April 12, 2003, 08:22
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#1
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Warlord
Local Time: 00:34
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Austria
Posts: 180
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Colonies
Hi!
....hm, the OCC game...
I've never used them before (and I think it can be useful in OCC) so, I have some questions about the colonies:
1. Will I loose my colonies, if an another civ builds a city beside it?
2. Do you get the extra gold from it (for example on gold mine)?
3. And finally what do you think about it (especially in OCCs)?
Any comments, suggestions warmly welcome,
cumi
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April 12, 2003, 08:44
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#2
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Deity
Local Time: 02:34
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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1. Yes
2. No
3. Never made much of them... then again, never tried OCC either .
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April 12, 2003, 08:52
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#3
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Emperor
Local Time: 18:34
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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I have never used colonies, and I have wrecked the fortunes of several otherwise-powerful AIs that have depended on them.
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April 12, 2003, 10:33
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#4
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King
Local Time: 15:34
Local Date: November 1, 2010
Join Date: May 2002
Location: near the magic kingdom
Posts: 1,001
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3. I don't think they will be all that helpful because the answer to #1 is an emphatic YES. You will lose them as cultural borders of the AI expand, you will need to keep some kind of defensive unit to protect the colony until it goes away, and you will need some kind of connection (road, harbor through a nearby city, etc.) between the colony and your city. And it won't be long before all the land with resources has been settled and spoken for.
If #1 were true, colonies would become more interesting and much more annoying.
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badams
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April 12, 2003, 11:45
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#5
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Emperor
Local Time: 19:34
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 7,017
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I've made use of Colonies in OCC.
*** Potential AU302 Spoiler ***
Depending on how where you put your city and how fast your borders expand, I imagine you can make good use of a Colony or two in AU302.
Dominae
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And her eyes have all the seeming of a demon's that is dreaming...
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April 12, 2003, 17:03
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#6
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Emperor
Local Time: 01:34
Local Date: November 2, 2010
Join Date: May 1999
Location: Kokonino Kounty
Posts: 4,263
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I'm playing the OCC AU right now, and I'm really glad I established a spice colony.
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April 13, 2003, 02:18
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#7
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Deity
Local Time: 17:34
Local Date: November 1, 2010
Join Date: Jan 2003
Location: of naughty
Posts: 10,579
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Luxuries actually increase the tile's output so if it is within your city range you will get a bonus.
***spoiler***
I built my city on the southern hill and I built one spice colony which lasted until the mid-industrial age when my city increased its borders 5 tiles away and absorbed it.
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April 13, 2003, 11:00
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#8
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Emperor
Local Time: 19:34
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 7,017
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*** AU302 Spoiler ***
There are no Spices on the home island. There are 2 Furs and 5 Ivory close to the start location, as well as 4 Dyes at some distance. It would be interesting to see if someone can hold the Dyes for any extended period of time.
Dominae
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And her eyes have all the seeming of a demon's that is dreaming...
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April 14, 2003, 06:56
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#9
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Chieftain
Local Time: 23:34
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 41
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IMO colonies are only temporary (apart from OCC games, maybe). I have used them only once, where I wanted to exploit a coal resource in the middle of a war zone, and I didn't want to waste a settler. The coal enabled my workers to lay rails, and cities to start building factories. Fortunately, the rails and the factories will be completed even though the resource is no longer available.
(I like the flag, cumi )
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April 14, 2003, 08:11
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#10
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Warlord
Local Time: 00:34
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Austria
Posts: 180
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Quote:
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Originally posted by Don Giovanni
(I like the flag, cumi )
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Which one? My country flag? Hungarian.
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April 14, 2003, 10:14
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#11
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Chieftain
Local Time: 23:34
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 41
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Quote:
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Which one? My country flag? Hungarian.
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My bad. I thought it was a Kurdish flag, and with tank underneath ... I hope that I didn't hurt your pride!
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April 14, 2003, 10:50
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#12
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Chieftain
Local Time: 00:34
Local Date: November 2, 2010
Join Date: Jun 2002
Posts: 87
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I didn't really understand the answer to question #1. They goes away but if you have a warrior or the like on it, it stays?
My second question is regarding the latest AU. Where is the mod for AUs, for ordinary Civ that is? And does it contains any known bugs?
Btw thanks for writing spoiler in the posts that contains spoilers.
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April 14, 2003, 11:06
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#13
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Emperor
Local Time: 19:34
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 7,017
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Quote:
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Originally posted by Vlado
I didn't really understand the answer to question #1. They goes away but if you have a warrior or the like on it, it stays?
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If you have a Colony and it falls under the Cultural borders of another civ, you lose the Colony. Any unit positioned on that tile will not be lost. I believe this answers your question in the other thread as well.
Quote:
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My second question is regarding the latest AU. Where is the mod for AUs, for ordinary Civ that is? And does it contains any known bugs?
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Check the description of AU in the first post of AU302 for what this whole thing is all about. The AU mod does not contain any bugs per se, since it only involves changes in the editor. However, it is a work in progress, and so some changes are periodically re-changed to make for a better game.
Hope this helps.
Dominae
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