March 30, 2003, 17:14
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#1
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Settler
Local Time: 22:48
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 20
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Civ3's biggest failure is it's lack of scenario "events.txt"
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March 31, 2003, 08:13
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#2
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Emperor
Local Time: 19:48
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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Been there, done that.
But you surely have a point.
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'Yep, I've been drinking again.'
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March 31, 2003, 08:35
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#3
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Chieftain
Local Time: 17:48
Local Date: November 1, 2010
Join Date: Mar 2003
Location: !!PARTY!!
Posts: 45
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Yep sure. Some special events would beef the game up. Random-wars or historical events would be nice. I sign your petition.
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March 31, 2003, 09:22
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#4
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King
Local Time: 23:48
Local Date: November 1, 2010
Join Date: Apr 2002
Location: International crime fighting playboy
Posts: 1,063
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next expansion pack i hope
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March 31, 2003, 12:49
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#5
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King
Local Time: 14:48
Local Date: November 1, 2010
Join Date: May 2002
Location: near the magic kingdom
Posts: 1,001
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as if.
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badams
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March 31, 2003, 14:47
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#6
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Emperor
Local Time: 15:48
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Not only is it not going to happen, but such scripting is a legacy from previous civ games. It's like complaining there is no 'firepower' in Civ3 because it was in Civ2, like comparing apples and oranges. Civ3 is obviously not really for recreating historical scenarios.
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JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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March 31, 2003, 16:26
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#7
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Chieftain
Local Time: 22:48
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 59
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Nope that argument doesnt wash, if Civ 3 wasnt for historical scenarios then giving us a scenario editor was a pretty weak move. Personally I think we WILL see these tools released at some point, I just hope it isnt too long a wait.
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March 31, 2003, 17:02
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#8
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Deity
Local Time: 15:48
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Davis, CA
Posts: 10,675
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Firaxis went 'away' for the past weekend. Perhaps they were brainstorming for just such an expansion?!
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March 31, 2003, 18:53
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#9
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King
Local Time: 17:48
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
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Civ3's biggest failure is it's lack of scenario "events.txt"
That's probably true.
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March 31, 2003, 19:11
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#10
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King
Local Time: 14:48
Local Date: November 1, 2010
Join Date: May 2002
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Posts: 1,001
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My guess is that the civ III game engine wouldn't support events.txt without tweaking, so I wouldn't hold my breath.
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badams
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March 31, 2003, 21:31
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#11
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Settler
Local Time: 22:48
Local Date: November 1, 2010
Join Date: Mar 2003
Posts: 11
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THIS is very true. I was just thinking to myself if there was a way to add events for a scenario... sucks that there isnt. humph
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March 31, 2003, 23:09
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#12
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King
Local Time: 22:48
Local Date: November 1, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
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Like Kentonio, I'm afraid that I can't support your arguments, Jaybe. I've read a lot of the Firaxis chats that have been published, both here and at CF's, to know that an event scripting language has LONG been on the agenda of the games designers, as they are ALWAYS saying that it on their "wish-list". If they had no intention of including it at all, then I'm certain their response to such requests would have been: "No Comment"  .
Yours,
The_Aussie_Lurker
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April 1, 2003, 01:51
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#13
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King
Local Time: 01:48
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Tornio, Suomi Perkele!
Posts: 2,653
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Any programmers around?
Start tweaking!
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I've allways wanted to play "Russ Meyer's Civilization"
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April 1, 2003, 06:11
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#14
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Chieftain
Local Time: 17:48
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Join Date: Mar 2003
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Quote:
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Originally posted by BigFree
Firaxis went 'away' for the past weekend. Perhaps they were brainstorming for just such an expansion?!
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Hey they did a brainstorming weekend *good* Does this mean we can expect a new patch in a few days  Firaxis
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April 1, 2003, 09:22
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#15
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Emperor
Local Time: 19:48
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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IIRC, Firaxis said that they would be working on a new patch for PTW...
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'Yep, I've been drinking again.'
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April 1, 2003, 14:18
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#16
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Local Time: 17:48
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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has firaxis done sim golf yet? they're either working on that begining some other stupid project
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April 1, 2003, 14:43
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#17
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Emperor
Local Time: 18:48
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
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simgolf's been out for over a year
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April 3, 2003, 23:31
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#18
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Emperor
Local Time: 17:48
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Smemperor
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Well, here's a quote that may clarify things...
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
...pulled from Immortal Wombat' s sig. Don't know where he got it from, but I trust that is is accurate.
Maybe Firaxis will have a change of heart - it remains to be seen.
See my sig below for what can be done in a civ-style game with a scripting language. And yes, WOTR has scripted events, not merely new units/techs.
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...aisdhieort...dticcok...
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April 4, 2003, 10:57
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#19
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Warlord
Local Time: 22:48
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 219
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pay for another XP when it should have been in the original game?
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April 4, 2003, 11:07
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#20
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Prince
Local Time: 19:48
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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That's a sad true precedent.
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April 4, 2003, 13:23
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#21
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Firaxis Games Programmer/Designer
Local Time: 18:48
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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To be honest, I'm actually quite amazed that the same company made Civ 2 as made Civ 3. Civ 2 was so incredibly rich with scenarios, mods and tweaks, it was quite amazing. Even if some of the scenarios could have used a bit more balancing (  ), there was still quite a bit there. Civ 3 just seems incredibly lacking in that regard, and without a major overhaul of the creation capabilities with Civ 3, it simply won't be the same. Diplomacy will probably be added eventually (I hope), but I really don't see anything beyond that.
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April 4, 2003, 16:04
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#22
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Settler
Local Time: 22:48
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 20
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The only reason I didn't buy PTW is because it didn't have a proper scenario editor. Instead, I reinstalled Civ2.
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April 4, 2003, 17:55
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#23
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King
Local Time: 17:48
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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But Mike also said that there are other ways to achieve scripting than to make a scripting language.
If events are to be added into Civ it would almost definitely be in an expansion rather than a free patch. Something like that would cost a large amount of money to build.
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April 4, 2003, 20:03
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#24
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Deity
Local Time: 18:48
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 21,822
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There are an ENORMOUS number of things you can do with even a bad scripting language (like civ2's) that you cannot do without one. Even if there are workarounds, it doesn't work nearly as well. And even if civ3 WASN'T made for historical scenarios, these are very good for fictional ones as well (anyone play Kobayashi's Star Trek scenarios, especially the DS9 one, for civ2?). In fact, almost every fictional scenario, especially SF, had events.
Heck, I'd even pay for a second expansion pack just for events. I don't care about MP. I WANT MY EVENTS WAAAA!
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April 12, 2003, 20:45
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#25
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Emperor
Local Time: 18:48
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Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Firaxis would be *extremely* foolish not to invest the money required to deliver this.
They clearly are not done with Civ3 (otherwise why the newly announced patch), and it's been more or less proven, including by Civ2, that creating an 'engine' and opening it to modders is a critical success factor in the life of a given game / series.
Perhaps in the gold edition XP.
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April 12, 2003, 22:31
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#26
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Local Time: 00:48
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
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The lack of events is a big shortcoming of Civ3, and I wouldn't consider the game complete without them.
But there are other ways than a scripting language or an events.txt to allow the scenario makers to create events. For example, the rules editor is nothing more than a rules.txt with a convenient and easy to use interface. Does anybody complain the rule-modding isn't in the form of a rules.txt ?
By the same token, I sure hope there will be events in the next expansion (well, there will be events if there is a future expansion), but I would really prefer a good interface than an ugly .txt, if the interface gives as much power to the user.
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April 12, 2003, 23:01
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#27
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Settler
Local Time: 22:48
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 20
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I'd rather have a .txt now than a good interface later.
And besides, .txt gives you more freedom. In Civ2 there's things you can do in the .txt that you can't in the in game editor.
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