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View Poll Results: To Trade or Not to Trade?
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Keep delivering Freights externally and internally
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4 |
30.77% |
Trade internally only - less risk of enemy action
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0 |
0% |
Only use Freights for spaceship part construction
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9 |
69.23% |
*throw a banana at Six*
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0 |
0% |
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March 23, 2003, 12:19
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#1
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King
Local Time: 17:23
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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The Last Trade Poll
Before I do an exhaustive analysis of which cities demand what, I thought I'd post this poll.
We don't need any more science. One of the reasons I've been a big trade proponent is for the science bonuses.
And as SCG and others have pointed out, 1 Freight = 200g worth of rushbuying when building SS parts. So unless we can get bonuses of more than 200g for delivery, we're better off just contributing Freight to the build process. In fact for practical purposes, we need to get more than 200g per freight, to account for losses due to enemy action, cost of escorts and transports and the associated shield support... etc.
So this is the poll: Do we do any more trading?
Discussion welcomed.
__________________
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March 23, 2003, 12:53
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#2
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King
Local Time: 17:23
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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we can safely deliver silk and coal demanded to the chinese, and wine demanded to the carthagenians (ie the freight can be delivered and the transport can return to port same turn), and then we have 2 uranium and 1 gems (proposed build) that can be delivered (demanded, off continent) that should also bring a good payoff. Other freight can't reach its destination in time because of out of place or destroyed transports, so should be used for SS parts. We can always rebuild the demanded ones for later delivery after launch if the game lasts that long. My proposed action recalls 3 gold freight because they are out of place (one gold could reach Vigo, but it is from Malaga (less than 10 trade spaces away) so unlikely to bring much in delivery.
__________________
Insert witty phrase here
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March 24, 2003, 00:13
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#3
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Emperor
Local Time: 17:23
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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I'd say we lose 25% of our transports. Transports cost 60 shields or 150 gold.
150 (0.25) = approx 35
So we would need >235 gold to justify a delivery that may result in the loss of a transport.
Quote:
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My proposed action recalls 3 gold freight because they are out of place (one gold could reach Vigo, but it is from Malaga (less than 10 trade spaces away) so unlikely to bring much in delivery.
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__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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March 24, 2003, 00:38
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#4
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King
Local Time: 17:23
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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transports are 50 shields, not 60, but do cost 150 gold for a 1-production city (100 for shields 2-30, 25 for 31-40, 25 for 41-50). Although if we are rushing a transport instead of a freight, we are not getting the delivery value nor the SS production of that freight. For the most part, the plan i proposed involves building SS parts on continent the freight is built on, using 6 of the current 10 transports as there is one case where we are moving freight 2 continents to be used in builds.
of the 4 not being used, 3 are all bunched together in 1 city (2 of 3 will idle), and 2 are set to deliver between Leon and Capua. If we want, we could use those 2 transports for military deliveries to Cremona's island (using Turin as a port)
__________________
Insert witty phrase here
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March 25, 2003, 21:45
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#5
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Warlord
Local Time: 17:23
Local Date: November 1, 2010
Join Date: Dec 1999
Location: NE. Georgia, USA
Posts: 217
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Spaceward HO!
Let's get into space as fast as we can, we need new worlds to colonize and develop!!
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