Version 1.04.058 is out as a public release via SDC. There was a
comment from CariElf to
Make sure that Show Pre-Release is NOT checked when you download 1.04. I found this one out the hard way; if you have the "Show Pre-release Versions" option checked in Stardock Central under the View menu, the new version will not install properly. I ended up uninstalling GalCiv entirely and reinstalling from scratch, and updating from there, which seemed to work.
Here are the release notes for 1.04:
1.04: May 27
General idea:
Lots of little fixes, tweaks, and fine tuning.
NEW FEATURES
- Windowed Mode! Put a W after the command line (or as part of the shortcut) and the game will run in windowed mode. Desktop must be in 16bit (65,000 colors) to work. Otherwise it will immediately close. Example: c:\>galciv w
- Galaxies have more stars.
- saves minimap settings
- if you trade for a tech that you were researching, it pops up the research completed screen for that tech
- display range now gets recalced if a new game is started or one is loaded from within a game
- select ships that manually leave orbit
- ship list now updates selected ship entry when jump to next ship
- tweaked listboxes to handle large lists more optimally - fixes a late game crash
- destroy star now re-assigns home colony
- mousewheel support for sbupgradewin
Bug Fixes
- Crash bug from NULL tech issue fixed
- Crash bug (lockup) due to unfinished battle animation hopefully fixed
- fixed some spelling errors/typos
- alliance sumamry fixed
- fixed AI senate setup bug
- fixed major race logo for minor race error
- fixed volume not saving bug
- Fixed Cancel Ship destinations to check for star targets as well as ship targets
- fixed model typos in improvements
- clear tech completed queue when loading/starting new game
- fixed crash in upwindow
- fixed FindShip going through all ships in a fleet.
- made sure that senate would always have a valid poliitcal party
- fixed break alliance for minor races
- hide espionage/destablize sliders when fp screen in minor races mode
- fixed string not found
- functions to help embargo - embargo not allowed yet because AI needs to check for embargos before assigning trade ships
- fixed it so that you can't purchase multiple social and military projects (but they don't get lost)
- fixed starship move calculations
- fiixed crash in extended ship data window
- fixed crash if save game has bad colony ID
TWEAKS:
- new home colony is assigned when ship is traded
- First colony ship having infinite range fixed
- AI ships no longer show range on minimap unless debug version
- when constructors are planted, their directives are canceled now
- checked in fix for events coming up for defected planets
- home stars get re-assigned when ships are traded
- AI ship range will not show up on minimap in release versions
- if a constructor is on sector sweep, etc, it cancels all actions when turned into starbase
- AI Diplomacy behavior somewhat based on top players in Metaverse
- AI technology path now based on metaverse players
- Scoring system heavily modified.
- Tactical AI enhancements
- Battleship and Dreadnought technology costs more to research
- Battle Cruisers more powerful
- Battle Axes have fewer hitpoints
- Range ability costs more point to get at start
- Other abilities cost less to get at start
- AI gets more ticked off if you start a war with them after making peace.
- AI more sensitive to star bases being built in its territory (this may need to be tweaked further)
- "Incredible" AI pumped up more.
- Trade Goods cost more but are much more powerful.
Other Changes:
+ All AI players more intelligent in tactical combat
+ Some AI players are more concerned with relationship building (having a strong military not quite as important)
+ Military Power calculated to take defensive ships more into account
+ AI more intelligent in dealing with tribute demands from other AI players
+ Dead Cheese: Can no longer blockade stars with ships (they'll pop up beyond your blockade).
+ pop up dialog for when trying to select a military project when all orbit slots are full.
+ AI Players manage money better
+ Lots of misc. game tweaks
+ Scoring changed to provide slightly higher scores in general.