|
View Poll Results: Which palette should OrientEx use?
|
|
The Civ2 palette is standardized for a reason.
|
|
5 |
55.56% |
Keep the modified palette.
|
|
3 |
33.33% |
I like banana pastels.
|
|
1 |
11.11% |
|
April 6, 2003, 17:12
|
#1
|
Local Time: 19:14
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
|
For OrientEx Playtesters
Converting back to the standard Civ2 palette will decrease the quality of main map graphics (probably considerably), but will make the various fairly extraneous empire management screens more pleasing to the eyes. Which option does the majority prefer?
|
|
|
|
April 6, 2003, 17:32
|
#2
|
Prince
Local Time: 16:14
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Sunset and the evening star And one clear call for me.
Posts: 784
|
Post some screenshots.
__________________
Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
|
|
|
|
April 6, 2003, 18:15
|
#3
|
Local Time: 19:14
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
|
|
|
|
|
April 7, 2003, 19:29
|
#4
|
King
Local Time: 23:14
Local Date: November 1, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
|
You know what my vote is.
|
|
|
|
April 8, 2003, 02:16
|
#5
|
King
Local Time: 01:14
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
|
I prefer the original one (YOUR original one, I mean)!
BTW, you never answered to my idea of using "change terrain" events (landslide, flood, etc...) that would force the player to rebuild a section of the railway?
|
|
|
|
April 8, 2003, 08:55
|
#6
|
Local Time: 19:14
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
|
BTW, you never answered to my idea of using "change terrain" events (landslide, flood, etc...) that would force the player to rebuild a section of the railway?
I'm not planning to implement them.
|
|
|
|
April 10, 2003, 23:03
|
#7
|
Local Time: 19:14
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
|
I've made an optional set of graphics for the standard civ2 palette and the batch files for switching between the two.
A link to the download of the second playtest will be sent out eventually.
Does everyone install their scenarios under /scenario/name/ ?
|
|
|
|
April 11, 2003, 02:29
|
#8
|
King
Local Time: 01:14
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
|
Quote:
|
Originally posted by St Leo
I've made an optional set of graphics for the standard civ2 palette and the batch files for switching between the two.
|
Wow, brilliant St-Leo!!
The graphics are nice AND it's easy to recognize!!
Quote:
|
Does everyone install their scenarios under /scenario/name/ ?
|
I do
|
|
|
|
April 11, 2003, 15:39
|
#9
|
Emperor
Local Time: 01:14
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
|
How exactly have you changed the palette?
Palette indexes 192 through 247 are unused (56 colours, that is), so you could use these to add some extra colours, without messing up other civ2 graphics.
|
|
|
|
April 11, 2003, 19:50
|
#10
|
Local Time: 19:14
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
|
How exactly have you changed the palette?
By changing all the used non-transparent colours that aren't used in the Mouse and Mouse2 tiles in Terrain1.gif.
Palette indexes 192 through 247 are unused (56 colours, that is), so you could use these to add some extra colours, without messing up other civ2 graphics.
I thought of this afterwards.
|
|
|
|
April 12, 2003, 00:46
|
#11
|
Emperor
Local Time: 17:14
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
|
Quote:
|
Originally posted by Mercator
Palette indexes 192 through 247 are unused (56 colours, that is), so you could use these to add some extra colours, without messing up other civ2 graphics.
|
Let me get this straight. The unused spots on the civ palette can be filled in with other colours, eg. extra shades of red, orange, purple, etc. with out losing any of the existing colours, AND it will show up when you download and play the scenario?
|
|
|
|
April 12, 2003, 01:01
|
#12
|
Local Time: 19:14
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
|
Let me get this straight. The unused spots on the civ palette can be filled in with other colours, eg. extra shades of red, orange, purple, etc. with out losing any of the existing colours, AND it will show up when you download and play the scenario?
I haven't actually tried that.
"Civilization II will recognise only the colours supplied in the UNITS.GIF. So if you use a totally different palette in, for example, CITIES.GIF, the game will simply use the colour that appears in that colour's palette location in UNITS.GIF" - Allard Hoefelt
I changed the units.gif palette. It worked moderately well, but I didn't feel like messing around with DLLs so the various reports look horrible.
City.gif also looked lousy if you didn't copy the bundled one into the parent civ2 directory manually.
Allard actually alleges that "In the game, 192 to 235 will simply become black. 236 to 249 will show up different colours than you have chosen in the palette. They are: Creamy White, Light Grey, Dark Grey, Blood Red, Light Green, Yellow, Dark Blue, Violet, Light Blue, White, Black, Bordeaux Red, Green, Olive Green. You might be able to use these colours simply as extra (unchangeable) colours of the palette, but I do not know of any further use of these."
However, I am not sure if he has actually tried changing them or if he just looked at what they showed up while unchanged (black being the appropriate colour since they are, in fact, black).
|
|
|
|
April 15, 2003, 11:38
|
#13
|
Emperor
Local Time: 01:14
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
|
Next time I open my mouth, I'd better do some testing first (or read up on what's been found out before)... I checked it for the first few and the last few of those colours, and Allard's absolutely right...
No matter what colour you put in the palette, the first few will always be black, the last few the colours Allard mentioned.
Quote:
|
By changing all the used non-transparent colours that aren't used in the Mouse and Mouse2 tiles in Terrain1.gif.
|
Are these special in any way? What are those tiles used for anyway? Not for the "Move units w/ mouse" at least.
|
|
|
|
April 15, 2003, 17:21
|
#14
|
Local Time: 19:14
Local Date: November 1, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
|
Are these special in any way? What are those tiles used for anyway? Not for the "Move units w/ mouse" at least.
They are used for figuring out which square you clicked on. Try moving the selection rhombus after getting rid of them.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 19:14.
|
|