April 2, 2003, 15:39
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#1
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Chieftain
Local Time: 22:59
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Leeds, England
Posts: 81
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Patch 4 Released
Bleh too many patches hehe
We need a newest patch thread i feel!!..anyways..details are:-
April 2, 2003: Cople of new tweaks, fixes
New Features:
+ Made AI better at negotiating in trade screen
+ Changed navigation bonus to be +moves rather than a percent
+ AI easier to trade techs back and forth with.
+ AI puts more emphasis on how far away an empire is before deciding to go to war
+ planet/ship lists refresh if open at beginning of turn
+ optimized Listbox painting a bit
+ option to disable just event music in prefs.ini
+ code to make ship leave orbit if moved from ship list
Bug Fixes
+ random buttons hide when race disabled
+ fixed dead ship maint bug
+ fixed trade routes not clearing when load/start new game bug
+ fixed up message coming late bug
+ Fixed tribute bug
__________________
WWW.MrFixitonline.com
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April 2, 2003, 17:26
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#2
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Deity
Local Time: 18:59
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Ok, I am lost. I seen the post on patch 3 and now 4, but SDC does not show anything new? It shows 1.01a and no update.
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April 2, 2003, 17:44
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#3
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Chieftain
Local Time: 23:59
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Sweden
Posts: 72
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It might be that you have to set SDC to "Show pre-release (alpha/beta) versions", under the Tool->Settings menu, to see all the minor updates.
If that doesn't help, I don't know.
/unic
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April 2, 2003, 19:12
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#4
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Warlord
Local Time: 14:59
Local Date: November 1, 2010
Join Date: Nov 2001
Location: of the Land of Rain
Posts: 213
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HFS! I missed two patches between games!
Darn Stardock for not catering to the whims of professional teachers with two children below three by releasing patches so quickly!
In the words of Markos:
Go Stardock Go!
M
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"You are, what you do, when it counts."
President of the nation of Riis in W3's SimCountry.
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April 2, 2003, 20:34
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#5
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Deity
Local Time: 18:59
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Quote:
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Originally posted by unic
It might be that you have to set SDC to "Show pre-release (alpha/beta) versions", under the Tool->Settings menu, to see all the minor updates.
If that doesn't help, I don't know.
/unic
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I have a retail version with the bonus pak and the next patch. Are you saying the patches mentioned are for beta versions?
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April 2, 2003, 20:50
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#6
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Firaxis Games Programmer/Designer
Local Time: 18:59
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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This many patches in a row can't be healthy...
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April 2, 2003, 21:27
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#7
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Emperor
Local Time: 15:59
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
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What do you mean, "if I still owned the game," Tass?
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Tutto nel mondo č burla
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April 2, 2003, 21:59
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#8
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Prince
Local Time: 17:59
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Allen, TX
Posts: 352
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This is a similar patch strategy to what we use where I work. We find our customers are happier with and much more appreciative of smaller patches with a faster turnaround time.
The scope of changes for any particular release is much smaller, reducing test time. Occasionally an a new problem is created by a patch, but the methodology means that this will get fixed quickly.
Every once in a while, you then bundle the patches together and create a new baseline for your less-demanding customers to upgrade to.
It's not really an indication of software quality as much as simply being a methodology geared to be more responsive to customers.
__________________
"Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."
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April 2, 2003, 22:01
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#9
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Prince
Local Time: 17:59
Local Date: November 1, 2010
Join Date: Oct 2001
Location: People's Republic of the East Village
Posts: 603
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Everytime I try to update on Stardock (I got Gal Civ at EB down the street), the update is 84MB. 84MB? Can't the update be any smaller?
__________________
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
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April 2, 2003, 22:07
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#10
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King
Local Time: 17:59
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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The last couple have only been around a meg or so.
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April 2, 2003, 22:55
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#11
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Prince
Local Time: 17:59
Local Date: November 1, 2010
Join Date: Oct 2001
Location: People's Republic of the East Village
Posts: 603
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Do not, do not, use the downloadable patch to install the bonus pack! Stardock will not work properly if you use the downloadable patch. Stardock will try to update the entire game - all 84MB of it.
I had to uninstall the entire game - and add the bonus pack through Stardock.
You have been warned. Bwahahahahaha!
__________________
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
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April 3, 2003, 01:53
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#12
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Deity
Local Time: 18:59
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Quote:
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Originally posted by Ray K
This is a similar patch strategy to what we use where I work. We find our customers are happier with and much more appreciative of smaller patches with a faster turnaround time.
The scope of changes for any particular release is much smaller, reducing test time. Occasionally an a new problem is created by a patch, but the methodology means that this will get fixed quickly.
Every once in a while, you then bundle the patches together and create a new baseline for your less-demanding customers to upgrade to.
It's not really an indication of software quality as much as simply being a methodology geared to be more responsive to customers.
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We used that strat as well, but it was a reflection of the lack of QA.
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April 3, 2003, 08:07
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#13
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Apolyton CS Co-Founder
Local Time: 00:59
Local Date: November 2, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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