April 6, 2003, 18:21
|
#1
|
Moderator
Local Time: 18:14
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Dfb climate North America
Posts: 4,009
|
Iraqi Freedom Mod
I'm putting together a mod based on the war in Iraq and could use a little help. I have a Eurasian map and set the victory condition to mass-regicide, but some of the new equipment is baffling. Any suggestions for unit values would be appreciated.
The new technology as listed in a recent newpaper blurb:
* M-17 Hut-Crusher
* Hummer reconfigured for military use
* GBU-28 "Ziggurat Zapper" bomb
* Chickenhawk VII meat-seeking cruise missle
* M-220 anti-men-without-shoes-and-weapons laser
Also, not mentioned in the article but heard of by rumor:
* F-113 Stealth "Palace Popper"
|
|
|
|
April 6, 2003, 19:42
|
#2
|
Warlord
Local Time: 16:14
Local Date: November 1, 2010
Join Date: Jul 2002
Location: USA
Posts: 249
|
Civ3 castrated the airpower, so you may want to make your primary changes there.
I would make a very detailed map of Iraq in order to have a credible scenario. Check with news sources for locations of interest.
|
|
|
|
April 6, 2003, 20:43
|
#3
|
Prince
Local Time: 20:14
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
|
do not forget guerrillas
|
|
|
|
April 7, 2003, 06:19
|
#4
|
Prince
Local Time: 17:14
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
|
dont forget the technicals(sp?)
|
|
|
|
April 7, 2003, 06:40
|
#5
|
Civ4: Colonization Content Editor
Local Time: 00:14
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
|
You might also want to post this in the Creation forum. That's where all the scenario buffs hang around. Or ask a mod to move it.
|
|
|
|
April 7, 2003, 06:42
|
#6
|
Prince
Local Time: 23:14
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Deaf forever
Posts: 599
|
Dont forget the chemicals resource for those chemical weapons plants.
Could friendly fire somehow be included in the mod? Like losing half of your units to it by default.
Oh, yes... and the AIM-007, Brit-seeking missile.
|
|
|
|
April 7, 2003, 10:35
|
#7
|
Prince
Local Time: 20:14
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
|
Yeah, as if there's a lot of chemical facilities there.
|
|
|
|
April 7, 2003, 12:36
|
#8
|
Emperor
Local Time: 01:14
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
|
good idea
set turns to days, give MA 40,30,8 and give the cruise missiles ROF of 3 and lethal bombard. give tons of em to the attackers.
defenders get 1 tank and some riflemen in each major city.
all countries get the unit "demonstrators" as part of special city workers. which reduces happiness by 1 each and make oil the only source for happiness
and as last, the UU "colliding helicopters", two units crash together every now and then
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
|
|
|
|
April 7, 2003, 15:03
|
#9
|
Moderator
Local Time: 18:14
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Dfb climate North America
Posts: 4,009
|
Quote:
|
You might also want to post this in the Creation forum
|
Sorry, the post was intended as satire. Smileys have been omitted to help conserve for the war effort. ;-)
On a sort of topical note, was an explanation ever given by Firaxis when they removed 'poison water supply' from the espionage options in the original Civ3? Was it due to the anthrax scare or game balance considerations?
|
|
|
|
April 7, 2003, 15:12
|
#10
|
Prince
Local Time: 20:14
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
|
I think it was for game balance. But I sure miss that.
|
|
|
|
April 7, 2003, 15:13
|
#11
|
Moderator
Local Time: 18:14
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Dfb climate North America
Posts: 4,009
|
This seems about right, except:
Quote:
|
give the cruise missiles ROF of 3 and lethal bombard
|
Wasn't the lethal bombard flag created for stock cruise missles in the first place?
Quote:
|
the UU "colliding helicopters", two units crash together every now and then
|
That would be the AH-69 "Mating Eagle", right?
(Sorry again, April snow storms bring cabin fever relapses...)
|
|
|
|
April 7, 2003, 16:17
|
#12
|
Emperor
Local Time: 01:14
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
|
and another unit, that was used in afghanistan but not (yet) in iraq:
R-12 "Maple Leaf Fire" (explode when canadians are close)...
hmm... seeing all these special units i gradually wonder if these so called accidents aren't really without purpose :hmm:
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
|
|
|
|
April 7, 2003, 16:26
|
#13
|
Chieftain
Local Time: 01:14
Local Date: November 2, 2010
Join Date: May 2000
Location: Fine Land
Posts: 85
|
Quote:
|
Originally posted by Rommel2D
On a sort of topical note, was an explanation ever given by Firaxis when they removed 'poison water supply' from the espionage options in the original Civ3? Was it due to the anthrax scare or game balance considerations?
|
No, they feared that some player learns bad bad things from the game and applies them in real world with horrible results.
After Kosovan crisis it would have been appropriate for someone to make a scenario about US vs Yugoslavia, in which US loses the whole game if they lose even one military unit to the enemy. Wonder how that works for this current phreedom operation (not counting friendly fire, of course)?
|
|
|
|
April 7, 2003, 17:04
|
#14
|
Emperor
Local Time: 01:14
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
|
well... a unit in the game is not just one fighter, but a whole group (brigade? ... i don't know the english names for the different sizes).
in the current "liberation" about 60 died 'till now, of which maybe only 20-30 through 'enemy influence'. by end of this war, the number still won't exceed 100 (that is on the attacker's side.... it's clear that the attackee has suffered probably the hundredfold of deaths)
transferred to civ3, that's probably not even a single hitpoint loss (and concidering a quarter million soldiers down there, what are 100?)
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
|
|
|
|
April 7, 2003, 19:09
|
#15
|
Prince
Local Time: 20:14
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
|
A 100 families having to receive the bad news, and half of them will even listen that it was an accidental miscalculation of firing artillery or bombardment. A stupid way of dying.
|
|
|
|
April 8, 2003, 01:20
|
#16
|
King
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Tornio, Suomi Perkele!
Posts: 2,653
|
Is there an intelligent way of dying, then?
I saw those hut-busters in The Onion.com...
__________________
I've allways wanted to play "Russ Meyer's Civilization"
|
|
|
|
April 8, 2003, 02:38
|
#17
|
Prince
Local Time: 23:14
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Deaf forever
Posts: 599
|
I forgot the mention the "human shield" unit.
That one is not particulary funny, I admit.
Oh, and dont forget the Hero Leader Saddam. He still has movement of 3 and can be sightet when adjacent.
|
|
|
|
April 8, 2003, 09:08
|
#18
|
Emperor
Local Time: 01:14
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
|
Quote:
|
Originally posted by Wazell
[Q]After Kosovan crisis it would have been appropriate for someone to make a scenario about US vs Yugoslavia, in which US loses the whole game if they lose even one military unit to the enemy. Wonder how that works for this current phreedom operation (not counting friendly fire, of course)?
|
Bummer, if it only worked in reality.
.
Anway, for Agression on Iraq scenario maybe extra defense could be added for cities to reflect nature of the war (easy on open, difficult in cities).
This could be done by adding additinal defensive structures too.
Like TV staton (to boost morale, Iraq only building).
|
|
|
|
April 8, 2003, 15:09
|
#19
|
Prince
Local Time: 17:14
Local Date: November 1, 2010
Join Date: Apr 1999
Posts: 414
|
Re: Iraqi Freedom Mod
Quote:
|
Originally posted by Rommel2D
I'm putting together a mod based on the war in Iraq and could use a little help. I have a Eurasian map and set the victory condition to mass-regicide, but some of the new equipment is baffling. Any suggestions for unit values would be appreciated.
The new technology as listed in a recent newpaper blurb:
* M-17 Hut-Crusher
* Hummer reconfigured for military use
* GBU-28 "Ziggurat Zapper" bomb
* Chickenhawk VII meat-seeking cruise missle
* M-220 anti-men-without-shoes-and-weapons laser
Also, not mentioned in the article but heard of by rumor:
* F-113 Stealth "Palace Popper"
|
Would be cool to see a scenario like this in CIV3. I have made one 3 months ago for Empire Earth. Would you know my scenario came out very similar to how it is really unfolding? Came out very neat!
__________________
-PrinceBimz-
|
|
|
|
April 9, 2003, 14:36
|
#20
|
Moderator
Local Time: 18:14
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Dfb climate North America
Posts: 4,009
|
Quote:
|
I saw those hut-busters in The Onion.com...
|
Yep, I lifted the first five from a print copy of The Onion. They also had the 'S-47 rifle mounted media silencer', which our guys need to start using instead of M1s. =8[
Quote:
|
After Kosovan crisis it would have been appropriate for someone to make a scenario about US vs Yugoslavia, in which US loses the whole game if they lose even one military unit to the enemy.
|
This brushes on a something that would be very nice to have in the editor: unique victory conditions for Civs, i.e. Mass Regicide vs. Elimination.
|
|
|
|
April 9, 2003, 17:02
|
#21
|
King
Local Time: 15:14
Local Date: November 1, 2010
Join Date: May 2002
Location: near the magic kingdom
Posts: 1,001
|
Re: Iraqi Freedom Mod
Quote:
|
Originally posted by Rommel2D
* Hummer reconfigured for military use
|
Hummers migrated from the military to civilian use, not the other way around. Just like jeeps.
__________________
badams
|
|
|
|
April 10, 2003, 02:39
|
#22
|
Prince
Local Time: 23:14
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Deaf forever
Posts: 599
|
Dont forget the BMP-31 "Statue Decapitator"....
And the "Looter" unit....
|
|
|
|
April 10, 2003, 03:34
|
#23
|
King
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Tornio, Suomi Perkele!
Posts: 2,653
|
High Mobility Multipurpose Wheeled Vehicle, HMMWV.
__________________
I've allways wanted to play "Russ Meyer's Civilization"
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 19:14.
|
|