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Old March 25, 2003, 23:27   #1
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Do we want to try to have a $Mini-Game with the new Democracy game.
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Old March 26, 2003, 08:14   #2
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YES!!!

Teach me a bit more on how the calculations work and Ill take a region later.
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Old March 26, 2003, 11:13   #3
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Quote:
Originally posted by UnOrthOdOx
YES!!!

Teach me a bit more on how the calculations work and Ill take a region later.
Yay! That will make a HUGE difference in the longevity of the game. The computation of the final sale prices wasn't that bad, but calculating each players transactions and bank balances were killers.

I'm thinking we should have Market Makers like the real exchanges. Each Market (Food, Shields, Commerce, Alcohol, etc.) could have one Market Maker who tracks and computes the prices and transactions for that specific market. This would make the workload much easier to bear.
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Old March 26, 2003, 11:16   #4
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We could even build it so that the Regional Market head is not allowed to hold any lands in that market to avoid some of the...hard feelings...of last time.
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Old March 26, 2003, 11:21   #5
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Old March 26, 2003, 11:46   #6
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I don't understand it at all, could you please explain it a bit to a newbie on the trade issue, I'm more specialized in inter-human-led-states-politics...

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Old March 26, 2003, 13:46   #7
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I am very interested, and would like to be a Market Maker.

Like Aidun, I need more information on how the game works.
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Old March 26, 2003, 18:05   #8
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Quote:
Originally posted by Aidun
I don't understand it at all, could you please explain it a bit to a newbie on the trade issue, I'm more specialized in inter-human-led-states-politics...

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Sure, the day after I clean my notebook of all links, someone asks for an obscure thread...
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Rules, and a directory. I highly recommend you read through at least one or two trading sessions. They were always filled with questions and answers as well.
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Old March 26, 2003, 19:36   #9
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Yes please! I really enjoyed the last one.
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Old March 26, 2003, 20:11   #10
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YES!

I liked playing the last one.
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Old March 27, 2003, 04:50   #11
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HELL YES!
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Old March 27, 2003, 05:03   #12
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Yes! And I do like the idea of doing this with the Citystates game and the different teams all trading together. What markets are we going to have?
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Old March 27, 2003, 05:05   #13
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Quote:
Originally posted by UnOrthOdOx
Sure, the day after I clean my notebook of all links, someone asks for an obscure thread...
http://www.apolyton.net/forums/showt...threadid=59904
Sorry to post right after myself, but I just clicked the link provided and noticed that the last session is still listed as open. Does this mean I can bid on tiles?
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Old March 27, 2003, 09:42   #14
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Sure, just no one is going to pay any attention. That is all been abandoned, but we could possibly use it as a trainer for new people on this game.
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Old March 27, 2003, 15:34   #15
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NO

I don't understand it so I don't like it
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Old March 27, 2003, 22:40   #16
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Old March 29, 2003, 07:59   #17
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sure, I'm in...

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Old March 29, 2003, 13:52   #18
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Quote:
Originally posted by GhengisFarb

Yay! That will make a HUGE difference in the longevity of the game. The computation of the final sale prices wasn't that bad, but calculating each players transactions and bank balances were killers.

I'm thinking we should have Market Makers like the real exchanges. Each Market (Food, Shields, Commerce, Alcohol, etc.) could have one Market Maker who tracks and computes the prices and transactions for that specific market. This would make the workload much easier to bear.
why not make some sort of PHP + mySQL system do do the calculations for you?
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Old March 29, 2003, 14:32   #19
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i dont pretend to know the mechanics of the $mini-game, but surely a system could be created.

i mean, come on. if you have a database of every user's holdings, how hard would it be to write a script that updated them?

i'm not sure how things get updated, exactly, but if the need be, you could input some sort of update #s, and they would be applied to everyone's accounts... it really doesn't seem all that complex, to someone completely ignorant to the $mini-game rules
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Old March 29, 2003, 14:52   #20
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Old March 29, 2003, 15:55   #21
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I could write a program that did it all in real-time... but it would have no security.

Well, I could password it...
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Old March 29, 2003, 16:01   #22
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However, it WOULD take me a while... and it'd be in telnet... /me wavers
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Old April 3, 2003, 02:34   #23
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Quote:
Originally posted by GhengisFarb

That would be nice, and I would think fairly easy as the $Mini-game is fairly simple but alas I have no idea how to set something like that up.

The last one was simply me keeping track of everything in an Excel spreadsheet. I would think if we had a way to run some sort of self updating database/spreadsheet that players could access and input their transactions via the internet it would be far more successful and less time consuming than the last one.
i know PHP and mySQL well enough to throw something together, i suppose, and if sanctioned by Markos, Apolyton could host it (if not, i got a server).

edit: but i know little to nothing of the mini-game itself
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Old April 3, 2003, 02:42   #24
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i found a thread here: http://www.apolyton.net/forums/showt...light=minigame but i'm not sure if these are the updated rules or anything, or if you want to change anything nw that you get a clean start.

try to compose a list of rules / etc and i'll get around to coding it (i have 3 more tests this week, ugh)
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Old April 3, 2003, 03:03   #25
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my first major question about how it works would be with the updating. i'm assuming you'd need it to update everyone's data every day. are the user's holdings based on some sort of central value scale or anything?

ugh, i can't even start coding a framework because i don't know what i'm coding
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Old April 3, 2003, 03:06   #26
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also, if you have any input on how it should be designed (if you have any idea of program / database design), i'm all ears. since you've been dealing with it for a long time, you should know what should go where
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Old April 3, 2003, 13:42   #27
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Old April 3, 2003, 14:39   #28
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Quote:
Originally posted by GhengisFarb
I can give you the ratios and formulas I used. It would be nice if we could create "tiles" and then have some sort of flag assigning it to its owner. Each player then gets the income from all his owned tiles and it could carry over any unsold goods.
how are tiles sorted? are they given (x,y) coords? as we discover more land, do tiles have to be added?
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Old April 3, 2003, 14:43   #29
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As there appears to be interest, I would recomend starting a new thread with the current rules and recomendations to update them as necessary (I am not familiar and wasn't involved last time, and am not sure if I will be this time).
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Old April 3, 2003, 16:22   #30
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2 tests left for tomorrow, then a CompSci project due next thursday.

all my assignments seem to fall in the same week. but at least i got nothing to do for another 5 or so
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