April 19, 2001, 09:51
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#1
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Guest
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Spartans Modification -- Need comments
I've been thinkering a bit with the Spartan faction, and I'd really appreciate some comments on weither or not the changes I made are unbalancing.
The "typical" Spartans have theses parameters:
TECH, Mobile, FREEPROTO, 0, SOCIAL, ++MORALE, SOCIAL, +POLICE, SOCIAL, -INDUSTRY
Here are the changes I made:
I changed ++MORALE to only +MORALE.
I added -ECONOMY, +PROBE and ROBUST, EFFIC.
I think removing one +1 from Morale is a fair trade for halving efficiency penalties.
However, I'm much more conserned about the +PROBE. Is it overly powerfull? Maybe putting --ECONOMY instead of simply -ECONOMY to compensate for it?
Comments would be greatly appreciated.
-Midnight
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April 19, 2001, 11:49
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#2
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Local Time: 07:23
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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I think they're much too weak now. Even makes them the weakest of the 14, I think.
They can't get +2 Economy any more and they still have that nasty Industry penalty. You even lowered what makes them so good in war: Morale. All that for just +1 Probe. Which isn't really a nice bonus, unless you combine it with Fundamentalism. But if you do that, you don't make use of the halved inefficiency, so not much of a benefit either. BTW, personally I would even still find a -1 or -2 Efficiency penalty (from PS/Fundy-Planned) too much, so I wouldn't use that benefit anyway.
So I find the modifications very unbalancing.
But of course, you don't have to care one bit about what I say.
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April 19, 2001, 15:30
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#3
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Local Time: 07:23
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Indeed: no FM! That's the problem!
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April 20, 2001, 00:03
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#4
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Settler
Local Time: 21:23
Local Date: October 30, 2010
Join Date: Apr 2001
Location: San Diego, CA, USA
Posts: 3
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To be frank, I think you butchered the Spartans. They're one advantage is their +2 Morale, and the -Industry is a B!tch of a penalty. I think it seriously unbalances the game and puts the Spartans ad a severe disadvantage. If the +2 Morale was returned then the other negative changes you made would be balanced out.
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April 20, 2001, 00:12
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#5
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Guest
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Okie, and I was worried of exactly the opposite! Back to the drawing board then.
The thing is, I really don't want to put IMMUNITY, EFFIC, because the Police State / Planned combo would be way too powerfull (++SUPPORT, ++POLICE, ++GROWTH, +INDUSTRY, and no penalties at all).
If I got rid of the -ECONOMY, would ROBUST, EFFIC and +PROBE be enough to compensate for the move from ++MORALE to +MORALE? Or should I had something else to sweeten the deal?
-Midnight
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April 20, 2001, 00:35
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#6
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Guest
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OR... I got look at it the other way around.
Keep ++MORALE, but add -ECONOMY in exchange of +PROBE and ROBUST, EFFIC.
Then again, -ECONOMY will hurt in the long run. Hum...
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April 21, 2001, 00:28
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#7
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Local Time: 07:23
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Perhaps you could give them Inefficiency immunity. Would make them a great conquer faction, with PS/Fundy-Planned. No need for FM then, you would never be playing uilder with them anyway. The problem then however, is that they could start to resemble the Hive too much.
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