September 24, 2003, 12:43
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#451
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Deity
Local Time: 19:34
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Quote:
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Originally posted by Master Zen
and my original post was:
methinks it's the "units are disappearing" bug
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Heh. You're a funny guy, MZ. A real funny guy.
Unless the RNG really ****ed us, that battle *had* to hurt ND/GoW too. The irritating part is that, due to the way PBEM works, we don't know how badly it hurt you guys... we can only count units and wager educated guesses.
That's one of the things that annoys me most about the PBEM format, actually.
-Arrian
p.s. At least we've finally had a fairly significant battle.
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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September 24, 2003, 12:48
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#452
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Emperor
Local Time: 01:34
Local Date: November 2, 2010
Join Date: Jan 2000
Location: Europe
Posts: 4,496
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Quote:
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Originally posted by Arrian
The irritating part is that, due to the way PBEM works, we don't know how badly it hurt you guys... we can only count units and wager educated guesses.
That's one of the things that annoys me most about the PBEM format, actually.
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That is something I agree with. A replay capability (or at least a log) for PBEM games is in the top 5 wishes of mine for a future civ3 patch/expansion pack. Not that I have too many hopes for it.
__________________
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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September 24, 2003, 12:56
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#453
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Deity
Local Time: 19:34
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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I'd love that.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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September 24, 2003, 13:04
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#454
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Deity
Local Time: 17:34
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Arrian
The irritating part is that, due to the way PBEM works, we don't know how badly it hurt you guys... we can only count units and wager educated guesses.
That's one of the things that annoys me most about the PBEM format, actually.
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That's realistic though, especially for this time frame. You don't know how many troops the enemy has, all you see is the results and the info you've gleaning from scouting reports.
Personally, I like the educated guessing and not having 100% of the knowledge of the enemy.
Quote:
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Originally posted by Arrian
p.s. At least we've finally had a fairly significant battle.
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Significant? There were less than 20 units on either side. That's less than a tenth of your forces in the immediate area, unless we've greatly underestimated your strength.
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September 24, 2003, 13:41
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#455
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Emperor
Local Time: 17:34
Local Date: November 1, 2010
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Location: As cuddly as a cactus, as charming as an eel.
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Quote:
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Significant? There were less than 20 units on either side. That's less than a tenth of your forces in the immediate area, unless we've greatly underestimated your strength.
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Yes...we were guessing you have 200 units in the area.
Point is, it was a single battle, not the war. I don't consider anything significant till it drives Storm Chickens back into the sea.
As for the hidden nature of the combats, I could go either way on that. There is nothing preventing us from sharing that information, though, if both parties were to agree... That would be one fun chat. GS attacks and reports in a chat, passes to ND who attacks and reports, passes to GoW...ect. Cheering and trash talking could be fun in such a chat.
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September 24, 2003, 13:51
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#456
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Deity
Local Time: 19:34
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Quote:
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Significant? There were less than 20 units on either side.
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We both know how many units GS lost in that battle (11 combat units, for the curious). I can figure out the minimum number of ND/GoW units necessary to kill them (11), and it is likely (again, unless the RNG ****ed us) that it took more than that, since our units were on a hill, fortified, with cat support. Given that, the total units (not counting the cats) involved in the battle were, at a minimum, 22, but probably 25 or more.
If you choose to call the battle insignificant, ok. But it meets my definition of a decent sized battle. We're on a standard map, the unit counts just aren't that high.
And while I'd agree that it's "realistic" not to know exactly what occurred in a battle, you *do* get that exact info in SP mode, so the lack of it here is annoying.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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September 24, 2003, 13:52
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#457
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Deity
Local Time: 19:34
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Oooh... I kinda like the sharing of combat info idea. Dunno what the rest of the team would say, but I definitely like it!
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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September 24, 2003, 13:57
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#458
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Deity
Local Time: 17:34
Local Date: November 1, 2010
Join Date: Jan 2003
Location: of naughty
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I agree with Arrian completely. I just hate to open a PBEM and suddenly see units gone and don't know how they were "goned". There should be a way for the game to record other player's actions and show them on your turn but I was told that would imply a pretty hefty re-code and wouldn't be practical.
So, we'll have to live with it
Anyway, I salute the fallen troops of GoW and ND who are now in paradise with 72 virgins, and also those of our brave rival who are now in paradise with 72... chickens? (don't know much about stormian religion).
(in other words good fight, war is getting interesting)
__________________
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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September 24, 2003, 14:01
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#459
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Deity
Local Time: 17:34
Local Date: November 1, 2010
Join Date: Jan 2003
Location: of naughty
Posts: 10,579
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Quote:
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Originally posted by Arrian
Oooh... I kinda like the sharing of combat info idea. Dunno what the rest of the team would say, but I definitely like it!
-Arrian
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I dunno, perhaps sensitive info would not want to be revealed.
What I would REALLY love though is once the war is over that we get together and chat, not as GoW or GS but as Aggie, MZ, Arrian, nye, etc. and just talk about the whole war.
__________________
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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September 24, 2003, 14:05
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#460
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Deity
Local Time: 19:34
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Quote:
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Originally posted by Master Zen
I agree with Arrian completely. I just hate to open a PBEM and suddenly see units gone and don't know how they were "goned". There should be a way for the game to record other player's actions and show them on your turn but I was told that would imply a pretty hefty re-code and wouldn't be practical.
So, we'll have to live with it
Anyway, I salute the fallen troops of GoW and ND who are now in paradise with 72 virgins, and also those of our brave rival who are now in paradise with 72... chickens? (don't know much about stormian religion).
(in other words good fight, war is getting interesting)
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Yeah, we will most likely just have to live with it.
I too salute the fallen soldiers of our enemies (though I know not how many have fallen).
As to our religion... I think our guys might get a big donut when the get to heaven. Maybe a BBQ'd chicken wing too. *shrugs*
I too, look forward to discussing this after it's over, like we did with the GS-Vox war. It's great to see the other side's train of thought.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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September 24, 2003, 14:25
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#461
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Deity
Local Time: 17:34
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Arrian
It's great to see the other side's train of thought.
-Arrian
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We don't have trains yet, thats still 2-3 tech researches away.................
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September 24, 2003, 14:29
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#462
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Deity
Local Time: 19:34
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Shaddup, Wormtongue.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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September 24, 2003, 14:37
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#463
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Deity
Local Time: 17:34
Local Date: November 1, 2010
Join Date: Jan 2003
Location: of naughty
Posts: 10,579
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Quote:
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Originally posted by Arrian
As to our religion... I think our guys might get a big donut when the get to heaven. Maybe a BBQ'd chicken wing too. *shrugs*
-Arrian
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Well, our boys get to have bearded women virgins. Frankly, I'd take the BBQ myself
__________________
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
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September 24, 2003, 15:24
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#464
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Deity
Local Time: 17:34
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Master Zen
Well, our boys get to have bearded women virgins. Frankly, I'd take the BBQ myself
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Your confused its Roleplay who gets bearded women virgins. Our boys have to settle for the local bearded women during our occupation of Roleplay towns. I don't think they will be finding any virgins though..............
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September 24, 2003, 16:19
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#465
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Emperor
Local Time: 17:34
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Posts: 8,196
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I would personally welcome sharing all info, but can see where some would object to such things. We would have to get 4 teams at present to agree to that, I don't see that happening, really.
I don't plan on calling it 'minor' in my story. Nor would I call it 'major'. It is the first real BATTLE, though.
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September 24, 2003, 17:30
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#466
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Deity
Local Time: 16:34
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Davis, CA
Posts: 10,675
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I support the sharing of combat information. Trip should be the one to report it though. Just dry, unbiased numbers; maybe even a before and after screen shot.
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September 24, 2003, 17:41
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#467
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Deity
Local Time: 19:34
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Join Date: Jul 2001
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Ahh, to see what the EYE sees. *assumes whistful posture*
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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September 24, 2003, 17:46
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#468
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Firaxis Games Programmer/Designer
Local Time: 19:34
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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Teams should set up polls on this issue... if everyone agrees then I will make a report on all battles which occur every turn.
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September 24, 2003, 17:48
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#469
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King
Local Time: 18:34
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Of GOW's half of BOB
Posts: 1,847
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I think we need a new thread for this part. I too would be interested in knowing the loses involved in such battles(though I do KNOW for this one, ). But also since we have this current system we have been playing under, I don't see an effective way to change it.
Perhaps we could have a reporter, say trip since he is neutral, write a broad story as if he was a third party reporter. Perhaps the side that saw all would have to approve it, so no classified info would leak out. Similiar to being a pool reporter. I wouldn't want a "Geraldo incident" though.
Or perhaps this report could come from somebody on that side even, for example like unortho for us. We all agree that his stories are entertaining and factually correct.( an extremely rare combination). As in his report of our rush south, the report might come later as to not give away anything that isn't commonly known.
Just some ideas to get information out and also to keep military secrecy intact.
Also a request to Gs, for roleplay purposes, could you tell us where the units that fought so fearlessly and valiantly came from. that way when stories are made they can be given proper credit.
Aggie
__________________
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
Last edited by Aggie; September 24, 2003 at 17:58.
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September 24, 2003, 19:01
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#470
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Deity
Local Time: 17:34
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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That kind of takes away an element of suprise. The whole kill their scout and hope they don't notice effect.........
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September 24, 2003, 20:05
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#471
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Emperor
Local Time: 19:34
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Space
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Perhaps the compromise would be only a report of those directly involved in combat. i.e., even if 4 out of 10 knights in a stack attack 2 med. inf. and win, the report would only have to say that 4 knights were invovled in combat. That gives some idea of the forces, but still maintains the suprise element.
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September 26, 2003, 04:02
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#472
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Deity
Local Time: 16:34
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Davis, CA
Posts: 10,675
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Has GoW gone over the 24 hour period? Hmm? Perhaps things are not so well in the garden of evil!
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September 26, 2003, 06:42
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#473
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Deity
Local Time: 17:34
Local Date: November 1, 2010
Join Date: May 2002
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Quote:
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Originally posted by BigFree
Has GoW gone over the 24 hour period? Hmm? Perhaps things are not so well in the garden of evil!
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We're just fine, however I think the hostilities in the forum justify a bit of slow down so that we can all remain civil. Perhaps we should all take a "time out" for a few turns to remember this is a game.
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September 26, 2003, 06:45
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#474
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King
Local Time: 00:34
Local Date: November 2, 2010
Join Date: Jun 2001
Location: Leeds, UK
Posts: 1,257
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I vote we string GF up from the nearest tree as a reminder of what happens to those who exceed the time limit in this game
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September 26, 2003, 09:09
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#475
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Emperor
Local Time: 19:34
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Queens University, Kingston, Ontario
Posts: 3,183
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__________________
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
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September 26, 2003, 09:41
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#476
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Deity
Local Time: 17:34
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by vulture
I vote we string GF up from the nearest tree as a reminder of what happens to those who exceed the time limit in this game
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I vote we make the "string em up" rule retroactive so that all of GS is already strung up and there's no one left to propose they do it to me...............
Although I actually think the delay is due to another team not responding in a timely manner to an offer we sent them...........
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October 6, 2003, 18:16
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#477
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Emperor
Local Time: 19:34
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So, uh, is that bug GoW mentioned solved?
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October 6, 2003, 19:31
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#478
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Emperor
Local Time: 19:34
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Queens University, Kingston, Ontario
Posts: 3,183
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nope
__________________
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
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October 6, 2003, 20:38
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#479
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Emperor
Local Time: 18:34
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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Quote:
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Originally posted by Panzer32
nope
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well, uh, are you going to let us know what the problem is, one of us might know how to solve it or have some ideas, or is it some super secret problem that would reveal operational plans of Gow/nd?
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October 6, 2003, 23:48
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#480
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King
Local Time: 18:34
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Of GOW's half of BOB
Posts: 1,847
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We'll the problem is that the bug involves movement of units and so it almost has to be solved by nd or GOW. If somebody from a neutral team is interested they could pm me(they just have to not tell anybody involved what they hear, but since they don't have yunits thats easy to do). The problem isn't that I don't trust you all, I do trust the people here. The problem is that once you've seen the situation its hard to ignore and could effect your decisions, even unintentially.
Aggie
__________________
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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