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Old April 3, 2003, 08:06   #1
MarkG
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Update: Current Version 1.01a (April 2)
Current Version: 1.02
Last Update April 4


(keep "hey new patch!" talk here. for specific issues, post in the help forum)

History

April 2, 2003: Cople of new tweaks, fixes
New Features:
+ Made AI better at negotiating in trade screen
+ Changed navigation bonus to be +moves rather than a percent
+ AI easier to trade techs back and forth with.
+ AI puts more emphasis on how far away an empire is before deciding to go to war
+ planet/ship lists refresh if open at beginning of turn
+ optimized Listbox painting a bit
+ option to disable just event music in prefs.ini
+ code to make ship leave orbit if moved from ship list

Bug Fixes
+ random buttons hide when race disabled
+ fixed dead ship maint bug
+ fixed trade routes not clearing when load/start new game bug
+ fixed up message coming late bug
+ Fixed tribute bug

April 1, 2003: Couple of crash fixes
Bug fixes:
+ Divide by Zero crash (Thanks bunboy)
+ Terror Star destroying stars could cause data corruption to starship object (Thanks bunboy)

March 31, 2003: Tweaks, fixes, and events...
1.01A.30
New Features:
+ GalCiv AI tweaked so that it bargains more intelligently at lower levels
+ General difficulty level affects which random events will be used (i.e. no more getting clobbered by an advanced story arc when you're just learning the game)
+ New Cut scene: When a player dies, you get a cut scene of ships conquering them.
+ New random event - population boom.
+ Social programs cost slightly less to maintain
+ Details screen now displays how much maint. completed projects use "(X)" by their names.

Bug Fixes:
+ Metaverse submissions should work for all players


March 30, 2003: Tweaks, fixes, and events...
Changes:
+ Some random events come later in the game.
+ Technology Trade United Planets issue nerfed
+ AI considers technology trade values more at lower intelligence levels
+ Crash bug in diplomacy screen hopefully fixed
+ Terraformer can be built
+ SDNet.lib updated for those who have had trouble submitting scores. Make sure you register with the metaverse.
+ Duplicate building of wonders / trade goods fixed
+ Added 2 new random events
+ Anti-Cheat methods beefed up
+ Metaverse submits difficulty level
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Last edited by MarkG; April 5, 2003 at 06:56.
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Old April 5, 2003, 01:14   #2
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New Version this morning.

1.02 April 4, 2003
New Features:
-Auto-Launch Completed Ships button in Planet Screen
-Minimap Toggable in Planet screen using Zoom Buttons
-sort planet list by governor
-AI much more intelligent in trading with one another

Fixes
-Fixed Welfare UP Issue
-Fixed ship HP abilities crash
-"Leaving UP and still affected by laws" bug fixed
-fixed another endless dialog problem
-fixed bug where cultural victory countdown was not saved
-moved calc abilities for humans to make sure that ships will get bonuses calculated in
-fleet invasion casualties bug fixed
-fixed crash when viewing info on political parties
-fixed star density not saving in prefs file
-fixed bug that was overwriting DisableEventMusic
-fixed backward tribute bug. (!!!!)
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Old April 6, 2003, 22:11   #3
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I don't see the link to download on the website
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Old April 6, 2003, 22:47   #4
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You download via Stardock.

I beleive its for piracy reasons. Works pretty good on the whole
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Old April 7, 2003, 01:40   #5
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You use a tool called SDC (StarDock Central). It links you to what looks like an FTP site and handles updates to any applications that you have registered such as GalCiv.
I am not so sure it is an anti theft device, but maybe. I say that as they say they will provide the normal all in one patch periodically for people that do not want the incremental stuf.
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Old April 7, 2003, 13:28   #6
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Quote:
Originally posted by Nirvana_CN
You download via Stardock.

I beleive its for piracy reasons. Works pretty good on the whole
Oh, that explains some things. I just got it this weekend and downloading the updates seemed weird.

I'll try Stardock, thanks
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Old April 7, 2003, 18:56   #7
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New patch up again.

1.02 Update April 7, 2003
New Features:
+ AI bargains more intelligently
+ AI tweaks to be less war happy in certain circumstances
+ Cannot attack allies, must break alliance first
+ Misc tweaks to gameplay

Fixes:
- Divide by zero bug fixed
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Old April 7, 2003, 20:57   #8
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And again, up to 1.02.040 now

1.02.40 April 7, 2003
New Features:
+ Trade screen will update on the fly when you're using the money slider on trade deals.

/unic
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Old April 7, 2003, 21:11   #9
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Good God, this must be 8 or 9 small patches/fixes/updates now...i never thought i would see such support in any game..ever.

I have never been loyal to a game creator before , but i think I will buy from these guys again!
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Old April 7, 2003, 21:12   #10
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Also note the Bonuspack has been updated too! And the multimedia to add a new soundtrack. {Edit this was false info, multimedia has not been updated..something to do with time saving in the US}
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Old April 8, 2003, 11:24   #11
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Again an update: 1.02.041

That's three updates in two days.

No details yet. I'll update this post when details are in.

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Old April 8, 2003, 12:10   #12
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Ehhh...this patch is nice, but they actually added a bug or two. I get "String not found" instead of "Leave/cancel" (whatever goes there) on the diplomacy screen right hand button.... and the slider has only updated "on the fly" for me once- the rest of the time it acts normal, and I can't drag the slider around anymore- just click the arrows. The slider itself has gone white, though that may have something to do with my alignment.
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Old April 8, 2003, 12:18   #13
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Fried, the 1.02.41 patch released today fixes that.

Not bad really, it only took 8 hours to patch the mistake..i dont see anyone else doing things this fast.

I prefer lots of small patches like this, and risk the odd gfx bug or two, than larger patches every few months
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Old April 8, 2003, 13:40   #14
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There was *another* patch today, fixing yesterday's patch 8 hours later?!

WOW. Now THAT is service.
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Old April 8, 2003, 17:08   #15
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Anyone try to update the Multimedia? I Dl i before realizing it was 336MB. After I came back to see it said the update failed. I was gone about 40 minutes. looks like most of it got in:

Music\PlanetScreen_ClassE.mp_
Result: Failed (deleted file)
Installation aborted (failed)

Guess I need to report this!
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Old April 8, 2003, 17:26   #16
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VMXA

dont waste your time mate, there is not realy an update, it was caused when US daylight saving kicked in, and apparently messed up the versions.

The bonuspack however WAS updated..with some cool new events and planet events
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Old April 8, 2003, 18:28   #17
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Quote:
it was caused when US daylight saving kicked in
how could that happen when different revision numbers were shown?
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Old April 8, 2003, 18:47   #18
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No idea, Frogboy said it :P I'll go hunt down the link.

As a sidenote i clicked update, and it was 0Kb.

{http://www.galciv.com/forum.asp?BID=GF&id=36924}
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Old April 8, 2003, 20:03   #19
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Ah, so you are saying there really is no new stuff, just the DLS makes it appear that way, cool. Even with DSL, it is not a quick DL.
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Old April 10, 2003, 12:38   #20
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042 is now available. 597k. Not sure what is in the update yet.
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Old April 10, 2003, 19:30   #21
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i refuse to update the thread until Brad updates the history page
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Old April 10, 2003, 20:15   #22
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041 fixed some problems with the changes in 040 - for some reasons, some files which were supposed to be included in the 040 update didn't get into it correctly. (Like the missing string in the Diplo screen.)

042 fixes a problem with building excaliburs, again due to a missing file.

/unic
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Old April 10, 2003, 20:23   #23
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not in this one
http://sdcentral2.stardock.com/publi...on/history.htm
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Old April 10, 2003, 20:35   #24
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I know That info comes from the #galciv IRC room, where I can be found more hours of the day than not.
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Old April 10, 2003, 20:35   #25
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The lastest patch just copies the Excalibur.MDL file to people GFX directory to fix the problem with them not building. He stated it in the forums..somewhere..lol
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Old April 15, 2003, 16:44   #26
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New Version up.

1.02049 April 15, 2003

-turns autolaunch off after invasion/defect/trade star

-fixed bug where game always opened planet data screen with sol, even if it had been invaded/traded

-fixed slider cras on trade screen introduced in 1.02.40.

-fixed a bug where fleets had flaky hit detection if they were moving off screen

-ships on auto attack get dest cancelled after peace treaty now

-sector sweep, etc, cancelled when you trade a ship

-minimap refreshes when ship moves even when zoomed now

- AI improved in trading

- AI Starbase tactics improved

- AI battle tactics improved

- AI at "Intelligent" level or higher harder

- AI at "sub-normal" or lower is now easier

- Fundamentally better AI overall (not harder, but more intelligent).
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Old April 15, 2003, 18:03   #27
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More info from Brad on the forum about the 1.02049 update:

Quote:
Duplicate wonders are also fixed, just forgot to list it.

There were some cheese tactics that were problematic that we took care of. Such as having planets that you give away with starbases around to make them defect and so on.
And more specifics from Brad about that patch:

Quote:
Morale is a bit tougher in 1.02.49 than it was in 1.02.40 but still easier than it was in 1.0 but not much.

The tactical enhancements to the AI are in this build. These are mostly minor tweaks other than the starbase stuff which is significantly enhanced.

On genius or intelligent or higher, the AI will build up serious star bases in their home sectors to boost production and such.

Last edited by Pyrkaige; April 16, 2003 at 10:17.
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Old April 17, 2003, 17:31   #28
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I have a game still unfinished in version 1.1 im thinking of downloading version 1.2...

1. Can i still finish my 1.1 game to its conclusion?
2. Will the improvements be apparent at the 1.1 game?
3. If/When I finished my 1.1 game will it show 1.2 at the metaverse?


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Old April 17, 2003, 18:03   #29
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1. Yes
2. Yes
3. Not sure. anyone?
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Old April 18, 2003, 01:22   #30
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The answer is Yes for all three questions. The game lists whatever version you are currently running when placing scores on the Metaverse.
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