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Old April 25, 2003, 08:51   #61
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Originally posted by alva
How much does a top programmer cost?
Any idea?
hi ,

depends , you could always give them some % from the sales after the realease , .....

have a nice day
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Old April 25, 2003, 13:00   #62
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Civ3 is dead. Now we only have to wait for Civ4.
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Old April 25, 2003, 15:49   #63
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Quote:
Originally posted by statusperfect


Are you thinking of hiring one?
One??, pffff

Nah, just curious, no-one any idea?
Come on, there are hundreds, if not thousands of programmers around here
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Old April 25, 2003, 17:13   #64
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A typical programmer in the USA starts at about $45k with no experience. A good one with special skills $100k or more.

In general, games programmers make less than their business equivalent, but that is not true in all cases.

How much are you offering?
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Old April 25, 2003, 17:31   #65
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Originally posted by Alexnm
Civ3 is dead. Now we only have to wait for Civ4.

hi ,

well if you where to get 0.1 % of all the earnings from today on , you would get a nice figure on your account , ......

one that would make you think again about saying its "death" , ......

have a nice day
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Old April 25, 2003, 18:54   #66
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All we can do is wait and see. And hope that they make the next patch for the European version as well, and not stops the PTW support with the European and US version being at different patch levels (it's bad enough as it is now just temporary)
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Old April 25, 2003, 18:58   #67
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Originally posted by Gramphos
All we can do is wait and see. And hope that they make the next patch for the European version as well, and not stops the PTW support with the European and US version being at different patch levels (it's bad enough as it is now just temporary)

hi ,

what we know ; there is going to be an other US ptw patch , 99 % of an XP , and a 50/50 that the other languages shall get patched also , .....

have a nice day
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Old April 25, 2003, 19:12   #68
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Quote:
Originally posted by Alexnm
Civ3 is dead. Now we only have to wait for Civ4.
Or play Moo3
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Old April 25, 2003, 19:18   #69
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Quote:
Originally posted by panag
hi ,

what we know ; there is going to be an other US ptw patch , 99 % of an XP , and a 50/50 that the other languages shall get patched also , .....

have a nice day
The only thing I've seen in black and white is that there will be at least one more PTW patch (after 1.21f) and that 1.21f will be made European plus that the at first didnät plan to bring 1.21f to Europe. So where do you get the 50/50 chance of the next patch being localized fior the european copyprotection? Oh, and where is that 99% XP thing? I think I'll wait until a press release or something on that one...
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Old April 25, 2003, 22:50   #70
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I think the next expansion should have 8 new civs, some new improvements, and maybe some other junk like that

But the real feature would be the editor. They should announce that they are planning a new expansion, and people suggest anything that they could possibly want

You can suggest Events editor and Forced Diplomacy
You can ask for Defensive/Offensive bonuses against mounted units
You could ask for lethal bombard against Naval units, but not land units
You could ask for terrain improvements to have a cultural radius

Anything you can think of, they will try to add.

Then everyone can make a scenario however they want.
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Old April 26, 2003, 07:37   #71
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Quote:
Originally posted by Louis XXIV
I think the next expansion should have 8 new civs, some new improvements, and maybe some other junk like that

But the real feature would be the editor. They should announce that they are planning a new expansion, and people suggest anything that they could possibly want

You can suggest Events editor and Forced Diplomacy
You can ask for Defensive/Offensive bonuses against mounted units
You could ask for lethal bombard against Naval units, but not land units
You could ask for terrain improvements to have a cultural radius

Anything you can think of, they will try to add.

Then everyone can make a scenario however they want.
And add to that some premade scenarios (like CiC for Civ2).
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Old April 26, 2003, 11:07   #72
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Quote:
Originally posted by Gramphos

The only thing I've seen in black and white is that there will be at least one more PTW patch (after 1.21f) and that 1.21f will be made European plus that the at first didnät plan to bring 1.21f to Europe. So where do you get the 50/50 chance of the next patch being localized fior the european copyprotection? Oh, and where is that 99% XP thing? I think I'll wait until a press release or something on that one...
hi ,

there is some talks from infogrames not to bring the next patch , ...... they would burn in on the new disk , but they are complaining like @@@#### that is to costly to bring a patch in each language , ......

if they bring it out it shall be months from now

99% > rumour control , the same that mentioned a new patch after 1.21 a month before in came out , .....

the rumour control has never been wrong , so lets hope

, if there really would be someone who would know for a fact on the XP then Mark would be someone to know , ....

have a nice day
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Old April 26, 2003, 11:24   #73
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You can already have lethal bombard for just land units or just sea units.
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Old April 26, 2003, 18:34   #74
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Cool

I thought somebody mentioned something like that, but I never got a chance to double check.

I figured somebody would correct me

But I still think a second expansion should focus on the editor
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Old April 27, 2003, 02:18   #75
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Quote:
Originally posted by Louis XXIV

But I still think a second expansion should focus on the editor
Definitely agree. It's the one thing that still needs MUCH improvement.

I would like to have damage for stacked units... that would revolutionize Civ3 strategy...

oh and limited transport range for Aircraft... say twice the bombariding range. Its not real to move all your airforce to one base in one turn.
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Old April 27, 2003, 08:32   #76
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I won't waste my dimes on more Civ III expansion packs. That would be just waste of money and time. Maybe I buy PtW for MP support, but that's it. As for the speculations, I really suggest to do the same as Gramphos. Wait for an official press release or a backstage leakage to Poly by Firaxis.
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Old April 27, 2003, 09:10   #77
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Rasbelin : will you do like Yin26, and buy the Gold version of Civ3, i.e the "end of the beta" as he says ?
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Old April 27, 2003, 09:31   #78
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Quote:
Originally posted by Master Zen
Its not real to move all your airforce to one base in one turn.
If a turn is a whole year, why is this not realistic?
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Old April 27, 2003, 10:31   #79
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Spiffor,

I already have Civ III. That's enough for me.
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Old April 27, 2003, 13:41   #80
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Quote:
Originally posted by WarpStorm


If a turn is a whole year, why is this not realistic?
well then under that same definition, a warrior should be able to move around the world in a 50 year turn shouldn't it?
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Old April 27, 2003, 15:34   #81
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Quote:
If a turn is a whole year, why is this not realistic?
If you have a whole year, why can't you rebase _and_ bomb/intercept from any given city during the same turn?
Comparing range with the calander in Civ is a nasty Pandora's Box.
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Old April 27, 2003, 17:19   #82
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I don't think it takes an entire year for a plane to travel around the globe.
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Old April 27, 2003, 17:21   #83
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It simply ISN'T possible to balance unit movement and have a playable game.
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Old April 27, 2003, 17:34   #84
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It is. If you're playing a scenario where a turn lasts less than a month.
But it is impossible to have realistic tactics on a game that spans over 6000 years. It would be infinitely too tedious, and any game would last years.
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Old April 27, 2003, 17:37   #85
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You know what I meant
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Old April 27, 2003, 20:56   #86
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Originally posted by Spiffor
It is. If you're playing a scenario where a turn lasts less than a month.
But it is impossible to have realistic tactics on a game that spans over 6000 years. It would be infinitely too tedious, and any game would last years.
hi ,

huh , there is a kid in the hospital thats been at it now for like 6 weeks or so , still the same game , about 6 hours a day , ..... 6 days a week , .....

" why not " > how many games are there that you could play for several months , ....

with the max map , the editor and the 24 civs , ..... well one could be at it for almost a year , .....

one turn equals one month seems to be in order with a whole bunch of people , ......

have a nice day
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Old April 27, 2003, 20:58   #87
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Quote:
Originally posted by skywalker
It simply ISN'T possible to balance unit movement and have a playable game.

hi ,

, but you can get close to it

it all depends on time , what amount of time the player is willing to put in it , ......

who knows what lays ahead , ........

have a nice day
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Old April 27, 2003, 21:26   #88
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Panag :
The problem is that Civ must appeal to a wide public in order to sell, and in order to be updated. That's why the designers have to make the game such a way it doesn't bother too many people because of its length, and so that it doesn't disgust hardcore players who want to play on the same game for weeks.

I'm rather a "hardcore" player as I only play on huge maps or bigger, but I sometimes enjoy a short 6-hours-lasting game.

Firaxis would be very ill advised to force players to play a very long game. The addition of options to make the game shorter or longer depending on the player's whim is a good trend (hence the short game-modes shipped with PtW). But forcing the players one way or another by overhauling a major mechanic one way or another would be stupid IMHO, and would only hurt the sales.
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Old April 27, 2003, 21:58   #89
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Originally posted by Spiffor
Panag :
The problem is that Civ must appeal to a wide public in order to sell, and in order to be updated. That's why the designers have to make the game such a way it doesn't bother too many people because of its length, and so that it doesn't disgust hardcore players who want to play on the same game for weeks.

I'm rather a "hardcore" player as I only play on huge maps or bigger, but I sometimes enjoy a short 6-hours-lasting game.

Firaxis would be very ill advised to force players to play a very long game. The addition of options to make the game shorter or longer depending on the player's whim is a good trend (hence the short game-modes shipped with PtW). But forcing the players one way or another by overhauling a major mechanic one way or another would be stupid IMHO, and would only hurt the sales.
hi ,

agreed , they still have to learn the lesson of " on / off " , this way both sides shall be happy , ......

it has to be possible to offer players the option ; long micro man ptw game or regular high speed civ game , ....

do remember the game command & conquer , ..... > game controls , people who wanted to build or go slow would set the speed at low , experienced people would set it at high , build what they needed and BANG , ..... something like the above could be implemented in the game , ...... this way the game would draw more customers = more money , ....

have a nice day
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Old April 27, 2003, 22:23   #90
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It simply ISN'T possible to balance unit movement and have a playable game.
Balanced? Do you mean synchronized with the calander?

Balance is very possible, it's what makes a stratagy game classic. To use MZs favorite example, Panzer General has (had?) a balanced movement system and is very playable. That's not because it's a highly tactical game and the turns are shorter, just that all unit movement is internally consistant.

The problem here is when people try to match movement with the Civ calender as a measure of realism. The timeline gives a good measure of technological progress, but I doubt Sid considered it when assigning ranges to units.

Revamping the movement system to make it more consistant (limited rebase and RRs, naval intercepts, etc.) would be nice, but there doesn't seem to be that much interest at Firaxis right now. With Soren off the project, I don't know if anyone could adjust the AI properly. :-(
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