May 9, 2003, 17:16
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#181
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Prince
Local Time: 01:03
Local Date: November 2, 2010
Join Date: Jun 2001
Location: of the deep blue sea
Posts: 709
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Great news!
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May 9, 2003, 19:44
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#182
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King
Local Time: 23:03
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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I would be interested for that playtest ...
BUT..
The last time i playtested your "Dictators II", new versions of the scenario were coming in at the rate of 2 per day. That seriously hampered my e-mail account and limited my playtesting options as i had to restart every time.
Not to mention wrong older files being sent, instead of updates.
Are there any guarantees that this will not happen this time?
PericlesDervisis@hotmail.com
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May 10, 2003, 04:53
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#183
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Moderator
Local Time: 00:03
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Playtests by all are welcome, chaps!
I am rebuilding the tech-tree, (which is going well) and we are looking at a mid-week release...
It will feature seperate research trees for Euro, USA and WARPAC!
And various upgrade techs for all.
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May 10, 2003, 04:55
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#184
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Moderator
Local Time: 00:03
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Quote:
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Originally posted by Palaiologos
I would be interested for that playtest ...
BUT..
The last time i playtested your "Dictators II", new versions of the scenario were coming in at the rate of 2 per day. That seriously hampered my e-mail account and limited my playtesting options as i had to restart every time.
Not to mention wrong older files being sent, instead of updates.
Are there any guarantees that this will not happen this time?
PericlesDervisis@hotmail.com
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@Pericles:
Now that the system of folders I use for scenario making is thorough and organised, there will be no re-run of the D2MGE debacles!
Worry not, my friend!
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May 10, 2003, 06:35
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#185
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Prince
Local Time: 23:03
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Freiburg i. Br.
Posts: 331
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Oh great! I´d like to playtest again and focus at the cities (especially in Germany), if you like.
But again there will be a prob with the data ending of your zip files.
So i´ll need again help from anyone who coul send me a .zip file!
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May 10, 2003, 06:52
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#186
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King
Local Time: 00:03
Local Date: November 2, 2010
Join Date: Aug 1999
Location: Dilbert
Posts: 1,839
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Put me down for playtest as well.
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May 10, 2003, 07:38
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#187
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King
Local Time: 01:03
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,747
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count me in for a playtest ....
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May 10, 2003, 12:52
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#188
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Prince
Local Time: 01:03
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Fighting a fierce battle for the Rodina!
Posts: 887
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count me in for playtest!
__________________
"This Nation has earned the right to Live." - Carl Gustav von Mannerheim
Comrade Patiskov Figiskovsky serving as Commander of the 2nd Ukranian Front and Member of the Stavka in RF DG!
Current Medals: Valiant Labour Medal and Order of Glory and IRC medal
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May 10, 2003, 14:06
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#189
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Moderator
Local Time: 00:03
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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I will get you gentlemen all up to date on progress!
And thanks so much for your enthusiasm, It is inspiring!
 x 100!
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May 11, 2003, 09:40
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#190
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Prince
Local Time: 23:03
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Freiburg i. Br.
Posts: 331
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Thanks back!
Good scens are getting rare - but you still produce those.
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May 14, 2003, 07:43
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#191
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Moderator
Local Time: 00:03
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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*UPDATE*
I finally have the tech tree working the way it is meant to!
It is designed to keep only the major players on track, meaning the neutrals will not be a nuisance any more.
Also means that the WARPAC minor allies may be able to get access to atom missle tech, and turn on their Soviet masters eventually!
It is a far neater and events-saving system!
I will be making a Dictator MGE2 v2.0 version with this new tech tree template, as soon as I get soviet steel completed.
I had to go to 3 job interviews yesterday, so I fell a day behind, I am making up the pace now, however!
Playtest version by friday at the latest!
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May 14, 2003, 11:41
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#192
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Prince
Local Time: 18:03
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 368
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Good luck, by the way.
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May 14, 2003, 19:59
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#193
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Prince
Local Time: 01:03
Local Date: November 2, 2010
Join Date: Jan 2003
Location: of Barcelona
Posts: 761
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 Great!
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May 15, 2003, 05:49
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#194
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Prince
Local Time: 23:03
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Freiburg i. Br.
Posts: 331
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Quote:
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Originally posted by Iron Chancellor

Good luck, by the way.
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Also best wishes from me!
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May 19, 2003, 16:44
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#195
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Prince
Local Time: 18:03
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 368
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Playtest version? *looks up hopefully*
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May 19, 2003, 20:54
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#196
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Local Time: 18:03
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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I suppose that after sacking you in the RF DG you won't want to include me in the play test...
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May 20, 2003, 07:00
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#197
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Moderator
Local Time: 00:03
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Don't be silly!
My departure was due to my own actions, you had to continue the battle!
H Tower, it would be and honour - Please, be my guest!
I will be getting this beast ready this week!
So stay tuned!
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May 21, 2003, 00:39
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#198
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Deity
Local Time: 19:03
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
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I've been following this thread for a while. Just out of curiousity, will there be diplo/spy units in the game? I figure they could be used as more or less inciters of forces against enemies (ie: USSR putting spies into the Middle East and bribing units, then using them to attack Israel or somesuch).
__________________
Who wants DVDs? Good prices! I swear! :)
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May 23, 2003, 05:42
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#199
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Moderator
Local Time: 00:03
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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I was initially going to use diplo units, but the thought of the USSR having NATO techs, or the way the AI uses these units, put me off the idea.
If there was some way to disable tech-theft, and keep the other options, It would be perfect.
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May 23, 2003, 06:06
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#200
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Moderator
Local Time: 00:03
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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I have got two questions for our regular SL men of wisdom!
First one is: in which city should I place the the Ruhr Valley Industrial Complex objective wonder?
Any ideas?
Also, what is the highest production cost number that you can give a wonder or improvement?
EG:
Space Programme, 300, 0, X5,
Instead of 300 hundred, could it be 900?
Would it crash the game?
Has anyone tried a super big number?
Any pointers are welcome...
Just curious!
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May 23, 2003, 06:11
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#201
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Moderator
Local Time: 00:03
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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I am going to eliminate RRs too.
I have used the time-tested trick of making the RR tech into 'urbanisation' and making raidroads into unbuildable urban areas around cities...
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May 23, 2003, 06:33
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#202
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Moderator
Local Time: 01:03
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Helsingborg, Scania
Posts: 1,253
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Quote:
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Originally posted by curtsibling
First one is: in which city should I place the the Ruhr Valley Industrial Complex objective wonder?
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In Cologne
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May 23, 2003, 07:16
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#203
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Warlord
Local Time: 01:03
Local Date: November 2, 2010
Join Date: Apr 2003
Location: Ye Olde Europe
Posts: 155
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Quote:
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Originally posted by curtsibling
If there was some way to disable tech-theft, and keep the other options, It would be perfect.
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Open the game.txt / @SPYOPTIONS and delete the line 'Steal Technology'. Unfortunately it only works for human players; the ai will still use this option..
Quote:
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Originally posted by Arthedain
In Cologne
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definitely!
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May 23, 2003, 08:04
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#204
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Prince
Local Time: 00:03
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Glasgow, Scotland
Posts: 522
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As Dr Kellogg stated you can alter the game.txt to prevent the human player from stealing tech, but this does not stop the AI from doing so...
Andrew Livings had a stopgap solution for this in his Crises of the New World Order scenario. He toggled the tech stolen flag for all the cities and limited the espionage units to diplomats, consequently the computer could not steal techs - I believe Gothmogs Civcity utility can be used to achieve this effect. The only problem with this is that when the city is taken over, the tech stolen flag is reset...
It's not a perfect solution, but it might make it still possible for you to introduce diplomatic units if you want to. I love the secret agent graphic, it would be a shame not to use him!
BTW, Ireland was never a member of NATO, we should be a neutral country.
__________________
STDs are like pokemon... you gotta catch them ALL!!!
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May 23, 2003, 09:29
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#205
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Prince
Local Time: 18:03
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 368
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Cologne
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May 23, 2003, 09:29
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#206
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Prince
Local Time: 18:03
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 368
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BTW looks really good
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May 23, 2003, 13:33
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#207
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Prince
Local Time: 18:03
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Minneapolis
Posts: 610
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Quote:
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Originally posted by curtsibling
I am going to eliminate RRs too.
I have used the time-tested trick of making the RR tech into 'urbanisation' and making raidroads into unbuildable urban areas around cities...
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Could you perhaps have an alternative rules/description/terrain1 file to allow railroads? I never get used to having limited movement like that - it seems to slow the game down and make movement actions really redundant.
__________________
-rmsharpe
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May 23, 2003, 17:35
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#208
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Prince
Local Time: 19:03
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 628
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Shouldn't Berlin be Soviet controlled?????
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May 23, 2003, 18:44
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#209
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King
Local Time: 23:03
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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I reckon the scenario is set in an alternative timeline.
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May 23, 2003, 18:46
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#210
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King
Local Time: 23:03
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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And BTW Curt i think it is wrong to have Romell leading the coup.
Perhaps Von Runstdent, or someone else more prestigious.
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