April 20, 2003, 14:35
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#1
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Emperor
Local Time: 18:59
Local Date: November 1, 2010
Join Date: Apr 1999
Location: New York
Posts: 5,117
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Too Many Units!
I was just playing Red Front and I got this message:
A new units cannot be created because there are too many units in the game. Try disbanding some units.
Never seen this before..... does anyone know what the max # of units is?
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April 20, 2003, 14:51
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#2
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Emperor
Local Time: 00:59
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Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
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Somewhere around 2000 I think.
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April 21, 2003, 03:55
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#3
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King
Local Time: 17:59
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Posts: 2,306
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It's a good way to leave the AI scrambling for defenders and offensive units if all you do is build, build and build some more.
Gatekeeper
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April 21, 2003, 07:25
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#4
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Emperor
Local Time: 00:59
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Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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I've played RF front three times and it has happened to me just once,
sucks a little
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April 21, 2003, 08:13
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#5
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King
Local Time: 18:59
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Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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The limit is 2048, or 2047, I'm not sure which.
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April 21, 2003, 11:26
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#6
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Warlord
Local Time: 23:59
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Las Vegas, NV
Posts: 156
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Get rid of some of the weak extra infantry units behind the front lines, disband to help build better units. You can also disband some front line units, but this can be considered a cheat if it prevents losses which give the German added units.
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April 21, 2003, 12:11
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#7
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Emperor
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Location: Castellón, Spain
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the problem is that if you do that the ai will build more units in his turn
what i did when playing is to kill some german units and with the cheat mode i create the units i was going to build that turn
i don´t like to enable the cheat mode but i didn't know what to do
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April 21, 2003, 12:14
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#8
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Emperor
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Location: Rechtsfahrgebot
Posts: 4,315
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I used to counter attack constantly and didn't encouter the too many units message in the ~6 times I played RF
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April 24, 2003, 14:55
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#9
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Emperor
Local Time: 18:59
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Location: New York
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it was during the first winter and i had been rushbuying units like mad.... actually happened again - this time for 6 units, so i just reloaded and disbanded some units.
2048 would make sense 2^11... unless of course they count the first unit as 0??? stupid programming
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April 25, 2003, 11:15
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#10
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Warlord
Local Time: 23:59
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Join Date: Feb 2003
Location: Las Vegas, NV
Posts: 156
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I have only seen or heard about this problem happening in the few months before the first winter. As soon as winter starts, there are enough combat losses that it should not be a problem. The problem results from having too much money to rush build and or not saving enough of your start units as most red losses result in more German units being created.
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April 30, 2003, 05:13
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#11
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Emperor
Local Time: 23:59
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Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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I can't recall for certain, but Julius' NoLimits patch raises most maxima in the game - does it fix this one?
SG[1]
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May 1, 2003, 08:53
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#12
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Chieftain
Local Time: 23:59
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Join Date: Sep 2002
Location: The USA's European Colony
Posts: 87
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I got it once - on the bog-standard WWII scenario. I was just wondering. Is there just say 2000 unit slots, and if one civ has 1750 of them, or is it say 500 per civ, so weak nations could still build?
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May 1, 2003, 15:14
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#13
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Warlord
Local Time: 23:59
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Las Vegas, NV
Posts: 156
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There is a maximum for all players combined, and IIRC there is also a maximum for each player. Anybody out there know for sure. This has been discussed before, but its pretty far back if you want to searh old threads.
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May 2, 2003, 02:21
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#14
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Emperor
Local Time: 23:59
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Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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I too am uncertain, but believe that there is only a total unit number limit, no limit upon individual civs...
SG[1]
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May 4, 2003, 11:57
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#15
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King
Local Time: 18:59
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Quote:
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Originally posted by Scouse Gits
I can't recall for certain, but Julius' NoLimits patch raises most maxima in the game - does it fix this one?
SG[1]
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I can definitively say that it doesn't. The unit limit and number of cities limit seem to be capped at @2048 and @255.
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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