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Old April 11, 2003, 19:21   #1
Tamerlin
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MoDA Communication: 20th Turn Chat State of Lemuria (1200 BC)
Dear Citizens,

The year 1220 BC will be known as the year of infamy. Our kingdom is living dark hours as war is now waged in the heart of our territory as Wombatoon has fallen after the treachery of our former allies the Germans. Though we will retake this city very soon many of our children have been murdered and are now oppressed under the boots of tyrans.

Though our nation is in mourning, victory is close.

Tamerlin
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Old April 11, 2003, 19:23   #2
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State of Lemuria: Part 1
Resources
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Old April 11, 2003, 19:24   #3
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State of Lemuria: Part 2
Status

Note: in accordance with the result of the poll related to Mounted Archers vs. Archers orders are given to replace all the Mounted Archers currently produced in our cities by Archers (see the third part of this state of Lemuria).
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Old April 11, 2003, 19:30   #4
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State of Lemuria: Part 3
Overview of our cities:


Green lines indicate objects that should be added to a Build Queue

All production times assume a Public Work setting of 10%.

Pedrunnia (Turns before growth: 8) (Garrison: 6 Hoplites and 5 Archers)
Archer (1)
Hoplite (2)
Shrine (3)
City Wall (5)

Pedrunnia's Build Queue could be the subject of drastic changes in accordance with the diplomatic situation of the following turns.

Colonia Locuta (Turns before growth: 14) - 1 Entertainer - (Garrison: 6 Hoplites and 6 Archer inside City Walls)
Caravan (3) (984) Should be Rush Built
Hoplite (3)
Archer (2)
Hoplite (3)
Archer (2)
Theater (7)
Shrine (4)

H Town (Turns before growth: 12) - 2 Entertainers - (Garrison: 1 Hoplite)
Archer (1)
Hoplite (2)
Archer (2)
Hoplite (2)
Theater (6)
Academy (6)

Mapfipolis (Turns before growth: 17) - 1 Farmer - (Garrison: 6 Hoplites and 5 Archers Inside City Walls)
Archer (1)
Hoplite (2)
Archer (2)
Hoplite (2)
Caravan (4)
Theater (5)

Pressburg (Turns before growth: 3) - 1 Entertainer - (Garrison: 2 Hoplites)
Archer (1)
Archer (3)
Hoplite (3)
Archer (3)

Graz (Turns before growth: 4) - 1 Entertainer - (Garrison: 2 Hoplites, 2 Archers)
Hoplite (2) (1400)
Archer (2)
Hoplite (2)
Archer (2)
Shrine (3)
Academy (5)

Wels (Turns before Growth: 9) - 1 Farmer - (Garrison: 3 Hoplites and 3 Archers)
Archer (1)
Hoplite (3)
Archer (3)
Hoplite (3)

Linz (Turns before Growth: 17) - 1 Entertainer and 2 Farmers - (Garrison: 5 Hoplites, 5 Archers and 1 Warrior)
Shrine (1)
Archer (3)
Hoplite (3)
Archer (3)
Hoplite (3)
Academy (9)

Maquiladad (Turns before Growth: 1) - 1 Entertainer - (Garrison: 2 Hoplites and 2 Archers)
Archer (2) (215)
Hoplite (6)
Archer (5)
Hoplite (6)
Theater (15)

Wien (Turns before Growth: 5) - 1 Entertainer - (Garrison: 5 Hoplites and 6 Archers)
Hoplite (1)
Archer (2)
Hoplite (3)
Archer (2)
Hoplite (3)
Archer (2)

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Old April 12, 2003, 17:40   #5
Martin Gühmann
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MAybe we should consider to build slavers, with all these German settlers running around we could capture some of them and also explore their territory with them that would give us excellence intellegy information.

-Martin
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Old April 12, 2003, 19:29   #6
Tamerlin
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Good point Martin, I have completely overlooked the slavers, I will "write" about them during the Turn Chat though I think their cost is a bit high...

I hope you will attend the Turn Chat tomorrow...
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Old April 12, 2003, 19:33   #7
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I don't think they are too expensive, they are part of the unconventional warfare and also good for exploration no German will kill a slaver easily and if we only enslave German settlers we won't lose a slaver.

-Martin
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