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View Poll Results: How do we choose our opponents?
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A. 1. 16 Civs total (15 opponents - Huge map default)
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19 |
28.36% |
A. 2. 24 Civs total (23 opponents - every other civ)
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22 |
32.84% |
A. 3. Other/write-in a number
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1 |
1.49% |
B. 1. Specify opponent civs (please list below...)
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7 |
10.45% |
B. 2. All random opponents
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18 |
26.87% |
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April 8, 2003, 04:19
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#1
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Deity
Local Time: 11:19
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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How should we choose our opponents?
Out of the ideas from the thread on the issue of what we set our opponents to be, I bring you this poll.
This is really two polls in one.
A. Number of civs total?
1. 16 (standard for Huge map)
2. 24 (includes ALL the civs)
3. Other/ write-in
The option with the most votes (or write-in votes) for this poll wins.
B. Specific civs to include
1. Include these specific civs... (please list any you want)
2. All random
If 2. wins, then all civs will be randomly chosen. If 1. wins, then any civ with 5+ write-in votes will be chosen, with all others made of random choices.
I hope this satisfies most people.
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April 8, 2003, 05:59
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#2
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Settler
Local Time: 00:19
Local Date: November 2, 2010
Join Date: Jul 2002
Posts: 10
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The more the better! Bring'em on!!
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April 8, 2003, 06:08
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#3
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Emperor
Local Time: 10:19
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Melbourne, Australia
Posts: 4,103
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Standard 16 Civs
And include those civs with maximum aggression levels.
Germany
Zulu
Mongols
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"No Comment"
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April 8, 2003, 06:59
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#4
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Deity
Local Time: 11:19
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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I feel for the FAM with 23 civs to deal with, so I'll go for 16. This is plenty enough for a huge map.
It certainly would be nice to face off against ourselves in the running (Egypt), so I vote for one chosen civ - Egypt, and the rest to be random.
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April 8, 2003, 07:01
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#5
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Emperor
Local Time: 01:19
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
we could take the original 16 again , .....
either that or we go for the 24 , but then we should play on the biggest size map (!)
have a nice day
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April 8, 2003, 07:36
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#6
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Emperor
Local Time: 01:19
Local Date: November 2, 2010
Join Date: Nov 2002
Location: The Hague, the capital of the civilized world
Posts: 3,733
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24 civs
And as opponent...
the Dutch
Aidun
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April 8, 2003, 08:45
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#7
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Prince
Local Time: 09:19
Local Date: November 2, 2010
Join Date: Mar 2002
Location: Newcastle, Australia
Posts: 834
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16 civs all random
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April 8, 2003, 12:09
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#8
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Emperor
Local Time: 19:19
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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Voted 24, but any of these options are fine by me. I would like to see egypt in there, along with england so we have to race for the lighthouse....
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Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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April 8, 2003, 14:07
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#9
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Emperor
Local Time: 18:19
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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16 civs. hand picked and modded to have all the civ traits
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April 8, 2003, 15:50
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#10
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Technical Director
Local Time: 01:19
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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All 24 (if only 16 then random)
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ACS - Technical Director
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April 8, 2003, 17:11
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#11
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Emperor
Local Time: 18:19
Local Date: November 1, 2010
Join Date: Jun 2002
Location: The DoD
Posts: 8,619
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16 civs. Include Egypt. 
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April 8, 2003, 20:55
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#12
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Prince
Local Time: 06:19
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Tokyo >> Singapore
Posts: 603
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In the real world, there are more than 180 countries. So, what is 24 ?  Just think about how many phone calls George W Bush has to call for the Iraq war !
Anyway, even though there are 24, by the time we find everybody, the number would have dropped to 10-15.
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April 9, 2003, 03:26
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#13
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Deity
Local Time: 16:19
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Davis, CA
Posts: 10,675
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10-12 Civ's. At Diety the more Civ's the harder it is to stay up with the tech. 24 Civ's? Tech's will be comming at two per turn during certain portions of the game!
I guess if you all really want a challenge....
I think it's more likely that we will fail. I will still participate and make suggestion in order to prevent that, I'm just not a hopeful if we do a full 24.
BTW, Togas is already making the map; shouldn't he know the number of Civ's beforehand?
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April 9, 2003, 06:18
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#14
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Prince
Local Time: 23:19
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 308
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24, some will have lousy positions or 3 tile islands and become the Haiti's and El Salvadors of our world.
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April 9, 2003, 08:59
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#15
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Prince
Local Time: 18:19
Local Date: November 1, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
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Looks like this is going to be an extremely dense game...
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April 9, 2003, 09:38
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#16
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Warlord
Local Time: 23:19
Local Date: November 1, 2010
Join Date: Sep 2002
Location: What? You want to visit?
Posts: 269
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24 civs, randomly chosen.
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April 9, 2003, 16:37
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#17
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Chieftain
Local Time: 00:19
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Netherlands
Posts: 52
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16-
egypt
aztecs
all expansionist civs
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April 9, 2003, 22:02
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#18
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Local Time: 18:19
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
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16 civs, all random.
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April 9, 2003, 22:43
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#19
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Deity
Local Time: 19:19
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 21,822
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24 civs, tiny map :P
just kidding on the second part there (duh)
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April 10, 2003, 12:14
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#20
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Emperor
Local Time: 19:19
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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Nope - 24 on a small map is fun. Try it.
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Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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April 10, 2003, 14:30
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#21
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Emperor
Local Time: 19:19
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Space
Posts: 5,117
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24. Whoo!
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April 10, 2003, 15:49
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#22
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Deity
Local Time: 17:19
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Re: How should we choose our opponents?
How should we choose our opponents?
Rock, paper, scissors.
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April 10, 2003, 17:38
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#23
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Emperor
Local Time: 01:19
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Re: Re: How should we choose our opponents?
Quote:
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Originally posted by GhengisFarb
How should we choose our opponents?
Rock, paper, scissors.
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hi ,
a poll should do fine , .....
we shall need to put it in two , .... or could Mark make a special poll with 24 options for us , .....
have a nice day
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April 10, 2003, 20:12
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#24
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Emperor
Local Time: 19:19
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Orlando, Florida
Posts: 8,807
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24 Civs
I vote for Egypt(who we last played), Greece, Aztecs, England, China, & India (all whom we didn't go to war with last game. Randon the rest.
E_T
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April 10, 2003, 21:05
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#25
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Deity
Local Time: 17:19
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Hey people, if we go with 24 civs that's all of them.
There is no random they will all be included.
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April 11, 2003, 13:11
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#26
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Emperor
Local Time: 18:19
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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GF is correct; clause B only applies with less than 23 opponents.
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April 11, 2003, 16:32
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#27
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Emperor
Local Time: 00:19
Local Date: November 2, 2010
Join Date: Feb 2002
Location: EMPEROR of Cats
Posts: 3,229
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If there are 24 civs on either our home-made map or on an Archipelago map, some civs will be only 2 or 3 cities big.
Might not be a problem, but please realize this.
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April 11, 2003, 17:03
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#28
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Emperor
Local Time: 19:19
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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Future slaves....
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Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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April 11, 2003, 17:23
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#29
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King
Local Time: 19:19
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 2,681
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Quote:
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Originally posted by BigFurryMonster
If there are 24 civs on either our home-made map or on an Archipelago map, some civs will be only 2 or 3 cities big.
Might not be a problem, but please realize this.
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 Maybe we should let our mapmakers make this choice?
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April 11, 2003, 18:31
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#30
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King
Local Time: 17:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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Personally, I would have liked to play against 30 other civs (adding the Dutch and a few other available civs out there), but that would take too long, so I voted for the 24 option.
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