March 27, 2003, 07:41
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#1
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Prince
Local Time: 22:37
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
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Did anyone re create the CTP units in Civ3
I always liked some of the units in CTP 1 and 2. So I was wandering if any of the unit creators there ported them over to Civ 3?
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March 27, 2003, 08:28
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#2
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Civ4: Colonization Content Editor
Local Time: 23:37
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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What units? Mounted archers, Fascists, Fusion tanks? It would probably not be hard to do this. There's already a whole lot of units created, why not these?
Stealth units like Slavers or Lawyers would be hardly possible to create, though. And not be worth the effort, too.
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March 27, 2003, 08:30
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#3
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Deity
Local Time: 10:37
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Ooh. War Walkers in Civ3?
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March 27, 2003, 10:16
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#4
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Chieftain
Local Time: 23:37
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Lyon
Posts: 31
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Re: Did anyone re create the CTP units in Civ3
Quote:
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Originally posted by Deathwalker
I always liked some of the units in CTP 1 and 2. So I was wandering if any of the unit creators there ported them over to Civ 3?
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One thing i'd like to see is the futurist ones...damn, fusion tanks are great !
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March 27, 2003, 14:20
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#5
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Prince
Local Time: 22:37
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 604
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War Walker really rocks! Fusion Tanks too. I really like the Musketeer in CTP too. (the one that looks like a Red Coat).
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March 27, 2003, 23:04
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#6
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Prince
Local Time: 19:37
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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I liked the subliminar propaganda.
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March 28, 2003, 04:01
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#7
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King
Local Time: 01:37
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Tornio, Suomi Perkele!
Posts: 2,653
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Make settlers/workers invisible, and create unit that has 1 attack, invisibility and detect invisible. Voila, a slaver, only visible to slavers (by the time subs and such come along, slavery has been abolished and such...), which can be built from start, and only they can see workers/settlers. Perhaps even 0/0 A/D, so to require military units to do the actual capturing.
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I've allways wanted to play "Russ Meyer's Civilization"
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March 28, 2003, 09:18
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#8
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Deity
Local Time: 01:37
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Uh huh. Why not play CtP, then  ?
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March 28, 2003, 12:35
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#9
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Prince
Local Time: 22:37
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 604
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the unconventional units are cool.
the corporation, slaver, abolitionist, priest, terrorist, spy, etc
I think there's even a Eco Ranger, which can only built if you choose that type of govt, and it can return 21 tiles of land around it to its original form. you can wipe out a super size city with one shot. lol. even more powerful than nukes.
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March 28, 2003, 13:11
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#10
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Deity
Local Time: 01:37
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Eco-ranger wiped out everything within 2 tiles, restoring that to its original form, yes. Only possible to build under Ecotopia.
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Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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March 28, 2003, 13:17
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#11
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Prince
Local Time: 16:37
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
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i didnt care for the special units, but loved the war walkers.
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March 28, 2003, 13:20
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#12
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Deity
Local Time: 00:37
Local Date: November 2, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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The CtP units are stored in a special SPR(ite) format and can't easily be converted back to gifs or other readable formats. Some of the fan-made units may still have the original art, but even for many of those I fear much has been lost. So the only way to convert CtP units to CtP2 is by using screen capture techniques, a painfully slow and awkward proces...
The other way around (Civ3 units to CtP format) is much easier though, so you're better off playing CtP instead!
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March 28, 2003, 13:50
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#13
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Deity
Local Time: 01:37
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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I don't think it matters that graphics aren't re-done easily... what matters is that it would be very tough to create something with an *effect* of a CtP unconventional unit in Civ 3.
Oh, and BTW, I always thought CtP1 unit graphics are way cooler  .
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Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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March 28, 2003, 13:59
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#14
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Deity
Local Time: 00:37
Local Date: November 2, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Of course, it goes without saying that can't be done at all. For such flexibility you need a scripting language, like SLIC in CtP
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March 28, 2003, 14:29
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#15
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Emperor
Local Time: 23:37
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Thats the thing with these animated sprites, impressive a day or two, then you speed them up then turn them off altogther, and basically just back to Civ2 graphics, except with more pixels/colours.
If youve got unit animations on in MP, then youre doing your opponents a disservice playing so damn slow needlessly. I wish there was an instant move command in CtP aswell.
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March 28, 2003, 19:09
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#16
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Prince
Local Time: 15:37
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Sunny Southern California
Posts: 900
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Quote:
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Originally posted by pedrojedi [/SIZE]
I liked the subliminar propaganda.
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Refresh my memory, is this the large ad blimp unit you're speaking of? Not a fan of using this in game play, but the animation amuses me to no end.
And: War Walkers utterly rule.
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March 28, 2003, 21:49
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#17
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Prince
Local Time: 16:37
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
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dont people realize that those big blimps dont work? I'm off to buy more fuji film and goodyear tires. I sure hope my metlife premium is up to date.
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