Thread Tools
Old April 10, 2003, 03:52   #1
unknown20
Settler
 
Local Time: 23:26
Local Date: November 1, 2010
Join Date: Apr 2003
Posts: 1
CIV2 scenario
Hey people, I'm new at this game and i like it. How do u create a scenario using CIV2? I've been trying to figure it out...but I can't. thnx
unknown20 is offline  
Old April 10, 2003, 05:48   #2
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 23:26
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
The basic mechanics are simple - open cheat mode, make the changes you feel needed to establish the scenario, and 'Save as Scenario'.

Of course step 2 can be immensely complex - for more tips try the Civ2-Creation forum or the Scenario League or CSC - links at bottom of page

SG[1]
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old April 10, 2003, 05:56   #3
Mercator
Scenario League / Civ2-Creation
Emperor
 
Mercator's Avatar
 
Local Time: 01:26
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
Use the cheat menu to create units, give techs etc.
If you want to build cities, create a settler and build the city. You can then use the cheat menu to edit the city size etc.

The cheat menu also allows you to switch the human player and change the map view, so you can build each of the civilizations.

Make sure you do all of the creating in a single turn.

If you want to change the game rules and text, you'll have to edit the textfiles with a text editor, changing graphics you can do with an image editor.

If you have civ2 classic, the possibilities for creating scenarios are really quite limited. You have to especially make sure you make backups of all files you're changing.

If you have a later version, civ2 has more scenario options, such as built-in scenario tools for editing the text and graphics files, adding "events". In this case you also don't need to keep all files in the main civ2 folder, but you can give each scenario its own folder, with copies of whichever file you're gong to change.
__________________
Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)
Mercator is offline  
Old April 10, 2003, 16:27   #4
Wazell
Chieftain
 
Wazell's Avatar
 
Local Time: 01:26
Local Date: November 2, 2010
Join Date: May 2000
Location: Fine Land
Posts: 85
Good advice. For start the most important is that you have a good map, anyway. You can make one by yourself with map editor or get those from the net, depending on your needs. Who wants a scenario based on random map? Then start the game on that map, start cheat mode staying at 4000BC and follow the advice in above posts and everywhere around these sites. You may want to check 'flat world' in rules page before starting the process.

Like Mercator already said, if you play standard Civ2 the newest patch is 2.42, at least use it. There is also the free FW patch somewhere, which upgrades standard Civ2 to version 2.78 that has excellent capabilities with scenarios. If you have MPG/UCC edition or even TOT, though, they should already have everything you need.
Wazell is offline  
Old April 11, 2003, 15:10   #5
Mercator
Scenario League / Civ2-Creation
Emperor
 
Mercator's Avatar
 
Local Time: 01:26
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 3,079
[not ming]There is no free anything patch (except the 2.42 update, the MGE 1.3 patch and the ToT 1.1 patch), the rest is illegal. Apolyton does now allow any sort of discussion even remotely pointing that matter. If you even hint at installing, let alone having installed such an illegal patch you will be shot. [/not ming]

But indeed, just ravage through the civ2 menus and startup options to see what you can do.

(my first post was cross-posted with SG's post, by the way)
__________________
Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)
Mercator is offline  
Old April 11, 2003, 16:29   #6
Wazell
Chieftain
 
Wazell's Avatar
 
Local Time: 01:26
Local Date: November 2, 2010
Join Date: May 2000
Location: Fine Land
Posts: 85
Whoops. Should've known that.

But I hear, that there might have been some discussion about certain thing vaguely like that a long long time ago, in some civ-gaming site with a Greek name. Not that I knew anything about those, though.
Wazell is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:26.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team