April 15, 2003, 03:31
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#31
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Deity
Local Time: 11:38
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Well, no bad news.... now to the other settler - East, West or South? When I get a clue on how we all want things, I aim to move a few turns in those broad directions until I encounter a river, specials, coast, a hut, another civ(!) or until 3-4 turns have passed, whatever happens.
Does anyone believe that wandering for as much as 5 turns before founding is really bad?
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April 15, 2003, 05:40
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#32
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Technical Director
Local Time: 01:38
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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I think we should move the second settler west.
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ACS - Technical Director
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April 15, 2003, 08:06
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#33
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King
Local Time: 17:38
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Quote:
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Originally posted by Six Thousand Year Old Man
You won't find any Settlers in huts if you still have a NON Settler active on the same continent... and you won't find any advanced Tribes until you place a city.(..)
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Those two things happen to me!
Eidt: It didn't happen tiwce, sorry...
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Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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April 15, 2003, 09:01
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#34
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King
Local Time: 18:38
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Quote:
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Originally posted by MrWhereItsAt
Does anyone believe that wandering for as much as 5 turns before founding is really bad?
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No.
but...
This is a custom map with hardly any ocean. Does it have any specials? Rivers? I suppose we don't know, and that makes it harder. On a random map, we can be pretty sure of finding something decent if we look a few turns.
That said, because we've limited ourselves to 15 cities or so, we want to choose the sites carefully. Normally, with a start like we have now, I'd ICS and aim to put down 15-25 cities by 0 AD.
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"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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April 15, 2003, 11:35
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#35
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King
Local Time: 18:38
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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there is nothing wrong with wandering 5-10 turns before founding if you find a special of some sort or even a river. the extra trade or production or food would be made up easily by the better tile being worked.
I agree with 6kyom, not founding a city with the 2nd settler (you get them by default on diety) is wasting the settler. the game will give you nomads from huts only if you have fewer than 1 none settler per 8 cities.
With reguards to wandering, atawa seemed to indicate that there won't be much ocean at all (large flat map, single continent, with adequate rivers) so might not be that many rivers either. Anyone know how close to a pole we are? (we might get some ocean if we are close)
back to work, may comment more later
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Insert witty phrase here
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April 15, 2003, 11:54
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#36
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King
Local Time: 01:38
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Quote:
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Originally posted by Six Thousand Year Old Man
You won't find any Settlers in huts if you still have a NON Settler active on the same continent... and you won't find any advanced Tribes until you place a city. That was demonstrated by solo, IIRC.
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You wont find any settlers but I've found an advanced capitol many times. (2x2x king MP, might make a difference)
I would wonder some more untill we find a river or tradespecial.
Move the second settler east, there might be silk or phesant in those forrests
Oh and I agree with building the second city, the shields and food you save from the NON settler never outways the extra production/food and trade from a second city.
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April 15, 2003, 11:57
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#37
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King
Local Time: 00:38
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by Six Thousand Year Old Man
This is a custom map with hardly any ocean. Does it have any specials? Rivers? I suppose we don't know, and that makes it harder. On a random map, we can be pretty sure of finding something decent if we look a few turns.
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all maps in Civ2 have specials,you can only toggle the option for no huts.The specials are saven as 1 number for a random generator and therefor are always present.(no way to get rid of them or place them on specific spots)
I suggest not to look to long before founding our first city,there is no real hope for oceans,maybe there will be some rivers,but w'll find hem when we explore.
Shade
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ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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April 15, 2003, 12:05
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#38
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King
Local Time: 00:38
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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woeps...DP
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ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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April 15, 2003, 12:18
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#39
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King
Local Time: 18:38
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Quote:
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Originally posted by shade
all maps in Civ2 have specials,you can only toggle the option for no huts.The specials are saven as 1 number for a random generator and therefor are always present.(no way to get rid of them or place them on specific spots)
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I was sort of thinking 'get off the grassland'... we won't find any specials there. And if it's a premade map, it could be mostly grassland - thus, few specials (other than hidden ones).
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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April 15, 2003, 20:42
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#40
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Local Time: 18:38
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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let's have a few turns played
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April 15, 2003, 20:55
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#41
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Warlord
Local Time: 15:38
Local Date: November 1, 2010
Join Date: Jan 2003
Location: North CA
Posts: 176
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West & North:doitnow:
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April 15, 2003, 22:47
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#42
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Deity
Local Time: 11:38
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Ok.. just let me get home from work and I'll wander North and East a few turns.
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April 16, 2003, 01:58
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#43
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King
Local Time: 23:38
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,773
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Quote:
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Originally posted by MrWhereItsAt
Ok.. just let me get home from work and I'll wander North and East a few turns.
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Don't wander too long. There's not much for the hoi poloi to complain about until we have at least 1 city founded.
RJM at Sleepers
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Fill me with the old familiar juice
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April 17, 2003, 00:57
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#44
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Emperor
Local Time: 15:38
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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since we won't be using a SSC city, each city only needs food and shields, wander a bit 3-5 turns, keep the sets close together and plop em both down....build two horsemen to explore and then build sets out of both...then two warriors
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