Chat Report
[22:01] <Locutus> so, game loaded. let's start
[22:01] <Tamerlin> OK
[22:01] <Zaphod> ok
[22:01] <Locutus> any of you guys playing along?
[22:01] <Tamerlin> Yes I am
[22:01] <Zaphod> yup
[22:02] <Locutus> Ben?
[22:02] <Locutus> first off, do you guys have all cities at 74+ happiness as well?
[22:02] <Zaphod> i hereby renew my requiest to the moda to build another pair of caravans
[22:02] <Tamerlin> No, some of them are at 75...
[22:03] <Zaphod> 74-76
[22:03] <Locutus> 74+ means 74 or more, you silly
[22:03] <Locutus> okay then. I think we should increase the Rations slider 1 notch. opinions?
[22:03] <Tamerlin> Some orders have been given in this sense... and no I am not...
[22:03] <Tamerlin> Checking...
[22:03] <Locutus> or decrease, depending on how you look at it
[22:04] <Zaphod> if you mean what i guess you mean thats a fine choice
[22:04] <Tamerlin> We could remove some entertainers in some cities...
[22:04] <Zaphod> in wombatoon
[22:05] <Locutus> indeed, but changing the notch will have a huge effect on our growth, which may be more beneficial...
[22:05] <Tamerlin> In almost all the cities with a happiness higher than 74
[22:05] <Zaphod> yes, thats wombatoon after the slider has been moved
[22:06] <Tamerlin> Yes but the benefit earned by a higher production in each of those cities and the improvement they would build would be greater... am I not?
[22:06] <Locutus> tam: in the long run more growth will give us more benefit in science and prod as well
[22:06] <Tamerlin> OK...
[22:07] <Locutus> Ben, what's your take on this?
[22:08] <Locutus> I'll take that as an abstain
[22:08] <Tamerlin> I am starting to understand the meaning behind the name Zephyr...
[22:08] <Zephyr> "I agree"
[22:08] <Tamerlin> So move the slider and remove the entertainer in Wombatoon...
[22:08] <Locutus> okay, done.
[22:09] <Locutus> anything else from you, Tam?
[22:09] <Zaphod> done
[22:09] <Tamerlin> done
[22:09] <Tamerlin> No I don't think so, I am checking...
[22:09] <Locutus> Ben, we have 284 PW, do we wish to spend any of this now?
[22:10] <Zephyr> yup
[22:10] <Locutus> how?
[22:10] <Zephyr> Farm one tile to the west of Colonia Locutus
[22:11] <Zaphod> kikerikiii
[22:11] <Locutus> no more roads? (IMO Pedrunnia and Graz could use detours for 12-stacks, though not necessarily now)
[22:11] <Locutus> zaph:
[22:11] <Tamerlin> Yes, I agree...
[22:11] <Locutus> on what, Tam?
[22:11] <Tamerlin> roads...
[22:12] <Locutus> okay
[22:12] <Zaphod> well, how do you write the cocks sound in english (that **** you hear when placing a farm)
[22:12] <Tamerlin> Cocorico... in French
[22:12] <Zephyr> ****-a-doodle-do
[22:12] <Zephyr> would you believe
[22:12] <Tamerlin>
[22:13] <Locutus> kukeleku in dutch
[22:13] <Tamerlin> All Tex Avery fan should know it in English...
[22:13] <Locutus> so, 1 farm it is, I suppose...
[22:13] <Zephyr> hold on
[22:13] <Zephyr> we can do Pedrunnia OR Graz this turn
[22:14] <Zephyr> any preference?
[22:14] <Locutus> that was a ****? never recognized it...
[22:14] <Locutus> too late
[22:14] <Tamerlin> I would say Graz...
[22:14] <Zephyr> ok. next turn
[22:14] <Locutus> but I can reload, we didn't do much yet...
[22:14] <Zaphod> both would need at least 200pw
[22:14] <Tamerlin> OK
[22:14] <Locutus> hmm, let's postpone...
[22:14] <Zephyr> no, we can do Graz in 120, using NW and NE tiles
[22:15] <Locutus> oow, creative...
[22:15] <Tamerlin> No problem, did you add it to CL?
[22:15] <Zaphod> we don't have 120
[22:15] <Zephyr> no, but we have 60, so can do 1 tile this turn as well as that farm
[22:15] <Zaphod> and i guess that pw is better spared for some farms etc
[22:15] <Zephyr> how much are we rolling in each turn?
[22:16] <Zaphod> actually you almost never need detours, its just more micromanagement without them
[22:16] <Locutus> 209
[22:16] <Tamerlin> Locutus, did you add the farm to CL?
[22:16] <Locutus> zaphod: with 12 units in a city it is. plus, it saves a hell of a lot of messing around...
[22:16] <Locutus> yeah, I did
[22:16] <Tamerlin> OK
[22:16] <Zaphod> but given the average speed we play a turn, that shouldn't be too difficult
[22:16] <Locutus> anyway, let's continue...
[22:17] <Locutus> my intention is to speed things up as much as possible...
[22:17] <Zaphod> you move 6 units out one step, move the others through and move the 6 back
[22:17] <Locutus> mr DST, anything from you?
[22:17] <Zephyr> this is getting confusing...
[22:17] * Zephyr is now known as Wombat
[22:17] <Zaphod> yup
[22:17] <Locutus> I suppose an offer to the germans?
[22:17] <Zaphod> ask germans to leave our lands
[22:17] <Locutus> or request rather...
[22:17] <Locutus> doing so
[22:17] <Zaphod> offer we leave theirs in request
[22:18] <Locutus> meek, I presume?
[22:18] <Zaphod> well, i prefer to ask them friendly, does being meek really help something?
[22:19] <Locutus> well, friendly is being friendly, meek is kissing their butt...
[22:19] <Tamerlin> :burk:
[22:19] <Locutus> pride is not a quality fitting for a diplomat
[22:19] <Tamerlin> I know, I know...
[22:19] <Zaphod> would i be pride i'd command them to leave
[22:20] <Zaphod> meek will be ok
[22:20] <Locutus> maybe that's why I usually win the diplo victory while you don't?
[22:20] <Locutus> accepted, though it remains to be seen if they'll live up to it..
[22:21] <Tamerlin> Yep, same for me...
[22:21] <Locutus> very well then, unit moves.
[22:21] <Zaphod> i normally don't win by diplo means, because its hard to gain alliances with a huge bunch of idiots all firing shots at each other for generations without even capturing a single town
[22:21] <Tamerlin> Before we start moving units... locutus, replace the last Hoplite in CL by a shrine...
[22:22] <Locutus> zaphod, once again proves that I'm the better diplomat, no?
[22:22] <Zaphod> have we ever asked the hebrew to leave our lands?
[22:22] <Locutus> doing so, tam
[22:22] <Locutus> not sure. should I do so?
[22:22] <Zaphod> so why did you quit that job?
[22:23] <Zaphod> can't hurt, do so
[22:23] <Locutus> can't stay MoDST forever, can I?
[22:23] <Locutus> wouldn't be much fun.
[22:23] <Zaphod> you can, unless a majority votes for somebody else
[22:23] <Tamerlin> Right...
[22:24] <Locutus> so, proposal to the hebrews or not?
[22:24] <Zaphod> in my game they accepted
[22:24] <Zaphod> yup
[22:24] <Zaphod> same as to the germans
[22:24] <Zaphod> meek, request they piss off and agree to do the same
[22:24] <Locutus> accepted
[22:25] <Locutus> okay, on to the moves. any objections to the scout moves?
[22:25] <Locutus> BAIT - East (Move around Magdeburg)
[22:25] <Locutus> GOODSIGHT - South (avoid Scottisb territory, non-trespass treaty)
[22:25] <Locutus> SAMURAI - East (To Linz)
[22:25] <Locutus> wait, those were last turn's orders :hmm:
[22:26] <Locutus> BAIT - SE (Move around Magdeburg to Brunns area)
[22:26] <Locutus> GOODSIGHT - SW (explore the unknown)
[22:26] <Locutus> SAMURAI - S, E, NE, E (To Linz throught the river). Avoid any combat.
[22:26] <Locutus> I'll take that as a no...
[22:26] <Zaphod> damn, already made the moves you mentioned before
[22:27] <Locutus> sorry
[22:27] <Locutus> difference isn't huge though...
[22:27] <Zaphod> nevermind
[22:27] <Zaphod> was my fault
[22:27] <Locutus> anyway, goodsight found a hut to the south.
[22:28] <Locutus> no, it was mine. but too late now...
[22:28] <Zaphod> yep (the hut)
[22:29] <Locutus> any objections to defensive orders?
[22:29] <Locutus> PRESSBURG DEFENSE - 1 Archer and 1 Hoplite E, NE, NE (To Wells)
[22:29] <Locutus> WIEN DEFENSE - 1 health Archer South, East (meet Takers).
[22:30] <Zaphod> youll have to move the damaged archer to wien first
[22:30] <Locutus> indeed.
[22:30] <Locutus> unless anyone objects to that I'll do that first.
[22:31] <Zaphod> go ahead
[22:31] <Locutus> remaining orders:
[22:31] <Locutus> TAKERS - Wounded Archer North (to Wien) others SE, NE (To Linz).
[22:31] <Locutus> ARMY #370 - N, NE and group to Mapfipolis Defense(To Colonia Locuta)
[22:31] <Locutus> ARMY #389 - West and fortify (To Pedrunnia)
[22:31] <Locutus> GERMICIDE - Nortth and Fortify. If any threat shows up back to Mapfipolis.
[22:31] <Locutus> objections?
[22:32] <Zaphod> no
[22:32] <Tamerlin> No, still implementing the moves...
[22:32] <Zaphod> wait
[22:32] <Locutus> what?
[22:33] <Zaphod> that won't let the lone archer meet with takers
[22:33] <Locutus> already made some of the moves so I hope you're in time...
[22:33] <Locutus> it will in my game...
[22:33] <Locutus> in fact, it already did...
[22:34] <Zaphod> yep, your right, took you two steps, where my combined force took one
[22:34] <Locutus> moves done. 2 new units were built: in mapfipolis and H Town. fortify?
[22:36] <Zaphod> is anyone of us a delegate to the mod or are we just following his plans btw?
[22:36] <Locutus> we're following his plans (though I had hoped he would have left some more orders but we'll see what we'll do when we get there...)
[22:37] <Locutus> since there weren't any objections I fortified. any other orders or end turn?
[22:37] <Tamerlin> Yes, add a library to H town
[22:37] <Tamerlin> Academy, sorry
[22:38] <Locutus> you heathen, this isn't Civ3!
[22:38] <Locutus> done
[22:38] <Locutus> anything else?
[22:39] <Zaphod> not from me
[22:39] <Tamerlin> Checking, the slider move has changed many things for me...
[22:40] <Tamerlin> Add a Shrine to Mapfipolis...
[22:40] <Locutus> done
[22:40] <Tamerlin> Pressburg, replace the Shrine with a Theater
[22:41] <Locutus> done
[22:41] <Locutus> more?
[22:42] <Tamerlin> Wells, Shrine after the first Mounted Archer... we will have one turn with an entertainer...
[22:43] <Locutus> added shrine. what do you mean, it doesn't have an entertainer and doesn't need one either...
[22:43] <Locutus> not yet, anyway...
[22:44] <Tamerlin> Not yet, that is what I meant...
[22:44] <Tamerlin> Wombatoon, replace the first unit we are building with a theater
[22:45] <Locutus> insert or remove the hoplite altogether?
[22:46] <Tamerlin> Remove it, there are already 12 units in Wombatoon...
[22:47] <Locutus> indeed. but that may not remain. alas, we can always change again. anything else?
[22:48] <Tamerlin> Does not seem so!
[22:48] <Locutus> okay, so I can end the turn now?
[22:48] <Zaphod> yo
[22:48] <Tamerlin> Yes
[22:49] <Tamerlin> IW?
[22:49] <Locutus> okay...
[22:49] <Locutus> END OF TURN 138
[22:50] <Tamerlin> Done
[22:50] <Zaphod> lone barb s of htown
[22:51] <Tamerlin> Barbarian Pikemen near H town also
[22:51] <Locutus> indeed. celtic settler near Bait. Germans moved deeper into our territory
[22:51] <Tamerlin> Same
[22:51] <Locutus> hewbrews disappeared, nothing built
[22:51] <Locutus> any orders from you, Tam?
[22:51] <Tamerlin> Right
[22:52] <Tamerlin> Checking...
[22:52] <Tamerlin> No, all cities OK
[22:52] <Locutus> okay, IW, anything from you? build some roads now?
[22:53] <Locutus> Zaphod, anything from you in the meantime?
[22:53] <Tamerlin> BTW, about the PW setting, do we let it at 20%
[22:53] <Locutus> I did.
[22:53] <Zaphod> nope
[22:53] <Locutus> anyone want to change the PW setting?
[22:54] <Locutus> IW, still no orders from you?
[22:54] <Tamerlin> Now that we have built the Road network I think we could lower it to 10% and thus raise our production level
[22:54] <Locutus> Hmm. IW is 'away' on ICQ.
[22:55] <Locutus> why, tam? do we specifically need anything?
[22:55] <Zaphod> caravans
[22:55] <Tamerlin> And happiness improvements...
[22:55] <Locutus> you set most cities to building improvements, no rush in those for now... (no more than for PW)
[22:55] <Zaphod> btw, now one of them will be ready in 3, one in 4 turns, though thats not a problem
[22:55] <Locutus> why? everyone's happy...
[22:55] <Locutus> plus, we can RB with the money we get from trade now...
[22:56] <Tamerlin> I don't like to use entertainers, I would like to remove them....
[22:56] <Locutus> zaph: who cares? idle caravans don't cost anything extra...
[22:56] <Zaphod> i know, as i said, no problem
[22:56] <Wombat> ah screw
[22:56] <Locutus> it's generally better to have 1-2 entertainers than to have unnecessarilly low slider settings...
[22:57] <Locutus> he's back!
[22:57] <Tamerlin> OK
[22:57] <Locutus> any orders, IW?
[22:57] <Wombat> PW?
[22:57] <Locutus> yeah?
[22:57] <Locutus> PW tax too - 10%, 20%, 80%?
[22:57] <Locutus> we have 266 PW BTW
[22:58] <Tamerlin> You should keep Zephyr, the wind that comes and goes, as a nickname IW...
[22:58] <Wombat>
[22:58] <Locutus> collecting 210 per turn, at 20% currently
[22:58] <Wombat> so enough for one road around Graz, and the one for Pedrunnia (on the jungle)
[22:58] <Locutus> where at graz?
[22:59] <Wombat> NW
[22:59] <Locutus> done.
[22:59] <Locutus> what about PW tax?
[22:59] <Locutus> Tam wants to lower it for higher city production
[22:59] <Locutus> what's your take?
[22:59] <Wombat> I'm content with constant 20%, but a turn at 80% is always welcome if its not conflicting with anyone elses
[23:00] <Locutus> Tam wants 10%, what do you think?
[23:00] <Wombat> in fact, that may be preferable. 80% for one turn, then back to 10 for the duration
[23:00] <Locutus> sounds okay to me. Zaph, Tam?
[23:00] <Zaphod> abstain
[23:01] <Tamerlin> OK for me... IW you mean two tile with roads around Graz?
[23:01] <Locutus> okay, PW at 80
[23:01] <Locutus> moving on to the units.
[23:01] <Wombat> yeah, we can't at the moment, but the NW and NE will provide the cheapest bridge around the city
[23:02] <Tamerlin> OK, I can in my game...
[23:02] <Locutus> any objections to this:
[23:02] <Locutus> BAIT - South (Move around Magdeburg to Brunns area)
[23:02] <Locutus> GOODSIGHT - if there is a Istmo at West move there if not move South.
[23:02] <Locutus> SAMURAI - NE, NE, N (To Linz throught the river). Avoid any combat.
[23:02] <Locutus> TAKERS - South (To Pilsen)
[23:02] <Tamerlin> No I can't, sorry (roads)
[23:02] <Wombat> why not?
[23:02] <Locutus> Tam: you need a road at Pedrunnia and 1 NW of Graz
[23:03] <Zaphod> istmo?
[23:03] <Tamerlin> I can't build two roads... I was wrong, sorry, one is OK
[23:03] <Tamerlin> I am OK for the moves
[23:03] <Locutus> good. moving units unless I hear anything soon.
[23:03] <Tamerlin> I have built the roads as ordered
[23:04] <Zaphod> whats an istmo?
[23:04] <Zaphod> no objections elsewise
[23:05] <Tamerlin> An "Almost-Island"...
[23:05] <Locutus> istmo = Spanish for chokepoint
[23:05] <Tamerlin> Do we implement the said orders?
[23:05] <Zaphod> ic
[23:05] <Locutus> not quite, Tam, that's a peninsula, but we all get the point
[23:06] <Tamerlin> Yes...
[23:06] <Locutus> yeah, except that I think Goodsight should go to the goody hut...
[23:06] <Tamerlin> The one that will surely be full of angry barbs...
[23:06] <Zaphod> he can go there after we explored the end of the world which might be near
[23:07] <Locutus> zaph, what if the scots or austrians or indians beat us to it? I'd rather do it the other way around...
[23:07] <Zaphod> then they will have to deal with the barbs
[23:08] <Locutus> who says there's barbs? only 25% chance of barbs (or something like that)
[23:08] <Tamerlin> After we have lost an explorer... but who does not risk something does not earn something...
[23:09] <Tamerlin> earn anything...
[23:09] <Zaphod> well, i abstain
[23:09] <Locutus> no guarantee that the barbs will kill us if they do come. but even then...
[23:09] <Locutus> hmmm. other votes?
[23:09] <Tamerlin> Go for the hut...
[23:09] <Locutus> I vote fo going for it
[23:09] <Locutus> then IWs vote is irrevelant as he's outvoted no matter what
[23:09] <Tamerlin> Yes
[23:09] <Tamerlin> Other moves unchanged...
[23:10] <Locutus> goodsight went south
[23:10] <Locutus> other moves unchanged
[23:10] <Tamerlin> Implementing them...
[23:10] <Wombat> i agree
[23:11] <Locutus> takers find scottish stack in the south (still respecting our borders)
[23:11] <Locutus> only the 2-stack from pressburg left to move. it was en-route to Wells so unless I hear objections it will continue the route
[23:12] <Tamerlin> Go on to Wells
[23:12] <Locutus> done.
[23:12] <Locutus> end turn?
[23:13] <Tamerlin> No, we have a Barb to kill...
[23:13] <Zaphod> end
[23:13] <Zaphod> ok
[23:13] <Tamerlin> Noooooo!
[23:13] <Locutus> what?
[23:13] <Locutus> good point...
[23:13] <Locutus> how many units shall I use?
[23:14] <Tamerlin> The problem is it is a Pikemen... checking the map and the unit we can muster...
[23:14] <Zaphod> 2h/2a and an entertainer should do
[23:14] <Locutus> yup. I say we use 4/5 units from H Town
[23:14] <Locutus> oooww, attack of the entertainers
[23:14] <Tamerlin> We should add an entertainer and attack with 2H and 2A
[23:14] <Locutus> anyway, I will do that.
[23:15] <Zaphod> does the german idiom "laugh to death" exist in english?
[23:15] <Tamerlin> 2 A and 2 H then...
[23:16] <Locutus> don't know, but it (more or less) exists in dutch.
[23:16] <Tamerlin> "Dead laughing" I presume...
[23:16] <Zaphod> got him
[23:16] <Tamerlin> It exists in French...
[23:16] <Wombat> "Died laughing"
[23:16] <Locutus> if this were SMAC I could have said Attack of the Drones
[23:16] <Tamerlin> Aaargh, I will never master this language....
[23:16] <Wombat>
[23:17] <Tamerlin>
[23:17] <Locutus> anyhow, pikeman defeated. 1 hoplite 50% damage. German Settler revealed in the East.
[23:17] <Locutus> end turn?
[23:17] <Tamerlin> Did you attack with 4 or five units?
[23:17] <Locutus> 4
[23:17] <Tamerlin> ok
[23:17] <Locutus> (out of 5)
[23:18] <Locutus> so, ending turn...
[23:18] <Zaphod> yep ic that settler
[23:18] <Zaphod> end turn
[23:18] <Locutus> END TURN 139