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Old November 3, 2004, 19:06   #151
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Oh, I see what you mean vxma. But why would I build those barracks in the first place? Since I have Unification, the slaves can do their work in peace, so it doesn't bother me that they don't assimilate so fast. Being Subterran I'm often satisfied with what I have, because it's more than enough to whack an AI if they ask for it. Also, I actually take planets only if the AI race has some good traits that I'd like to move to my other planets. And that's only with a couple planets, often meaning a single system. The rest gets the simple treatment: bomb all planets in a system flat dead, put in own colonies, rinse, repeat.
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Old November 3, 2004, 19:14   #152
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So you are saying that ships can't have heavy ions, but starbases do? It sure has been a while since I picked ion.
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Old November 3, 2004, 19:17   #153
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Yes. That's what i said.
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Old November 3, 2004, 20:27   #154
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Yup and if given a nice computer, all of a sudden thsoe bases become quite lethal

I was always against removing "heavy ion cannon" but many players called it unbalanced. Well, once the ion cannons were removed, people just grabbed ion engines and mirved merculites instead...
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Old November 3, 2004, 23:34   #155
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Quote:
Originally posted by Modo44
Oh, I see what you mean vxma. But why would I build those barracks in the first place? Since I have Unification, the slaves can do their work in peace, so it doesn't bother me that they don't assimilate so fast.
If you don't build a barracks they not only won't work, they will revolt and you will have to recapture the planet. It is hard as heck to keep that huge Sakkra horde from revolt with a barracks.

I have had many revolts while I had a barracks and AMC. I had to drop extra marines right away to fill the barracks to the max and leave a fleet sitting there.

Yes you can flatten them and I often do, but I will want some planets to make it easy to get around.
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Old November 4, 2004, 02:13   #156
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Yes, but if I want to take a signle system for "pop production" so to speak, I can spare the marines. Usually most of my attacking forces stay on the planet they attacked, so Barracks is still not required. In addition I often take small planets with small population - and that's easy.
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Old November 15, 2004, 04:31   #157
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.
My current favorite....

Unification
Aquatic
Rich HW
Research +2
-0.5 BC
-10 GC
-10 Spy

If possible, I take Repulsive in place of the GC and Spy modifiers, and add Large HW.

Huge cumulative bonuses to farming and industry provide a running start out the gate. I build colony bases first, and turn these worlds into research colonies, shipping population over from my homeworld and buying research buildings as they become available.

Last edited by Tiemler; November 15, 2004 at 05:06.
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Old November 16, 2004, 14:52   #158
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For several years, I almost always played:
Unification, Subterranean, Creative, -(max) BC, -(max) SD, -(max) SA. (Apologies if the numbers don't quite add up, but I don't have the game in front of me.)

However, I'm currently experimenting (again) with other race picks, and I'm very much enjoying:
Unification, Subterranean, Aquatic, LHW, RHW, with the same picks for my minuses.

I'm sure more favorites will emerge over time. It's just so darned hard to pick just one favorite!

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Old November 16, 2004, 15:56   #159
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I still get motivation for a race slection for the boards or old forums.

I will want to start a game and not be sure what I want to plat and I read some old post and pick one of the ones mentioned and play it.

This helps keep the game alive, rather than playing the same race over and over.

The Atari forum (now mostly dead) use to have some strange challenge races and settings.

In the now defunk 3DO boards we created variations for Might and Magic VI/VII/VIII to keep it fun to play.
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Old November 22, 2004, 17:11   #160
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Here's my optimized choice pick:

Dictatorship
Large Homeworld
Rich Homeworld
+50% Population Growth
+1 Food
Trilarian

This setup is maybe not the mightiest possible, but I'm comfortable with the strategy implied.
It's compatible with online gaming (if I ever get to do that), otherwise I might replace some traits in order to add flavour, like "Charismatic" or "Lucky".
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Old November 23, 2004, 15:43   #161
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http://thedopefish.com/moo3/moo2_kfizzle_guide.html

I strongly suggest reading this guide b4 u enter multiplayer games.

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Old November 24, 2004, 07:32   #162
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Eek, what a lot to think about at Kali! And so many bugs to watch out for!

Hm, how do you arrange for those lavish race picks? Consider this for example, which is quite Trilarian and hence I find rather appealing:

Dictatorship
Aquatic
+100% Growth
+2 Production
Rich
Large

In my game only "Aquatic" and "+100% Growth" would equal 11 pick points and thus be an impossibility.

Is this some Kali patch special or something?
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Old November 24, 2004, 08:51   #163
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"In my game only "Aquatic" and "+100% Growth" would equal 11 pick points and thus be an impossibility."

U almost always take 9 or 10 negative picks, so u have 20 pick points. Some lines further it is mentioned in the faq: "negative picks:

normally, the best negative picks to choose are repulsive, -ground combat, and -ship defense for maximum pick points available."

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"And so many bugs to watch out for!"

The most important bugs (no.1-5) are already fixed in the 1.4 patch.
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Old November 24, 2004, 16:12   #164
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"Eek, what a lot to think about at Kali! And so many bugs to watch out for!"

Not so many bugs. Our newest patches removed most of them already.

"Hm, how do you arrange for those lavish race picks? Consider this for example, which is quite Trilarian and hence I find rather appealing:

Dictatorship
Aquatic
+100% Growth
+2 Production
Rich
Large

In my game only "Aquatic" and "+100% Growth" would equal 11 pick points and thus be an impossibility."

This race is worth 20 pics so its ok if u take what Siron adviced u.

But race is crappy! Please read link i gave u.

"Is this some Kali patch special or something?"

Yes : ttp://www.moo2.de.vu/moo2%20patches.htm
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Old November 24, 2004, 16:57   #165
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"But race is crappy! Please read link i gave u."

Hehe. Thats one of the crappy races mentioned by kfizzle.
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Old November 26, 2004, 07:53   #166
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My fav is to achieve the highest score possible, so this is what I use.

Dictatorship
Spy -10
Ground Combat -10
Low G
Subterranean
Large Home World
Creative
Telepathic

with this, I finish a medium size Impossible 8 players pre warp game in about 300 turns and get 6400 for the game score.

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Old November 26, 2004, 13:52   #167
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I read somewhere that highest score is around 25.000 or even 30.000 points. Played on 340% score multiplier.

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Old November 26, 2004, 14:12   #168
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i have been too lazy to try to top this one, but it would be easy to accomplish. I did not allow any planet replacement or recaptuing.

By that I mean no letting the AI recapture a planet so I could take it back for more points or even gifting it back.

By replacement, I mean no taking toxic or small planets and using stellar conveters on them and them using AP to make a better planet.

You could probabably squeeze out 5-7K more with those tricks.


Race -6 Repulsive -2 Ship Attack -2 Ground Combat
Huge universe (173 colonies)
PreWarp tech Organic Rich Antaran On
340% (24 picks left)
Start 1 system, one planet

Time 499 turns 781 pts
5385 pop 5385 pts (? not housed)
6 players elim 300 pts
tech 262 pts
154 captured 154 pts
antarans 250 pts
100 orion 100 pts
score 7155*340 24327 pts

I also did not eliminate one of the races and I had a few places that were not fully populated. This would yield a few hundred more points.

This is a very boring task to milk it out to over 20K.
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Old November 26, 2004, 14:19   #169
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Quote:
Originally posted by LordPsilons
My fav is to achieve the highest score possible, so this is what I use.

Dictatorship
Spy -10
Ground Combat -10
Low G
Subterranean
Large Home World
Creative
Telepathic

with this, I finish a medium size Impossible 8 players pre warp game in about 300 turns and get 6400 for the game score.

You just cannot get a real high score if you are going to use all those picks. You do not want to spend the picks from evolution either, that is 40% more score.

If you used say 10 or less, you could have more than double your score. Of course it makes it harder to win and it takes longer.

You also have to use a huge map for the extra planets.

Did you colonize evry planet? I am not able to tell as it could be done in 300 turns, but would not be easy. You need some time after getting those last planets for them to be terraformed and to be populated.
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Old December 2, 2004, 08:15   #170
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The Flood
Here's one I worked out after a bit of tinkering.

The Flood

Unification
Aquatic
Large HW
Rich HW
Artifacts HW
+50% Pop Growth
Repulsive
-20 Ship Defense
-10 Ground Combat

This race can turn out a Colony Base in 8 turns from the starting line, but I always go for the labs and factories first. It can generate 30 RPs right at the start, for the early techs, then the smaller colonies take over with their labs and supercomputers.

Aquatic, +50% Pop, and Large Homeworld all make this race reproduce like rabbits. It consistently delivers a new colonist on turns 7, 14, 21, and 28. It may slow down from there, I just haven't kept a record.
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Old December 2, 2004, 12:42   #171
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Pop is power.
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Old December 11, 2004, 12:25   #172
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Just started another SP game last night, huge, pre-warp (rare for me), 6 players (also rare), with the following:

Sakkra picture
Subterranean
Aquatic
+100% pop growth
Large Homeworld
-(max) SA
-(max) SD
-(max) GC
(I think that was all; added up to 19 in picks.)

Good home system, 4 planets including hw, 2 radiated, 1 of which is rich, high-g, and one barren, nothing smaller than medium in size, IIRC. HW is the only arable planet in the home system, but I've got a medium rich arid next door. Just got done building cloning centers and colonizing my third system (including home).

They're breeding like rabbits (as you can imagine). Looking forward to getting soil enrichment, to make it easer to feed all of them! Passed on Class I shields for mass drivers, and passed on Class III to get the radiation shield. . . Also looking forward to terraforming.

There's nothing novel about this race setup, it's a straight max-pop race, but I like the fact that I can just ship pop units to a newly colonized planet from several developed worlds and give that planet a quick boost. Requires me to keep a large freighter fleet on hand, but the new colony goes from "choose planet to colonize" to three-quarters full in just a few turns, without straining the rest of my (still tiny) empire overly much. It's a fun race to play, and, lately, I just can't seem to bring myself to play a race without some bonus to planetary pop capacity. . .
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Old December 11, 2004, 13:27   #173
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How are looking forward to soil, you took cloners instead? Do you hope to trade or steal it? It may not even be known by anyone else.
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Old December 11, 2004, 13:38   #174
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Quote:
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How are looking forward to soil, you took cloners instead? Do you hope to trade or steal it? It may not even be known by anyone else.
Oh, yeah. Oops. I guess I hope to either trade or steal. . . When I posted the last, I forgot that you've got to choose between those two.

Last edited by Aabraxan; December 11, 2004 at 13:55.
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Old December 11, 2004, 14:54   #175
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We all have those doh moments, so don't sweat it.
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Old December 12, 2004, 22:16   #176
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Quote:
[SIZE=1] They're breeding like rabbits (as you can imagine). Looking forward to getting soil enrichment, to make it easer to feed all of them!
I hope sentient reptiles like Ramen.

Quote:
Passed on Class I shields for mass drivers, and passed on Class III to get the radiation shield. . . Also looking forward to terraforming.
Passed up Class III shields?

To paraphrase Marie Antoinette, "let them wear sunblock."

Quote:
It's a fun race to play, and, lately, I just can't seem to bring myself to play a race without some bonus to planetary pop capacity. . .
I know just what you mean. Lately when I try to play a stock race, I'm thinking, "why is my HW almost full?" and "why are half my workers farming?"
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Old December 12, 2004, 22:54   #177
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I often pass up Class III for Rad shields in a mineral rich world. It depends on what I expect and when.
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Old December 15, 2004, 15:18   #178
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Originally posted by Tiemler
Passed up Class III shields?

To paraphrase Marie Antoinette, "let them wear sunblock."

I know just what you mean. Lately when I try to play a stock race, I'm thinking, "why is my HW almost full?" and "why are half my workers farming?"
Yeah, I don't like to pass on Class III either, but at the rate they're reproducing, I'm almost certain to need terraforming. It's an average age galaxy, huge, btw. I'm already having to use way too many of my homeworld pop for farming, and the rich, arid that I mentioned is also having to do a lot of farming.

I'll just have to see if I can either steal or trade for Class III, or survive until Class V comes along . . .
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Old December 15, 2004, 15:24   #179
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I never get class II shields- radiation shields are a far more important technology.
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Old December 22, 2004, 12:05   #180
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The choice between rad shields and Class III is one of the toughest for me. I can get a lot of mileage out of those Class IIIs, but I sure do like to terraform, too, and for many planets, that requires a rad shield, not to mention the defensive value of the rad shield.
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