April 13, 2003, 22:38
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#1
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Final Fantasy VII Materia
I've played FF7 through twice now, but I still can't figure out what the elemental and Heal materia do.
I also consider the FF7 magic set up the best I've ever come across in role playing games. is anyone going to disagree with me?
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April 13, 2003, 23:35
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#2
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Emperor
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Re: Final Fantasy VII Materia
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Originally posted by H Tower
I've played FF7 through twice now, but I still can't figure out what the elemental and Heal materia do.
I also consider the FF7 magic set up the best I've ever come across in role playing games. is anyone going to disagree with me?
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heal cures poison and other ailments
elemental adds whatever magic is connected to your weapon or armor- so if you have a weapon o=o or something like that with fire and elemental, then your sword is doing fire damage each strike.
I think those are correcct answers
as far as comparing magic systems, I thiink it was one of their better ideas. Certainly better than drawing out magic from enemies in 8. how tedious and lame. or buying spells and having limited uses (1) or learning them as time goes by (many of the games)
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April 14, 2003, 02:38
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#3
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OTF Moderator
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Re: Final Fantasy VII Materia
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Originally posted by H Tower
I've played FF7 through twice now, but I still can't figure out what the elemental and Heal materia do.
I also consider the FF7 magic set up the best I've ever come across in role playing games. is anyone going to disagree with me?
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I haven't beat the game in my game yet (I bought the game the day it came out to, could beat it any time, trying to get all stats 255 before I beat it (stopped playing years ago)) and I know what those do
Jon Miller
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April 14, 2003, 04:46
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#4
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It's a long time since I played, but I'm pretty sure asleepathewheel is right.
Yes, I think it is the best magic system they've come up with so far. Very customisable.
(I like the sphere system from #10 too, but it isn't as good as Materia)
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April 14, 2003, 18:25
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#5
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King
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Sort of a Spoiler::
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Did this game's ending piss anyone else off?  Worst game ending in history imo.
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April 14, 2003, 18:26
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#6
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yes anticlimactic for sure
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April 14, 2003, 18:31
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#7
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Re: Re: Final Fantasy VII Materia
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Originally posted by asleepathewheel
elemental adds whatever magic is connected to your weapon or armor- so if you have a weapon o=o or something like that with fire and elemental, then your sword is doing fire damage each strike.
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and if you equip such a combo in armor, it provides you resistance to fire.
I liked elemental <--> poison combo in weapons
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April 14, 2003, 21:17
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#8
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Quote:
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Originally posted by asleepathewheel
yes anticlimactic for sure
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defeating the weapons was so much more of a challenge, sephiroth was a wuss and went down easy against w-summon- knights of the round and mime from my characters
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April 14, 2003, 23:22
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#9
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Quote:
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Originally posted by H Tower
defeating the weapons was so much more of a challenge, sephiroth was a wuss and went down easy against w-summon- knights of the round and mime from my characters
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agreed
same for all the recent fantasies
wish the last boss would be the hardest, but that would probably turn off the kidies.
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April 15, 2003, 07:20
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#10
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Loved the FF VII Materia. This was my first exposure to FF and despite the rigid storyline it was a lot of fun. FF8 draw system was a real let down after that and I'll never finish it as a result.
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April 15, 2003, 07:41
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#11
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Espers are better.
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April 15, 2003, 09:42
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#12
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Star Ocean 2 solves the boss-made-easy problem by adding an unlockable super-hard final boss as an option. That way, you can see if your hours of sidequests have made you tough enough to handle a boss who moves too fast to keep track of and casts a spell every 5-10 seconds. Fun!!
The problem could also be solved by making the final boss's stats depend partially on those of the player's characters.
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April 15, 2003, 15:15
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#13
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King
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Quote:
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defeating the weapons was so much more of a challenge, sephiroth was a wuss and went down easy against w-summon- knights of the round and mime from my characters
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while sephiroth wasn't all that tough, what I was mostly talking about was the final cutscenes. Absolutely no closure, and the second cutscene made no sense whatsoever.
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April 16, 2003, 13:25
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#14
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Quote:
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Originally posted by Elok
The problem could also be solved by making the final boss's stats depend partially on those of the player's characters.
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wasn't FF8 like that? except they did it with all the bad guys, their level increased at the same time yours did
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April 16, 2003, 14:18
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#15
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Quote:
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Originally posted by H Tower
wasn't FF8 like that? except they did it with all the bad guys, their level increased at the same time yours did
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yes, but it didn't really increase the difficulty, IMHO
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April 25, 2003, 01:40
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#16
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FF8 tried, but the problem was that the enemies didn't level up to the same strength that you did...
and the junction system was far too easy to abuse.
100 death/pain junctioned to your weapon? pfft.
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