March 31, 2003, 05:45
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#1
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Apolyton CS Co-Founder
Local Time: 00:49
Local Date: November 2, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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Bug Reports - put them here
only post specifc reports. reply to something only if to correct , not to start a discussion
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March 31, 2003, 15:27
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#2
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Born Again Optimist
Local Time: 18:49
Local Date: November 1, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
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-- B.C. (money) slider won't go in increments of 1 at higher levels of money! You *can* type in the number, but this is less than optimal.
-- [not a bug, I understand, but important]: AI's declaration of war isn't clear!!! It will make threats but never (hardly ever?) actually say "We are at war." So you have to click to another screen after each threat to see if he actually declared war.
-- Starbase text that explains the improvements get truncated.
-- [not a bug, I hear, but bad enough to be called one! ] The option to offer an Alliance does not show up unless you are in 'Close' relationship. This might make sense at first, but it looks like a bug otherwise! If I have the tech to offer an alliance, let me offer it!!! Just have the AI refuse. This one really hurt me in my current game.
--Upon reload, your cultural points need a few turns to get back where they should be. Same for number of turns for a tech to finish.
__________________
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
Last edited by yin26; April 1, 2003 at 15:16.
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April 2, 2003, 03:31
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#3
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Apolyton CS Co-Founder
Local Time: 00:49
Local Date: November 2, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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- there seem to be some issues with the espionage spending. you increase spending on one civ and it could also be increased on another. stuff like that....
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April 5, 2003, 21:40
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#4
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Prince
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Lorain, OH, USA
Posts: 404
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If GalCiv locks up after playing the movies, rename the MOVIES subdirectory to something else, which will cause the game to skip the movies altogether. Then you can play it.
(I got this far after searching for "crash" on GalCiv's forums, since a search for "lock up" returned no results. One of the beta testers ran into a similar problem back in January, and the proposed workaround was to rename intro.bik and sf_intro.bik. I did that, and it worked, in that I was able to get to the main menu and select settings. But after that, there's another movie before the game starts, which caused the same problem, so I just renamed the whole MOVIES directory, and then everything was OK.)
(System: Athlon 650, 256 MB, Win98SE, TNT2 video card. Same problem before and after the 1.01 update. I even tried reducing the video driver acceleration slider by one notch under the Win98 Control Panel, to no avail.)
(Exact symptom: start the program, wait a bit, the screen switches to low resolution (you can tell by the size of the mouse pointer), a movie plays, the screen switches to a higher resolution and is cleared to black, and then... nothing. You can move the mouse pointer, but the entire computer is otherwise dead in the water, and you must hit the Reset button. Ctrl-Alt-Del doesn't even work.)
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April 12, 2003, 16:44
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#5
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Prince
Local Time: 17:49
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 733
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I can continue to build a wonder on a planet after another planet I own has built it. As a result I had two economic capitals. Next time I will make sure all planets I have are building it at the same time..hehe. But seriously, This bug has to be fixed.
__________________
Citizen of the Apolyton team in the ISDG
Currently known as Senor Rubris in the PTW DG team
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April 21, 2003, 08:27
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#6
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King
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Birmingham, AL
Posts: 1,595
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On the new patch I noticed that I can't demand starships, starbases, or some techs for a peace treaty. I can't trade for starships either.
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May 1, 2003, 08:48
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#7
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Deity
Local Time: 22:49
Local Date: November 1, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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I can't progress past the third month (March) The procedure for "next turn" is somehow broken. I have tryed this with and without the patches and multiple times, it is happening in every game. I can continue to move my ships on autopilot during these repated "Marchs" but the AI never moves, and the production on my planets never progresses, nor does my research. Anyone else have this problem? I'm dying here.
-Jam
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May 6, 2003, 19:05
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#8
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Apolyton Grand Executioner
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Fenway Pahk
Posts: 1,755
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This is from version 1.03.054:
If you have a group of ships bunched together to move as a fleet, you do not get the speed bonuses from your starbase improvements. I have a couple of corridors I'm using to shuttle warships and constructors, and each sector has 2 starbases, each with the inverse tractor beam and stellar wake.
Apparently, when you "fleet" the ships, the AI takes into account the lowest speed, as it should, but ignores all external bonuses from starbases. The two fleets where this happened were one of four constructors and one of three, and I grouped them to save time moving them. Each normally has 5 moves, individually they have 9 moves once in my corridors, but as a fleet, they're stuck in 5 move mode until I separate them. Then next turn, they pick up the regular bonus.
WoA: I haven't had anything similar. Curious, though, are you using the download, or CD version of the game? I would guess it's some file corruption problem.
__________________
Bush-Cheney 2008. What's another amendment between friends?
*******
When all else fails, blame brown people. | Hire a teen, while they still know it all.
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May 7, 2003, 10:09
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#9
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Prince
Local Time: 17:49
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Quebec, Canada
Posts: 656
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load crash
after days of successful loading, suddenly my 1.03A.057 game always crash to desktop during loading. Same for the 2 auto-saves. arrgh, perhaps the stand-alone 1.03 will fix this...well I had one game impossible to submit, and now this one impossible to continue ....I begin to lose faith...reported to the official forum.
__________________
The art of mastering:"la Maîtrise des caprices du subconscient avant tout".
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May 20, 2003, 09:27
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#10
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Warlord
Local Time: 15:49
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 150
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- Even though morale is averaged at 87%, when I have an election, the game crashes, which my Norton catches, and then proceeds to tell me I have 0% of the votes.
- The stats section does not recognize the points I put towards economics when making my civilization, just the party points (I am federalists)
- After the UP issue giving transports an attack value for five years, they are unable to attack ships in orbit of planets, and then still need an escort!
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May 21, 2003, 12:57
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#11
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King
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Winfield, IL, USA
Posts: 2,533
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Minor item: when I click on diplomacy for minor civs, the picture of major civs shows up in the screen at the lower left. The only way to clear it is to scroll forward, then the default minor civs show up.
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May 23, 2003, 22:52
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#12
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Warlord
Local Time: 17:49
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Greenville, SC USA
Posts: 296
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I'm using the latest patch that i know of (1.03 i think) and every time there is an election (republican gov't...i've not gotten far enough into the game since the patch update to get to any other gov't.) it crashes to the desk as soon as i hit the next button. this only happened after i did the patch update. i thought this may have been a bad install on my part but i've now uninstalled and reinstalled the game 3 times. i just saw this reported on the official site so i'm glad to know i'm not the only one with this problem.
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May 25, 2003, 00:09
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#13
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Prince
Local Time: 10:49
Local Date: November 2, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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Lost SFX but kept music
I got a bit frustrated when I discovered that I lost the special effects sounds for the game (but kept the music) soon after running it after a cold reboot.
SOLUTION: I created a shortcut from galciv.exe and use that instead of the given gcmenu.exe and now it runs with all the sounds.
Anyone else discover this?
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
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May 27, 2003, 08:32
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#14
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King
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Birmingham, AL
Posts: 1,595
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My sound will disappear after playing for a while but I haven't downloaded a patch for a few weeks so I don't know that it's been fixed.
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May 28, 2003, 13:16
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#15
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Prince
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Monster Island
Posts: 499
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Typo: "There is nothing the enemy dreads more than a dreadnaught" (dreadnought)
Disappearing improvements: If you hurry build an improvement and then look at "details" in the planet display or switch projects, then the improvement disappers from your list of options and never reappears. Nor is it listed in the details.
Things that could use attention:
Repair: Too slow, I think. Even with decent repair skill and a starbase repair bay, the crews of your ships don't repair more than a couple of points of damage a month. This game does not need to be more of an attrition fest. Additionally this contributes to problem 2:
Experience rankings: My USS Hero, the oldest ship in the fleet, pride of Earth, destroyer of starbases, defeater of Overlords, veteran of countless battles ------- experience rating 1, Neophyte. What exactly do you have to do to reach 2? Survive the entire game? I don't even know what level 2 is called, to be honest. My ships never live that long. There is not much point in having an experience system in the game if it is never used and doesn't do anything.
Annoyance:
1930's economics: The only real response to the "Galactic Recession" is to raise taxes and drastically cut governmental expenditures. This, ahem, does not fully comport with current beliefs or practice.
__________________
VANGUARD
Irony Completed.
Last edited by Vanguard; May 28, 2003 at 13:27.
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May 28, 2003, 13:29
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#16
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Apolyton Grand Executioner
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Fenway Pahk
Posts: 1,755
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Vanguard - experience is also a function of the probable results of the combat. I've had my initial Survey Ship to level 10 (everything from 6 and above is just called "godlike"), but that's on a tiny galaxy where there wasn't much junk to harvest and the action got hot and heavy in the early going. On a huge galaxy game, I got USS Hero to attack 37, defense 112, hit points 125, but no higher than level three, even though it took out five dreadnaughts and a ranger in two turns.
A dreadnaught plinking freighters won't acquire much experience at all, for that reason.
There is also a time factor, as points to get to the next level decline slowly, so a ship that has long breaks between fights doesn't acquire much experience.
Experience needs to be tweaked somewhat, but it does help your early ships stay viable - I just finished a game where the first half, I was militarily behind, but could use starbase enhancements and corvettes to hold of battle cruisers and frigates, while I concentrated on building my economy. I had a bunch of corvettes in the level 4-5-6 range, and the extra attack and defend points you get are useful. With a battleship class or higher, it really doesn't matter.
__________________
Bush-Cheney 2008. What's another amendment between friends?
*******
When all else fails, blame brown people. | Hire a teen, while they still know it all.
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June 8, 2003, 20:11
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#17
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King
Local Time: 16:49
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Toasty!
Posts: 2,230
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Possible bug feature:
If you're running one of the representative governments when the "switch to Imperium" issue comes up in the UP, and it passes, you still have elections, even though you're in Imperium.
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July 5, 2003, 06:09
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#18
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Prince
Local Time: 01:49
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Mingapulco
Posts: 688
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Hi. I played a game and i had 4 trade routes. I clicked Menu-> Return to main menu->Start new game. But in the "trade" tab of domestic policy old routes from the previous game remained, but gave no income.
__________________
money sqrt evil;
My literacy level are appalling.
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September 18, 2003, 07:28
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#19
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Prince
Local Time: 10:49
Local Date: November 2, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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Since the expansion pack, the main bug I've noticed is when I double-click on the survey ship or click on "i" for info, in order to select auto-survey, the game drops out to the desktop.
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
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September 24, 2003, 02:39
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#20
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Prince
Local Time: 16:49
Local Date: November 1, 2010
Join Date: May 1999
Location: Huntsville, AL, USA
Posts: 413
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Rusty, that was fixed the next day, in version 1.10A.
__________________
-Darkstar
(Knight Errant Of Spam)
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January 12, 2004, 14:29
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#21
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Settler
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Jan 2004
Posts: 3
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Hey Everyone,
I received Galactic Civilizations for a Christmas gift and am having a serious problem. The game will not finish loading. It starts to load, the movie for the developer starts and then it freezes. I moved that movie to a different folder to see if that was causing the problem, but it still froze on the second movie (I guess the developer little tidbid). Moved that movie as well and still didn't work, then it froze at what I am guessing is the intro screen.
I am using the following:
Windows ME
Athlon 1.2 Ghz
512 RAM
GeForce 3 Ti200, not sure of which driver set, but had to reformat HD in November and downloaded newest drivers then.
I have uploaded the 1.1 expansion pack and still no help. Anyone have any ideas of what I can do? Troubleshooting info? What else would someone need to know to help diagnose my problem?
Thanks for any help you may be able to provide.
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February 5, 2004, 00:53
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#22
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Settler
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Jan 2004
Posts: 6
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It's not really bad, (quite useful, actually) BUT it is a glitch. Sometimes in times of peace when the AI is gearing up to attack me or someone else, the comp asks ME if I want to go through with the attack. Say for instance they (the yor) are about to inde my Vizzard system with transport. The screen comes up saying
Invading the Terran's Vizzard system will be declared as an act of war. Are you sure you want to procede, N1? I say no, Vizzard is left alone. This has happened twice, ocne against me, once against the Drengin and always with the Yor. I that wierd of what?
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June 21, 2006, 16:30
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#23
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Emperor
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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After I blow up the Drengin home star system, the game crashes when any info of them is looked at (or you end the turn and the AI "plays" them).
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June 21, 2006, 20:20
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#24
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Emperor
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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Never mind. I just did it one turn later and it worked fine.
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May 20, 2008, 21:49
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#25
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Emperor
Local Time: 18:49
Local Date: November 1, 2010
Join Date: Sep 1999
Posts: 3,361
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Have a bug with Arnor: when I try to make a fleet out of a terror star and a medium sized "warp bubble" ship I made, the game CTDs. Was reproducible with the same save game.
I think I may have the save, if I grabbed the right .sav :P
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May 8, 2009, 16:38
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#26
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Settler
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Nov 2005
Posts: 2
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Text Bug
Hello. Just got GalCiv2 the complete edition with all the expansions. Runs fine, but have a problem with in-game text. It's all jumbled, showing me what I thought originally were alien characters, part of the game, but realized that its a glitch.
For example, when an event occurs, and it gives you the three options (Good, nuetral, bad), the text is unreadable, and the characters are not in any recognizable language. Some parts of the game are completely readable, as in setup, but once in game its all sorts of funky.
Anyone?
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May 9, 2009, 12:01
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#27
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Local Time: 22:49
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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Do you have any non-english character sets loaded onto your computer? It could be auto-detecting them?
Cirillic, arabic, etc. ?
If that is not the problem, then the official Galactic Civilization Site forums might provide a good answer.
__________________
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
Last edited by DarkCloud; May 9, 2009 at 12:18.
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