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Old June 4, 2003, 06:06   #331
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I also think Kalingrad should be Kaliningrad, and I also prefer the real names for cities (for example Köln instead of Cologne and Milano instead of Milan etc) but that is your choice.
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Old June 4, 2003, 06:10   #332
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Nice Scenario Curt!!!
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Old June 4, 2003, 06:22   #333
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Quote:
Originally posted by Bossy20000
While checking the events.txt, I noticed a typo: German veterans come to the fore => should be force I think (triggers for European Free States when they get tech 25)

A very good scenario!!!!!
Not a typo, the 'coming to the fore' means standing up for battle in this context...
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Old June 4, 2003, 06:26   #334
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Quote:
Originally posted by Bossy20000
I noticed also some other things. The Soviets have 9 Carriers and their allies 1. The US only has 8 and their allies none (where are the British and German carriers?) I didn't know the Russians had so many carriers. You could give them some less, or give at least carriers to NATO, to have a better balance.

I also noticed the Panther tank has a NATO shield, and not a German. Was this intended and have the Germans shared this technology with their NATO Allies, because their other panzer has a German shield.
The Soviets do not keep all those carriers for long, believe me!

The attrition of battle is heavy...so balance will be met fairly quickly...
Most of the action happens on land anyway...

The Panther has the Nato shield for the same reason as the Sherman and Centurion, they are all Nato shared units...
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Old June 4, 2003, 06:26   #335
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Quote:
Originally posted by Bossy20000
I also think Kalingrad should be Kaliningrad, and I also prefer the real names for cities (for example Köln instead of Cologne and Milano instead of Milan etc) but that is your choice.
If I change em' someone will want them changed back...

You can't please everyone!
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Old June 4, 2003, 06:27   #336
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Quote:
Originally posted by FiGu
Nice Scenario Curt!!!
The most recent update I am playing is even nicer!

The finished product is going to be very much fun, thanks to the help of the guys here!
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Old June 4, 2003, 06:42   #337
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I am thinking of giving the Chinese a tank...

Perhaps using Fairline/Anzac's valentine...
Guys, (if you are there) is it cool to use it?

It will be of the same power as the centurion/sherman...

As an alternate, I still like the idea of giving the Chinese a worker unit...
A combat engineer type...

Any opinions, folks?
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Old June 4, 2003, 06:48   #338
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I like the combat engineer unit more, it gives them something the others don't have. On the other hand, they should have a tank. Isn't it possible to give them the Sherman or something else to leave the slot for a combat engineer?

PS You are right with the city names, one can not please everybody( plus if I want I can change them in my version of soviet steel )
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Old June 4, 2003, 06:48   #339
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Is the next version going to be released soon?

(Check your PM Box)
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Old June 4, 2003, 07:52   #340
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Quote:
Originally posted by curtsibling
I am thinking of giving the Chinese a tank...

Perhaps using Fairline/Anzac's valentine...
Guys, (if you are there) is it cool to use it?

It will be of the same power as the centurion/sherman...

As an alternate, I still like the idea of giving the Chinese a worker unit...
A combat engineer type...

Any opinions, folks?
The Valentine graphic is Anzac's not mine Curt

I think I'm right in saying that the Chinese were equipped with Russian tanks until they fell out in the '60s (?), so they were probably using a combination of T-34s, JS3s and later T-54/T-55s
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Old June 4, 2003, 09:15   #341
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But in this case, it's the Nationalists and not the Communists running China, so these Chinese will likely be using NATO tanks.
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Old June 4, 2003, 09:30   #342
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Quote:
Originally posted by Iron Chancellor
But in this case, it's the Nationalists and not the Communists running China, so these Chinese will likely be using NATO tanks.
The Nationalists did get equipment from Soviet.

Like the T-26, T-28 and T-34 tanks
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Old June 4, 2003, 09:47   #343
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Yeah, but towards the end, when they were deliberately smashing the Communists they were using primarily US equipment.

IDEA!!! How about an event that gives the Chinese tanks, planes, and/or artillery for destroying such? Granted it couldn't be every unit, but maybe some KV-85s, Yaks, and 250 mm Arty...?
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Old June 4, 2003, 10:20   #344
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@Iron Chancellor:

Interesting!
A sherman for every Warpac infantry killed.
And a Kv85 for every Nato infantry killed.
Sadly my limit of events has been reached!
I curse MGE's limited events system!

I'll have a think over it...

I still like the idea of the Chinese having their own home-brewed tank.
I'll admit that I could replace any of the NATO tanks, but I love them all too much.

What situation I am in!
Being a 'major' power,
I think China deserves more than one measly infantry UU, don't you?

@Figu
I'm hoping the new version will be the final...
I have followed Paul, fairline and Iron's advice to the letter and the whole thing does work well.

It is almost time for this thing to roll out of the hangar!

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Old June 4, 2003, 11:30   #345
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Glad to hear it. The latest version you've sent out is a great improvement over the first; conquering Russia is an uphill struggle for Europe now rather than a walk in the park (on the first beta, I was banging on the gates of Moscow by mid-1951).
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Old June 4, 2003, 11:34   #346
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I am very excited! Let's see it soon.
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Old June 4, 2003, 14:37   #347
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An small error I've noticed: The Soviet bombers come in the wrong order, the Tu-95 coming ahead of the M-4 Bison Bomber where it should be the other way around (I think).
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Old June 4, 2003, 14:40   #348
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Also, the Soviets start with a number of MiG 15s and 5s placed, while they cannot build them from the beginning. It is a little weird to get a text message when you discover the tech "Stalin Gets New Weapon" or whatnot when you've been using them since the beginning of the game.

EDIT: Also, the Russians start with a T-50 in Moscow. Intentional?

PPS: There are two regular infantry in Kaliningrad.

PPPS: There is not very much of a difference between Katyusha rockets and 250 mm Arty. Likewise, the NATO Rocket Arty and the 150 mm Arty are nearly the same. Could one of each set be removed? While America/NATO would then lack rocket Arty, NATO would get the V3 and the US will get the Flying Fortress. The resulting unit space(s) could be used for a Chinese UU.
Also, there is a Neutral Regular Infantry in the Independent city of Benghazi.
Finally, would it make more sense for the Rebels fortified outside of Jerusalem to be Independents?

Last edited by Iron Chancellor; June 4, 2003 at 14:58.
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Old June 4, 2003, 16:26   #349
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A noticed that when you kill a WARPAC Allied General while playing as European Free Nations, the computer doesn't lose the 1000 gold => the event doesn't trigger

Plus, isn't it possible to give NATO a bomber? It only starts with 5 and can't build any more.
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Old June 4, 2003, 16:49   #350
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If I understand correctly, a bomber is in the works, and yes, the event problem has been recognized. .
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Old June 4, 2003, 17:45   #351
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Oh, also, isn't Belgrade too much west? It's now lying in the Alps, it is supposed to be east of them (I know that it is not easy to find the place to put some WARPAC allies cities, but this is annoying because we have no road (or possiblity to build one) through the Alps, from Gemrany to Italy)
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Old June 4, 2003, 20:35   #352
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@Bossy,
The nature of the maps in CIV2 are such that some slight liberties have to be taken in tight-packed areas like Europe...

@Iron Chancellor ,
The bombers are staggered in such a way that the prop-driven bear comes before the sleek killer Bison.
Do you think that the Soviet heavy (bear) should come second?

The Chinese UU is sorted, the type 3 tank is a decent MBT, similar in power to the sherman.

About the Nato 150mm, etc,
we need some sort of howitzer for the westerners.
I will look at making rocket and shell-firing arty more distinct,
like making rockets more expensive but with good firepower.
Regular Arty can be good too, but a cheap alternative to rockets.

The T50 is the remenants of a 'prototype' idea I had earlier, it shall be removed, as will those migs...

Well, some of them...They are meant to be secret.
A Mig-5 will be in Moscow, as an evil surprise!

It is to the world that Stalin reveals the new jets, his airforce already knows!

The stowaway in Benghazi is fixed, and the rebels are outside Jerusalem to simulate the climate of total war in that region.
The indies will get involved soon enough!

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Old June 4, 2003, 20:57   #353
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Sounds good. The bear seems to be more powerful than the Bison, which is not good considering the effort necessary. But if the difference is good enough, then I'd gladly research five more techs to get Bisons.
It makes sense for the Bison to come second, if indeed it is the better.
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Old June 4, 2003, 21:12   #354
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I have made the Bear a weaker counterpart to the B-52 .
(which still reigns supreme as the ultimate aerial killer.)

The Bison now comes first, and is a counterpart to the Canberra...
But with less firepower, and more defence...



I think this baby is ready to roll.

Does anyone want to help me, in a last minute bug check?

I will post the newest rules file, and if our play-testers want to DL it and
scan through it and tell me if they see any mistakes or final edits needed.
(In case I have missed anything.)

After that, we are good for the release!

Attached Files:
File Type: txt rules.txt (27.7 KB, 10 views)
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Old June 4, 2003, 22:52   #355
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Ee gads! All my Scots are bombers! And my engineers are tanks!
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Old June 5, 2003, 04:46   #356
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Quote:
Originally posted by Iron Chancellor
Ee gads! All my Scots are bombers! And my engineers are tanks!
Worry not, these rules are to be used with the host of new files that I haven't released yet!
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Old June 5, 2003, 05:41   #357
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This thread has erved it's purpose, the official thread is going up.

Many thanks to all playtesters and people who helped!

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Old June 5, 2003, 07:08   #358
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Figured as much. Great!
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