Overview of our cities:
Green lines indicate objects that should be added to a Build Queue
Pedrunnia (Turns before growth: 2) (Garrison: 3 Hoplites and 2 Archers)
Archer (1)
Hoplite (2)
Archer (2)
Hoplite (2)
Colonia Locuta (Turns before growth: 11) (Garrison: 2 Hoplites and 1 Archer)
Archer (2) (1200 Gold)
Hoplite (3)
Archer (2)
Hoplite (3)
We should place City Walls at the beginning of the Build Queue and Consider Rush Buying them should the german stack move towards Colonia Locuta
H Town (Turns before growth: 7) (Garrison: 4 Hoplites and 4 Archers)
Archer (1)
Hoplite (2)
Archer (2)
Hoplite (2)
We should consider building a theatre after the last Hoplite in the Build Queue, this would allow us to remove the Entertainer after the population increase
Mapfipolis (Turns before growth: 6) - 1 Farmer - (Garrison: 6 Hoplites and 6 Archers Inside City Walls)
Ballista Towers (5) (1820 Gold)
Archer (2)
Hoplite (3)
Archer (2)
We should consider Rush Buying the Ballista Towers should the 12 units german stack move closer to Mapfipolis
Pressburg (Turns before growth: 3) (Garrison: 2 Hoplite and 2 Archers)
Hoplite (2) (513 Gold)
Archer (3)
Hoplite (3)
Archer (3)
Graz (Turns before growth: 17) - 1 Entertainer - (Garrison: 3 Hoplites, 4 Archers)
Hoplite (1)
Theatre (5) The +2 Happiness Bonus would allow us to remove the entertainer
Archer (2)
Hoplite (2)
A shrine would also be needed just before the population increase
Wels (Turns before Growth: 2) - 1 Farmer - (Garrison: 3 Hoplites and 2 Archer)
Hoplite (2) (406 Gold)
Archer (3)
Hoplite (4)
Archer (3)
Linz (Turns before Growth: 4) - 1 Farmer - (Garrison: 2 Hoplites, 5 Archers and 1 Warrior)
Hoplite (1)
Hoplite (3)
Hoplite (3)
Archer (2)
Wombatoon (Turns before Growth: 7) (Garrison: 3 Hoplites and 2 Archers)
Archer (4) (1200 Gold)
Hoplite (5)
Archer (4)
Hoplite (5)
Maquidad (Turns before Growth: 1) (Garrison: 2 Hoplites and 1 Archers)
Archer (3) (620 Gold)
Hoplite (6)
Archer (5)
Hoplite (6)