March 22, 2003, 16:00
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#31
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Prince
Local Time: 22:13
Local Date: November 1, 2010
Join Date: Oct 1999
Location: tampere,FINLAND
Posts: 550
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Tuo meille lohtua meitin tuonelan joki!
Ugh. wery funy... wery,ha!hä!
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March 22, 2003, 16:10
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#32
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King
Local Time: 19:13
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Declarado en rebeldia
Posts: 1,594
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March 22, 2003, 16:48
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#33
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Prince
Local Time: 19:13
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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Socratic logic wins one more contend.
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March 22, 2003, 20:28
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#34
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Emperor
Local Time: 07:13
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Wal supports the CPA
Posts: 3,948
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They do a tolerable job in rough terrain (esp the paras). The choppers are the worst of the lot and the marines the best. I find that paras and choppers are really good when you want to get troops over water quickly. In my last game an enemy city was across a deep gulf from mine and I would have had to fight a long way around to get to it. I just dumped paras and marines (by chopper) over there and managed to dislodge the infantry and conscripts defending it with the loss of one marine and to repel assaults with fortified paras until I could rush an airport and bring in the rest.
I've actually had some success with using marines for amphibious assaults. They are actually really good at this - I have managed to take out all sorts of things with them (tanks being the best). Although with the discovery of mech inf. they lose most of their value.
I agree the jungle thing would be good.
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Last edited by Agathon; March 22, 2003 at 20:47.
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March 22, 2003, 23:05
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#35
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Deity
Local Time: 16:13
Local Date: November 1, 2010
Join Date: Jan 2003
Location: of naughty
Posts: 10,579
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I agree with Manya, Marines/Choppers/Paras ain't that good although the graphics are gool (love the 'chute)
Why build marines when you can better spend those hard earned shields on Tanks? I agree that there are situations when they are rather useful (like in Agathon's example) but most of the time I'd rather see my stack of 8 tanks rumble across enemy territory.
Also, I would rather skip Amphibious Warfare and concentrate on other more usefull techs. AW isn't a prerequisite to get to the modern age after all.
Now, modded to 10/8 and 8/10, Marines and Paras are much better
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March 22, 2003, 23:18
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#36
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Prince
Local Time: 16:13
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Not where I was tomorrow, nor will be yesterday.
Posts: 471
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Quote:
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Originally posted by Agathon
I've actually had some success with using marines for amphibious assaults.
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Used marines 2wice like this in my last game. Took 2 coastal cities. Airdropped paras to cut off all land access to the cities first. Yeah, countin' beans the tanks/MA/Mech I are better, but that sure was fun.
__________________
"We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'
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March 23, 2003, 00:16
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#37
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Emperor
Local Time: 07:13
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Wal supports the CPA
Posts: 3,948
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Quote:
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Originally posted by Rob_S
Used marines 2wice like this in my last game. Took 2 coastal cities. Airdropped paras to cut off all land access to the cities first. Yeah, countin' beans the tanks/MA/Mech I are better, but that sure was fun.
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Yeah, they are useful. I've decided in future games to keep a force of 7-8 marines which I will move about by air and then transport to use in amphibious assaults. They are at their best when there are lots of islands.
And if you mount an amphibious assault that is one less round of vulnerability before you can airlift in a stack of infantry or mech. inf. Sometimes this counts (even more against a human player I'd say).
Actually my favourite SMAC strategy was to build the Sky Ladder (or whatever it was called) and build stacks of "Drop Behemoths" which I would orbitally insert 20 or so of around the base I wished to conquer. Paras recreate that fun somewhat.
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March 23, 2003, 00:20
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#38
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Emperor
Local Time: 07:13
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Wal supports the CPA
Posts: 3,948
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Quote:
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Originally posted by Master Zen
Now, modded to 10/8 and 8/10, Marines and Paras are much better
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I think they've always been thus in the Mac version.
Anyway, the Robotic Artillery is clearly the coolest unit in the game IHMO. I have travelling stacks of 6 or 7 which I use to completely smash up enemy columns.
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Only feebs vote.
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March 23, 2003, 00:31
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#39
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Prince
Local Time: 16:13
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Not where I was tomorrow, nor will be yesterday.
Posts: 471
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Quote:
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Originally posted by Agathon
Anyway, the Robotic Artillery is clearly the coolest unit in the game IHMO. I have travelling stacks of 6 or 7 which I use to completely smash up enemy columns.
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Never had a game where I could get them into play before it ended, but maybe I'll play past the end turn this time (if necessary) and see what they're like.
(assume you mean radar artillery? Oh--What difference does it make.)
__________________
"We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'
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March 23, 2003, 00:36
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#40
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Emperor
Local Time: 07:13
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Wal supports the CPA
Posts: 3,948
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Quote:
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Originally posted by Rob_S
Never had a game where I could get them into play before it ended, but maybe I'll play past the end turn this time (if necessary) and see what they're like.
(assume you mean radar artillery? Oh--What difference does it make.)
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Yeah - the ones you get with Robotics. I love them - even more than Stealth Bombers.
I turn off Space Race and Diplomatic Victory so I usually get to play with them.
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Only feebs vote.
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March 23, 2003, 00:41
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#41
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King
Local Time: 19:13
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Declarado en rebeldia
Posts: 1,594
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Yea the Un should come further into the game, if not is over waay before you get to any more techs, i never EVER got to Robotics
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March 23, 2003, 00:50
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#42
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Prince
Local Time: 16:13
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Not where I was tomorrow, nor will be yesterday.
Posts: 471
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Modded stealth bombers to be lethal in sea assaults. Love sinkin' those transports.
__________________
"We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'
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March 23, 2003, 00:57
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#43
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King
Local Time: 19:13
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Declarado en rebeldia
Posts: 1,594
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sink them
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March 23, 2003, 01:11
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#44
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Emperor
Local Time: 07:13
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Wal supports the CPA
Posts: 3,948
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Quote:
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Originally posted by Rob_S
Modded stealth bombers to be lethal in sea assaults. Love sinkin' those transports.
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I dunno. What's the point of playing on an island map if you can't move without being sunk?
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Only feebs vote.
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March 23, 2003, 04:00
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#45
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Emperor
Local Time: 15:13
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Quote:
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Originally posted by Tuomerehu
Tanks should not be able to move in the jungle
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What's your problem!?
Go into the editor, Units:Unit Abilities (lower left) and make Tanks, Panzer, Mech Infantry and Modern Armor Wheeled (Ctrl-click!!) so they need road in mountains/jungle.
While it adds flavor, by this time all the AI territory will be railroaded so the change will have no effect unless the improvements are destroyed. YOUR territory will also, unless you micromanage your workers (I do).
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March 23, 2003, 13:59
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#46
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Prince
Local Time: 19:13
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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Quote:
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Yea the Un should come further into the game, if not is over waay before you get to any more techs, i never EVER got to Robotics
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My case too, specially because I usually go for ecology and recycling (I think about the nature ) and then to miniaturization. Rocketry comes next. I know it is a bad way of researching, but at least I feel I'm doing something good for the planet (since I always do bad things with the other civs )
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March 23, 2003, 14:27
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#47
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King
Local Time: 19:13
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Declarado en rebeldia
Posts: 1,594
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quit lying you doing that path for the MA
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March 23, 2003, 15:03
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#48
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Prince
Local Time: 19:13
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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hey, that's actually the truth! I think...
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March 24, 2003, 15:18
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#49
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Prince
Local Time: 16:13
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Not where I was tomorrow, nor will be yesterday.
Posts: 471
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Quote:
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Originally posted by Agathon
I dunno. What's the point of playing on an island map if you can't move without being sunk?
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I just like sinking things
__________________
"We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'
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March 25, 2003, 05:37
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#50
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Chieftain
Local Time: 17:13
Local Date: November 1, 2010
Join Date: Mar 2003
Location: !!PARTY!!
Posts: 45
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Quote:
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Originally posted by Manya
puf, more settlers, just invade the other civs cities (btw don't take this advice to seriously)
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Well conquering is always a good advice:
You grow without the annoying thing of producing settlers, send them around to find a nice place and then you have to wait till the city grow.
When you conquer you've all this in one turn: Hooray
And for the sinking issue:
Personally I like warships. Big ships with guns are cool, the perfect toy for a man. Steel rocks.
And I join you in your partyhat-session
I love this guy
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