|
View Poll Results: The PW settings for the next turn
|
|
0% PW Tax rate
|
|
0 |
0% |
10% PW Tax rate
|
|
0 |
0% |
20% PW Tax rate
|
|
0 |
0% |
30% PW Tax rate
|
|
1 |
11.11% |
40% PW Tax rate
|
|
0 |
0% |
80% PW Tax rate for 1 turn
|
|
2 |
22.22% |
80% PW Tax rate for 2 turns
|
|
5 |
55.56% |
Abstain
|
|
1 |
11.11% |
|
March 23, 2003, 19:05
|
#1
|
Super Moderator
Local Time: 00:24
Local Date: November 2, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
|
OFFICIAL: PW Setting for 17th Turn Chat
Well we should build more tile improvements. But unfortunatly we don't have enough PW for it, so I ask you again.
Vote for 0% PW Tax Rate if you think we should not raise our PW Tax in the next tuns.
Vote for 10% PW Tax Rate if you thing we should raise our PW setting to 10% permernently.
Vote for 20% PW Tax Rate if you thing we should raise our PW setting to 20% permernently.
Vote for 30% PW Tax Rate if you thing we should raise our PW setting to 30% permernently.
Vote for 40% PW Tax Rate if you thing we should raise our PW setting to 40% permernently.
Vote for 80% PW Tax rate for 1 turn if you think we should raise our PW Tax rate to 80% for one turns.
Vote for 80% PW Tax rate for 2 turns if you think we should raise our PW Tax rate to 80% for two turns.
Vote Abstain if you have no idea for what to vote.
This poll is open for three days. And is closed on 26-03-2003 23:05 GMT.
Well this is after the start of the 17th Turn Chat so only the result at the start is considered not later.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
|
|
|
|
March 24, 2003, 03:47
|
#2
|
King
Local Time: 23:24
Local Date: November 1, 2010
Join Date: Aug 1999
Location: aachen, germany
Posts: 1,100
|
what does the minister of infrastructure say? how many pw does he need for his plans?
|
|
|
|
March 24, 2003, 14:02
|
#3
|
Super Moderator
Local Time: 00:24
Local Date: November 2, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
|
Quote:
|
Originally posted by Zaphod Beeblebrox
what does the minister of infrastructure say? how many pw does he need for his plans?
|
Well, I am shure he still needs some PW to complete his plan, I like also to see some more roads to reduce the distance to Wombatoon, Linz and Maquidad. Well Wombatoon is cheap should be 180PW, to Linz there are some hills and to Maquidad we have a lot of hills, so the most expensive part is the road to Maquidad and I think that needs more than 2000 PW, epecially if you want to construct some farms and trading posts. My estimation of two turns 80% PW tax is a gain of something like 1650 PW.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
|
|
|
|
March 24, 2003, 17:22
|
#4
|
King
Local Time: 00:24
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Toulouse (South-western France)
Posts: 2,051
|
I think we should set the PW at 80% for two turns, it would delay the production of units for two turns but would allow us to move units in our empire far more quickly thus making up for the delayed production.
__________________
"Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
|
|
|
|
March 24, 2003, 18:52
|
#5
|
Prince
Local Time: 23:24
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
|
Obviously a road network is desirable, but my "plans" are continuous, and require as many PW as can be spared. If I had my way, we'd have 80% PW all the time... But as this is clearly impractical, I will settle for two more turns of 80%, or a base rate of 20% continuously.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
|
|
|
|
March 24, 2003, 20:15
|
#6
|
King
Local Time: 19:24
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
|
I go for what he MoI says (actually i voted only 1 turn). As MoD I dont mind use some Production from our units to roads and growth. At this point of the game unless the germans attack us we have a good defense. Roads will only improve this defense.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
|
|
|
|
March 25, 2003, 05:18
|
#7
|
King
Local Time: 23:24
Local Date: November 1, 2010
Join Date: Aug 1999
Location: aachen, germany
Posts: 1,100
|
here you are iw
|
|
|
|
March 25, 2003, 05:24
|
#8
|
King
Local Time: 23:24
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
|
I voted abstain:
It really depends on the situation:
If we have enough peace-keeping troups to stop the riots in the Austrian area, our misleaded brothers and sisters, and the German want attack us, we could set it to ~80%, but if we still miss units to do this job, we can't really sacrify so much work, we would need to lower it to like 20-30%.
|
|
|
|
March 25, 2003, 05:30
|
#9
|
King
Local Time: 23:24
Local Date: November 1, 2010
Join Date: Aug 1999
Location: aachen, germany
Posts: 1,100
|
i believe its rather clear, these setting only will be applied, if "all goes well". urgent demands for troops would be met.
|
|
|
|
March 25, 2003, 05:49
|
#10
|
King
Local Time: 23:24
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
|
I kind of agree, I justed wanted to clarify my preference nothing else
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 18:24.
|
|