Thread Tools
Old March 23, 2003, 21:48   #1
peterfharris
GalCiv Apolyton Empire
Prince
 
peterfharris's Avatar
 
Local Time: 22:25
Local Date: November 1, 2010
Join Date: May 1999
Location: Sydney, Australia
Posts: 350
Minor civilisations
I have tried a few games in which some civilisations can not build settlers. This gets more civs into the game without slowing my computer down appreciably yet adds to the diplomatic complexity. For me, this adds to my enjoyment of the game. Seems to work well on a map up to standard size. (It does seem to make the game more violent though).

Some of those one city civs last right up to the end of the game (but I give them technology which all the boys have). Of course who ever wipes out a civ pays a diplomatic price.

I might start these minor civs with one settler, or two settlers, perhaps with an extra trait or no traits, or an extra tech.

Just an idea which can be set up with a few minutes work in the editor if anyone wants to try it out.

peterfharris is offline  
Old March 24, 2003, 12:48   #2
Spec
Emperor
 
Spec's Avatar
 
Local Time: 22:25
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of poor english grammar
Posts: 4,307
I want to try it. Make it and post the file please!


Spec.
__________________
-Never argue with an idiot; He will bring you down to his level and beat you with experience.
Spec is offline  
Old March 24, 2003, 17:52   #3
peterfharris
GalCiv Apolyton Empire
Prince
 
peterfharris's Avatar
 
Local Time: 22:25
Local Date: November 1, 2010
Join Date: May 1999
Location: Sydney, Australia
Posts: 350
Sorry, I do not how to post a file on the internet. (Anyway my scenarios are quite rough and ready, I spend about 5 minutes preparing one then play it and create a new scenario next game)

You can set civilisations so they can build settlers. Go into the editor and select the "units" tab, then select settler and unmark any civilisation you want to prevent from building settlers.

To change civilisation traits, select the "civilisations" tab, the select a civilisation and check whatever traits you want and you can do the same with techs.

To give an extra settler or other starting units to a civilisation use the Player Data option.

Hope this helps.
peterfharris is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 18:25.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team