far. The Barbarians have actually attacked me, and the AI is keeping their cities well defended. I''m going for the quick bloodlust victory, 2 ai's down and 3 to go , well atually 2 and 1/2 to go
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Old April 2, 2003, 17:42   #35
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...so I load up my latest save, play a few turns... and CRASH! Game shuts down. Try it a few more times, same thing... looks like my game won't be submitted.
Tried a zillion things, but nothing's working.

We'll see what happens, I've got a few more tricks up my sleeve.
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Old April 2, 2003, 17:51   #36
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Hey Loc,

I've had a thought for another tournament in the future, and figured I'd voice it to you here so others could have their say.

Personally I prefer to have a high-tech military, the threat of nuclear war, eco-rangers, nuclear subs and carriers everywhere, etc... in short, I prefer the last half of the game. So sometimes I'll start a MP game where I can advance the starting sciences easily and add in a heap of settlers, then restart in SP mode.
This allows me to go straight into building machine-gunners, etc.

Would this be worth a try in a tournament?
Are any other players interested in this type of game where technology reins supreme even in the beginnings of the game?

Thoughts anyone...?

Shadow
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Old April 2, 2003, 19:47   #37
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Quote:
Originally posted by Shadow

Are any other players interested in this type of game where technology reins supreme even in the beginnings of the game?
Absolutely. However, I've always preferred modern to "space age or nano/future age" so maybe the WAW mod would be a good choice. Either way Shadow, I think that's a great idea.
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Old April 2, 2003, 20:34   #38
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What about a game starting in Diamond with only bloodlust allowed but i think it will probably be WaW next too...
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Old April 2, 2003, 22:35   #39
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What's this WAW you guys are talking about?
Hang on, I'll try a search...

Got my game to work!
Had one previous save that went WAAAY back... so had to reply a large part, but it only took a few hours to complete the game.

So I'm playing away happily, and I suddenly found myself with nuclear weapons capabilities... so, I used them! I changed virtually all build lists to nukes, made sure all variables were geared to max production, and got to a point where I was churning out one new nuke per round.
As soon as one was made, it was launched or transported to the war zone.

I had a lot of new civs keep starting up which didn't help things... had to send quite a few warheads around the planet 'mopping up'.

So, in the end I won by bloodlust... with a bunch of terrible polution to show for it.

Final save game is attached. The final city (Persian I think) has just had a few nukes pumped into it, and there's a tank and rifleman standing by to take the city and take control of the world!

Shadow
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File Type: zip shadow-tourn5-finalsave.zip (170.0 KB, 8 views)
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Old April 6, 2003, 05:52   #40
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Got aweful quite around here in the last few days... noone else have any news to report on their games???
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Old April 6, 2003, 06:22   #41
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question
Hi
whats more important:
1. final points?
2. turns needed to finish?

pw
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Old April 6, 2003, 06:32   #42
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Whichever you want to go for

If ive got plenty of time to play id go for points (ie hold alot of cities and science victory) but if i dont have alot of time or i cant be bothered ill go for the quickest turns i can, either diplomatic or conquest.
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Old April 13, 2003, 12:21   #43
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I'm trying to play in the tourney, but everytime I've played, whenever I click on any of my cities, I get this error message:
Unable to find file 'UPU158ML.TGA'

And then I end up having the game crash to the desktop. A few turns after that, it crashes totally.

Any thoughts?
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Old April 13, 2003, 16:37   #44
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Aias,

I had the same problem. It caused by the "pictures" folder unziping to the wrong folder. In my case it went to the "call to power 2" folder. You need to move it to the ........"ctp2_data\default\graphics\pictures.
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Old April 13, 2003, 17:07   #45
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wow, Aias has alot of games......
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Old April 14, 2003, 01:22   #46
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Attached, hopefully, is my completed game. Just advance the 12 stack of troops into Delhi. I went for the early completion date, and was able to finish by 1000BC. The key to an early completion in Med Mod is to attack as soon as possible, as then the AI's do not expand their empire much at all, which means you only have to take 3 or 4 cities per empire. Also I got lucky and got the elite Zulu guys, which move 2 spaces per turn, which really speeds things up.
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Old April 14, 2003, 12:14   #47
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man... i didnt get any elite guys yet
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Old April 14, 2003, 13:59   #48
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Well, I did move the pictures to the other file as mnbryan37 said, but I'm still having crashes. Any more ideas?
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Old April 14, 2003, 21:48   #49
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Aias,

Sorry about that, I left out a crucial step. When you first find the "pictures" file (should be in the main Call To Power 2 folder), you have to open it, before you move it, as ther are a number of other files in there also. I think when you open it it then shows the "ctp" file. Just keep opening files until you get down to another file titled "pictures" It's this second pictures file that you need to move.
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Old April 14, 2003, 21:56   #50
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HuangShang,

You don't always get the "elite" troops, even if you have developed all the necessary science items. If an AI beats you and gets a certain elite item, you will not then get that particular one. Also, even if you are the first to qualify for a certain one, there is a fixed (but unknown to me) probablity of your getting it, rather than a certainty
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Old April 15, 2003, 12:01   #51
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i am the first in tech b/c i allied w/ an Ai, but i passed the entire ancient age w/o any getting elite units
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Old April 15, 2003, 19:24   #52
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HuangShang,

Not unusual. I've played 4 MedMod games and in one game I didn't get any elite forces in any age. In only one game did I get more than one, even though I was usually ahead in Science
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Old April 15, 2003, 19:51   #53
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i didnt think it would happened like that, oh well, thanx
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Old July 11, 2003, 22:36   #54
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So is this tourney still on? What's the story?
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Old July 12, 2003, 07:36   #55
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Noone knows. Propably it's finished but without any special info because there was only a couple of ppl in.
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Old July 12, 2003, 09:33   #56
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I guess we'd have to wait for the glorious leader to churn out the results of this tourny before we start a new one. If enough people are interested this time we could use the new Call to Conquer mod for the next one?
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Old July 13, 2003, 12:35   #57
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Since Locutus seems to be so busy with many things I'd like to offer to take over the management of these tournaments. I never played in any of them anyway, so I don't have to worry about a conflict of interest .

It seems like a good way to introduce people to or remind them of mods, and I don't like seeing it stagnate like this.
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Old July 13, 2003, 13:12   #58
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Sounds good
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Old July 18, 2003, 21:00   #59
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Sounds good to me too. In the meantime, I think I'll give this one a shot - it sounds like lots of fun!
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Old July 19, 2003, 11:02   #60
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Well, I am done already! I have been wondering about these diplomatic victories that I never could get anywhere near. Thanks to folks like Maquiladora and others, my diplomatic skills have improved dramatically! So the results below are from my very first successful diplomatic victory in my CtP2 (or CtP) career.

I had a great time in this game – the Med Mod is an excellent mod indeed! I spent most of my time looking up information in the great library or on one of Wes’s supporting documents. All these new and different units are quite interesting for me. I really like they way he presents the technology tree in his advances chart.

The barbarians seemed to be a little too strong for the AIs in my game. Perhaps it is because I was constantly releasing barbarians from the ruins. The AIs only lost one city to the barbarians, so maybe it was better-balanced than I assumed – but I was expected more growth from the AI than what I saw. Perhaps their settlers were getting killed off. The AI played well in the few wars that I did have. Cities were generally well-defended by the AI and I had to change my battle plans several times during the fighting. I seem to recall being able to walk right into undefended AI cities in the past – it’s nice to have the greater challenge that I encountered in this game. If anyone has been considering the Med Mod, I say go for it because you will not be disappointed!
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