April 17, 2003, 17:30
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#1
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Emperor
Local Time: 19:51
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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Research
Without knowing the map, our start, and so forth, what to research first - go for mapmaking, or iron and swords?
Here is the place to discuss.
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April 17, 2003, 17:53
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#2
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Prince
Local Time: 23:51
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
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UUMMMM
It is all contextual my good man. What we should research depends completly on what the map is like. How close to water we are, the proximity of other civs (taking into account their aggressiveness ratings) and landspace availiable. Without such information we are naval gazing.
Sean.
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April 17, 2003, 17:58
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#3
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Emperor
Local Time: 17:51
Local Date: November 1, 2010
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Location: As cuddly as a cactus, as charming as an eel.
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As Vikings I normally go for Bronze, then go after map making, if it is an island, horses if not. I rely more heavily on archers than I do playing other civs because they upgrade to berserks later...
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April 17, 2003, 17:58
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#4
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Emperor
Local Time: 18:51
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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i really think this is completely map dependent, but i'm willing to discuss it a bit
as the vikings, we start with pottery and warrior code.
with all the 24 civs in the game, this is the breakdown of relevent traits, with ours removed:
trait # civs tech cost
com 8 alpha 5
mil 1 wheel 4
sci 7 bronze 3
rel 9 cere 2
ind 7 mason 4
i list these because any intelligent civ player knows a technology grows cheaper with the more people that know it , and because we might be able to trade for some as the game moves on.
looking at this chart, it should be noted that ceremonial burial will be mega cheap (comparitively).
i just ran a test, with all 24 civs in the game.
if we start on a grassland (ie, have 3 trade in our capital square) and have no other trade at all, these are the costs of avilible techs /w 100% sci:
bronze: 34
masonry: 40
Alphabet: 40
The Wheel: 40
Ceremonial: 22
now, if we can get more trade, ie, if we start on a river (the city square maxes out @ 3, if another tile has +1 trade), these are the costs:
bronze: 25
masonry: 34
Alphabet: 40
The Wheel: 34
Ceremonial: 17
if the hallowed halls of valhalla bless us with 2 surplus trade (ie, a fish), we get this:
bronze: 20
masonry: 27
Alphabet: 34
The Wheel: 27
Ceremonial: 14
so, i'd say we should first shoot fir ceremonial burial (imagine that), unless it seems that someone is absoletely on our continent, that we could trade for it.
by the time we get ceremonial burial, we should have a grasp on what our land ooks like, and could be in a more privelidged suitation to decide what path to take.
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- Ender, from Ender's Game by Orson Scott Card
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April 17, 2003, 18:01
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#5
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Emperor
Local Time: 17:51
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Uber goes builder on us!!!
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April 17, 2003, 18:04
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#6
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Emperor
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Quote:
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Originally posted by UnOrthOdOx
Uber goes builder on us!!!
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i got my archers already
it's mostly a "placeholder" tech, to buy time until we can decide what to do.
because research doesn't carry over like production does, it's wither pick the shortest one or dont do a tech at all.
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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April 17, 2003, 19:12
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#7
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King
Local Time: 17:51
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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In deity games, you need the temples anyway to keep your citizens from complaining about yout despotic rule, not to mention keeping you ingrateful citizens from overthrowing the governor.
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April 17, 2003, 21:35
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#8
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Prince
Local Time: 23:51
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 689
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Why? I just keep putting the slider up until they're happy.
Unless we've been given a very interesting position, we're likely to get at least one tech from a hut. So starting on the cheapest on turn 1 is probably sensible.
It's just a shame that settlerless archer rushes work far less well on deity. On Emperor, getting Bronze Working from a hut fast would actually be useful.
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April 18, 2003, 03:08
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#9
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King
Local Time: 17:51
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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Quote:
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Originally posted by UberKruX
i really think this is completely map dependent, but i'm willing to discuss it a bit
as the vikings, we start with pottery and warrior code.
with all the 24 civs in the game, this is the breakdown of relevent traits, with ours removed:
trait # civs tech cost
com 8 alpha 5
mil 1 wheel 4
sci 7 bronze 3
rel 9 cere 2
ind 7 mason 4
i list these because any intelligent civ player knows a technology grows cheaper with the more people that know it , and because we might be able to trade for some as the game moves on.
looking at this chart, it should be noted that ceremonial burial will be mega cheap (comparitively).
i just ran a test, with all 24 civs in the game.
if we start on a grassland (ie, have 3 trade in our capital square) and have no other trade at all, these are the costs of avilible techs /w 100% sci:
bronze: 34
masonry: 40
Alphabet: 40
The Wheel: 40
Ceremonial: 22
now, if we can get more trade, ie, if we start on a river (the city square maxes out @ 3, if another tile has +1 trade), these are the costs:
bronze: 25
masonry: 34
Alphabet: 40
The Wheel: 34
Ceremonial: 17
if the hallowed halls of valhalla bless us with 2 surplus trade (ie, a fish), we get this:
bronze: 20
masonry: 27
Alphabet: 34
The Wheel: 27
Ceremonial: 14
so, i'd say we should first shoot fir ceremonial burial (imagine that), unless it seems that someone is absoletely on our continent, that we could trade for it.
by the time we get ceremonial burial, we should have a grasp on what our land ooks like, and could be in a more privelidged suitation to decide what path to take.
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I agree; it's the same kind of strategy I use when I play an Expansionist civ. After learning more of our surroundings, then we can make better plans about our tech route.
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April 18, 2003, 13:30
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#10
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Emperor
Local Time: 18:51
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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So far, the discussion has ignored that differenal in costs between how much it takes for us to reserach anything and how much it costs for any of the other 23 AIs to reserach anything, and how unlikely it is to beat 23 AIs to anything in ancient era when their sliders are all on 80%+ and having lower reserach costs.
There's little point in actively reseraching on Deity in early game. It will be much, much cheaper to buy or extort techs than actively reseraching.
The only real question in my mind is would we want to invest 1 gold per turn in a very expensive tech that the AIs bypass in hope of getting it virutally for free, or is that 1 gold per turn better used building up the tresury.
On Happiness: we can use the following to keep order initally.
1. 2 Warriors per city as martial law. (definately)
2. Perhaps there's a luxary within 3 tiles from our capital that can be connected soon.
3. REX if there's not an oppoent too close, keeping our population down.
4. If there is an oppoent close, a state of war seems to make an extra citizen happy.
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April 18, 2003, 13:44
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#11
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Emperor
Local Time: 01:51
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
Iron , this way we can see where to build future cities , ...
have a nice day
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April 18, 2003, 16:55
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#12
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Deity
Local Time: 19:51
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 21,822
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panag - we can't research Iron Working right off the bat. We'd probably extort it anyway. Please keep this thread relevant.
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April 19, 2003, 01:12
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#13
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Deity
Local Time: 11:51
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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There will be some techs we need to get ASAP and we can't always rely on the civs closest to us getting them, nor can we rely on them actually allowing us to buy them! Until we get to Berzerkers I think some research should be done, but from then on the bulk I imagine will be spoils of war and purchases.
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April 19, 2003, 19:04
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#14
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Emperor
Local Time: 01:51
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by skywalker
panag - we can't research Iron Working right off the bat. We'd probably extort it anyway. Please keep this thread relevant.
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hi ,
skywalker , in what possible way is the message not related or relevant , ...
how we get it does not matter , that we need it ASAP , now that matters , ....
have a nice day
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April 20, 2003, 07:56
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#15
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Prince
Local Time: 18:51
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 733
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Ceremonial burial sounds like a good idea, since IMHO we want to get to Monarchy ASAP. The only other possile option is Bronze Working, since we might want teh warly defense. There is no real reason to research Horseback Riding since any early attack will be with archers anyways. Alphabet & Masonry will just take too long.
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