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Old April 24, 2003, 12:36   #31
Pyrkaige
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Latest version on Stardock:

1.03 April 23, 2003
New Features/Tweaks:
+ Universalists and Industrialists added with proper abilities
+ Additional AI enhancements
+ Efficiency Production Bonuses get penalized if they are > 3X the planet quality.
+ Sector Influence is now weighted between the distance of the nearest starbase and the distance of the nearest star.
+ Colonies on planets + Colonies on planets + AI will disband poor quality colonies.
+ AI more aggressive at trading techs for $$$ at higher levels
+ Military resource doesn't increase Hitpoints Ability (it wasn't supposed to in the first place). Just weapons/defense.
+ Arcean AI personality now enabled with the previously disabled "nasty AI" tactics at higher levels.
+ AI chooses political parties better now (will use mods now intelligently)
+ Some performance tweaks for more responsive UI on lower end machines
+ Trade Federation UP issue nerfed - always has a time stamp on it. No eternal federations.
+ New Underlying MP3 engine implemented. This should cure those who were having random crashes related to sound.
+ Some tweaks to ship values.
+ Senate handles more political parties
+ New MP3 player integrated in to work on systems where the MS MP3 codec has gotten creamed.
+ General AI updates
+ Planet Quality Ability nerfed

Bug Fixes:
-Generic governor no longer adds trade goods/wonders/achievements to queue
-fixed a potential crash in yearly planet dialog (wasn't checking for null alien civ pointer)
-Moved the autosave to happen before the AI begins calculating to resolve a crash issue (game crashing during the auto save on some systems).


It has been mentioned that saved games may not translate well from 1.02 into 1.03. Other posts have mentioned problems with huge shifts to morale, especially for games that used the (now unavailable) higher +planet quality starting bonus. This is probably one of those times where it is a good idea to finish any games you are currently playing before updating to the new version.
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Old April 28, 2003, 14:14   #32
MarkG
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1.03 Late night update April 25, 2003

Fixes:
+ Arceans were trying to hijack civilian trade ships to defend their colonies which resulted in eradic trade revenue. Trade ships are civilian controlled, governments (human or computer) are not allowed to control them. Fixed.
+ Crash bug with string parsing fixed (yearly update).


1.03 Update: April 25, 2003

Tweaks:
+ AI trading for money tweaked a bit
+ Arcean AI defends planets better
+ Trade Goods now more valuable for trade

Bug Fixes:
+ Fixed Range Ability Bonus at start
+ Fixed Luck to be +25%
+ Social/Military Production Abilities now work as designed (round off error addressed)
+ Torian AI constructor madness addressed
+ Economics tested (no bug found, trade income can vary from turn to turn. In 1.03, the AI is much better about building starbases that pump up their trade so players are seeing more variance).


1.03 Update: April 24, 2003

Tweaks:
+ Mouse wheel behavior on domestic policy screen changed to be like it was.
+ Political Party selection cleaned up a little bit.
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Old May 1, 2003, 00:30   #33
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Version 1.03A.056
New version out, technically just called 1.03A:

1.03A: April 30

New Features:
+ Morale Tweaked to allow higher populations
+ AI players more likely to surrender when hopeless
+ Generally slightly more money to play around with
+ Easier to trade with the AI, particularly at lower difficulty levels
+ New +7% planet quality ability available
+ AI less likely to trade evil techs to good players and vice versa
+ Sector Influence Tweaked such that growing your civilization from your bases of influence will have more impact.
+ Lightning Shield for Starbase moved down to Dreadnaught tech.
+ AI tweaked to respond to starbase threats more at higher levels, less at lower levels.
+ underlined listbox text (for future hyperlinking features).
+ Ship values tweaked considerably. Significantly more fun we think.

Ship Changes:
* Star Fighter slightly more expensive but now has 3 attack instead of 2 and twice as many hit points.
* Scouts slightly more expensive, have 1 maint point now.
* Avatar MUCH tougher but also more expensive
* Dreadnought more expensive, more to maintain but will also therefore be relatively more powerful.
* Battle Hammer Nerfed
* Ranger much tougher, costs more.

General increased costs because populations will grow larger with this new version which in turn means more tax money.

Defect fixes:
-fixed crash opening submit screen because of techlist string
-fixed stack overflow in treaty screen
-fixed bug where you could start the screens loading from empty save game list
-fixed disappearing resource
-fixed fleet data not updating
-fixed ships not saving home colony (should fix missing bonuses problem)
-Trade Goods, Super Projects, and Wonders won't get overwritten with going to the Details window
-Fixed crash on End screen when clicking on SOCIETY tab
-Fixed crash on Stats Screen with the "Social" Misc. stats window
-Put "Discoveries" on the Research window in List Boxes (previously wouldnt display all the uncovered Techs and such if it ran out of room)

Data Fixes:
-fixed typos reported by SF
-fixed morale anomaly
-fixed sea dome event
-made sure that tech list is scrollable even with "new" listboxes
-fixed trade fed fees
-tech capital now doubles bonus as it says in the description.
-fixed bonus events with weights that are too high
-fixed pods event

----------------

More info from the post on it's release:

Quote:
#16 by Avatar Frogboy - 4/30/2003 10:53:44 PM

I think people will find this version much more fun overall.

Just general things that we did here:

1) There will just generally be more money floating around to spend on stuff.

2) There will be fewer ships generally to deal with because the bigger ones are expensive. So you'll be able to get as much out of 2 dreadnoughts as you would have gotten out of a half dozen before.

3) The AI is much more intelligent about knowing when it's cause is hopeless and will surrender more readily.

4) Influence in sectors is more realistic -- i.e. the sectors surrounding a sector have more impact on that sector's influence than previously.

5) But the AI is also more sensitive at higher levels to star base culture attacks. Will require more strategy to get away with.

6) Planet Quality Bonus of +7% is in the game. High enough so that class 15 planets and up get a point but not high enough to turn class 13 and 14 planets into good planets right off the bat.

7) AI trading much MUCH more interesting. Cold hard cash is worth a lot more than before. SOmething to think about btw if you consider that money for tech works both ways.

8) Populations get much bigger. Morale more interesting in that it's not that hard to keep up but if you neglect it, it can come back to bite you.

We play tested this build a lot, we had a lot of fun with some of the changes. Particularly with there being fewer ships.
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Old May 1, 2003, 15:51   #34
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1.03A.057
Man, Brad and the gang are really crankin' out those updates.

<> 1.03A.57: May 1
General idea:
A few tweaks to take into consideration the AI changes and we really want the Battle Hammer to be used.
+ AI smarter about trading planets
+ AI cares about trade more when evaluating relations (i.e. you want to keep out of war, trade with them).
+ Battle Hammer tougher, more expensive
+ Defender has 25 hitpoints, costs 55.


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Old May 1, 2003, 17:28   #35
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a direct download link please?
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Old May 1, 2003, 22:24   #36
Pyrkaige
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Those last patches are all incremental ones only available through Stardock Central. The 1.03A patch is expected to be released in a stand-alone patch on Monday, if the internal testing goes well. The latest stand alone patch available can always be found here.
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Old May 27, 2003, 17:24   #37
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1.04
Version 1.04.058 is out as a public release via SDC. There was a comment from CariElf to Make sure that Show Pre-Release is NOT checked when you download 1.04. I found this one out the hard way; if you have the "Show Pre-release Versions" option checked in Stardock Central under the View menu, the new version will not install properly. I ended up uninstalling GalCiv entirely and reinstalling from scratch, and updating from there, which seemed to work.

Here are the release notes for 1.04:

1.04: May 27
General idea:
Lots of little fixes, tweaks, and fine tuning.


NEW FEATURES
- Windowed Mode! Put a W after the command line (or as part of the shortcut) and the game will run in windowed mode. Desktop must be in 16bit (65,000 colors) to work. Otherwise it will immediately close. Example: c:\>galciv w

- Galaxies have more stars.
- saves minimap settings
- if you trade for a tech that you were researching, it pops up the research completed screen for that tech
- display range now gets recalced if a new game is started or one is loaded from within a game
- select ships that manually leave orbit
- ship list now updates selected ship entry when jump to next ship
- tweaked listboxes to handle large lists more optimally - fixes a late game crash
- destroy star now re-assigns home colony
- mousewheel support for sbupgradewin

Bug Fixes
- Crash bug from NULL tech issue fixed
- Crash bug (lockup) due to unfinished battle animation hopefully fixed
- fixed some spelling errors/typos
- alliance sumamry fixed
- fixed AI senate setup bug
- fixed major race logo for minor race error
- fixed volume not saving bug
- Fixed Cancel Ship destinations to check for star targets as well as ship targets
- fixed model typos in improvements
- clear tech completed queue when loading/starting new game
- fixed crash in upwindow
- fixed FindShip going through all ships in a fleet.
- made sure that senate would always have a valid poliitcal party
- fixed break alliance for minor races
- hide espionage/destablize sliders when fp screen in minor races mode
- fixed string not found
- functions to help embargo - embargo not allowed yet because AI needs to check for embargos before assigning trade ships
- fixed it so that you can't purchase multiple social and military projects (but they don't get lost)
- fixed starship move calculations
- fiixed crash in extended ship data window
- fixed crash if save game has bad colony ID


TWEAKS:
- new home colony is assigned when ship is traded
- First colony ship having infinite range fixed
- AI ships no longer show range on minimap unless debug version
- when constructors are planted, their directives are canceled now
- checked in fix for events coming up for defected planets
- home stars get re-assigned when ships are traded
- AI ship range will not show up on minimap in release versions
- if a constructor is on sector sweep, etc, it cancels all actions when turned into starbase
- AI Diplomacy behavior somewhat based on top players in Metaverse
- AI technology path now based on metaverse players
- Scoring system heavily modified.
- Tactical AI enhancements
- Battleship and Dreadnought technology costs more to research
- Battle Cruisers more powerful
- Battle Axes have fewer hitpoints
- Range ability costs more point to get at start
- Other abilities cost less to get at start
- AI gets more ticked off if you start a war with them after making peace.
- AI more sensitive to star bases being built in its territory (this may need to be tweaked further)
- "Incredible" AI pumped up more.
- Trade Goods cost more but are much more powerful.

Other Changes:
+ All AI players more intelligent in tactical combat
+ Some AI players are more concerned with relationship building (having a strong military not quite as important)
+ Military Power calculated to take defensive ships more into account
+ AI more intelligent in dealing with tribute demands from other AI players
+ Dead Cheese: Can no longer blockade stars with ships (they'll pop up beyond your blockade).
+ pop up dialog for when trying to select a military project when all orbit slots are full.
+ AI Players manage money better
+ Lots of misc. game tweaks
+ Scoring changed to provide slightly higher scores in general.
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Old May 29, 2003, 15:52   #38
Pyrkaige
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1.04.059
The latest version of 1.04 is out on Stardock Central.

1.04.59: May 29

Tweaks/Enhancements:
+ Diplomatic Ability comes in handy more for keeping out of war. You can bribe the AI more effectively now.
+ Trade goods made more powerful in what they do, are worth more in trading with the computer AI.
+ AI values its technologies generally more.
+ Human techs valued generally more
+ Tweaks to how much specific techs are valued so that some earlier techs are a bit easier to trade.
+ New diplomatic dialogs from the AI so that it lets you know when your relations have improved as a result.
+ AI won't increase relations multiple times per turn (i.e. 10 bribes in a turn will not result in +10 to relations. The longer between gifts, the more effective they are).
+ Technology trades now sent to Metaverse

Bug Fixes:
+ New explosion for Terror Star was causing a crash now fixed.
+ Destroyed colonies could cause a crash
+ Memory leak found/killed
+ Overwriting saved games from previous version had problems now fixed.
+ Fixed repeating purchase message
+Fixed SB Upgrade select followed by scroll bug
+ Fixed ext ship data win allow ing you to put multiple star bases in the same position.
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Old June 6, 2003, 13:05   #39
Pyrkaige
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1.04a.062
New version is out on SDC. The latest history is of version 1.04.60, but the actual version on SDC is 1.04a.062. From the discussion on the website, it appears the latest mini-patch may fix a bug that cropped up in 1.04.60 regarding scoring. Here's the actual release notes:

1.04.60: June 5

Tweaks/Enhancements:
+ New lease system implemented.
+ New AI economic/research enhancements (smarter technology pathing)
+ Minor Races get diplomatic penalties in trading (easier to take advantage of minor races)
+ Diplomacy ability more important during trade.
+ General AI tweaks to be more intelligent overall, all civs.
+ Evil races smarter about colonizing planets and taking advatnage of random events
+ Scoring system enhanced (provide higher scores, bigger difference between difficulty levels).
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Old June 11, 2003, 19:12   #40
Pyrkaige
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1.05
A major update is out, 1.05.068, including large scale changes to the Metaverse scoring as well as other changes.

1.05: June 11, 2003

Tweaks/Features
+ colony stats are now recalculated right before end game screen comes up
+ before the end game screen comes up, the game is saved
+ added command line parameter for showing framerate (add framerate at the command prmopt c:/>galciv framerate)
+ planet list refreshes if open when domestic economy screen refreshes
+ when the AI beats you to a wonder/tradegood and clears that social project, now it uses the governor.
+ added mousewheel ability to newsscreen
+ METAVERSE submissions now bring up a dialog telling you that it has successfully submitted the game.
+ AI now can determine dedicated defenders and ships who are defending purely because they're in orbit.
+ Score algorithm changed.
+ made it so that I League can't turn undead (don't ask)
+ Governors screen polished (nicer looking)
+ AI better at handling "Rushes"
+ AI targets transports more at higher intelligence levels
+ Technology screen now uses list boxes to show future techs and new improvements and such.
+ Scoring system tweaked.
Prep work for the Expansion pack.

Bug Fixes:
- fixed crashes on domestic/foreign stats
- fixed gnn crash
- Fixed bug in AI diplomacy (go to war treaties) calculation.
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Old June 12, 2003, 20:28   #41
Pyrkaige
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1.05.069
Small patch to fix a crash that showed up whenever Governors were used. No info on SDC regarding the patch.
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