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Old April 25, 2003, 09:25   #1
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M:tG Online
Against my better judgement I signed up for this, and play the occasional game with a black-red deck that I bought with the $10 coupon you get when you register.

I'm not doing overly well, being hopelessly outplayed by almost everyone, but then it is a pre-constructed deck, not known for their ability to beat anything except another preconstructed deck...

Anyone else play?
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Old April 25, 2003, 10:01   #2
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No, but more on the fact that if I were to buy cards, I'd buy the real things... it seems silly to me to buy virtual cards and real cards IMHO... though I may have the concept of it really wrong.

That... and it's not compatible with my Mac...
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Old April 25, 2003, 11:39   #3
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*sigh*

I wish they had made MtG online somewhat like Diablo, where you walk around battling monsters with decks of their own in order to win cards.

Having to purchase cards puts the game out of my price range.
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Old April 25, 2003, 11:42   #4
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Purchasing online cards is just anathema to me. I've not looked twice at M:tG online as a result since I don't want to be tempted.
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Old April 25, 2003, 11:42   #5
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*nods* That's what I think about it too... good concept, great way to play people when you can't find anybody, but having to buy two decks if you play both online and IRL? I don't think so.
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Old April 25, 2003, 20:54   #6
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yeah, that is stupid - they should implement a way to get new cards you buy in both formats, even if you can't transfer ones you already have. But since I don't play IRL, I figured one deck wasn't too expensive to just play the odd game online now and again.
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Old April 25, 2003, 22:02   #7
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IW,

IIRC, Chowlett plays it as well, but haven't seen him around for ages.


Quote:
Originally posted by obiwan18
*sigh*

I wish they had made MtG online somewhat like Diablo, where you walk around battling monsters with decks of their own in order to win cards.
You mean like the MicroProse game M:tG?
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Old April 26, 2003, 00:19   #8
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Paying real-world money for virtual-world cards? They must really think Magic players are a bunch of clueless 13-year-olds . . .

(Oh, wait. The average Magic player is 13.)
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Old April 26, 2003, 06:37   #9
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Yeah, that's a great scam.
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Old April 26, 2003, 07:05   #10
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I have no idea what game you are all talking about, but I grew out of card battle games (top trumps?) when I was about 12.

Is this game a glorified version of that?
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Old April 26, 2003, 07:29   #11
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Never heard of Magic the Gathering?

Yeah, I suppose it is a glorified version of Top Trumps (VERY VERY glorified, though) in so far as you collect cards, fight them, each card has an Attack and Defence value, biggest number wins in straight combat. It's far more involved than that, though. If MtG was chess then Top Trumps would be noughts-and-crosses ... or whatever, you get my point.

Great game, but expensive.

Have a look around www.magicthegathering.com to maybe get a better idea. It might just confuse you even more, though.
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Old April 26, 2003, 07:34   #12
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Magic is also potentially a professional game. The top 50-ish players in the world can actually make a living from travelling around the world and playing in tournaments.

My g/f's brother got heavily into playing Magic when he was at Uni. He entered tournaments, won and collected rare cards etc...
When he left Uni he sold his collection of cards, added that to the money he had won in tournaments and had enough to buy himself a nice new car. That'd never happen with top trumps.
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Old April 26, 2003, 07:38   #13
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Quote:
Originally posted by FrustratedPoet

When he left Uni he sold his collection of cards, added that to the money he had won in tournaments and had enough to buy himself a nice new car. That'd never happen with top trumps.
But you might have the wicked cool Harley Davidson card. Its not to be sniffed at.
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Old April 26, 2003, 18:00   #14
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It blows my mind to think how profit-margin padding this is... Before, WotC was basically selling printed paper cards for many times their production cost. Now they even save on the paper cost and store it all in virtual form? It boggles the mind.

That said I have some decks from my Magic days. Good for a casual game or two, but never for serious tournement play.
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Old April 26, 2003, 19:08   #15
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Quote:
You mean like the MicroProse game M:tG?
A combination of the Shandalar game and Diablo.

Shandalar is only single player, so they would need to incorporate some of the features of multiplayer Diablo.

If you want to make money, this would be a good place to start.
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Old April 27, 2003, 06:42   #16
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Quote:
Originally posted by Shadowstrike
It blows my mind to think how profit-margin padding this is... Before, WotC was basically selling printed paper cards for many times their production cost. Now they even save on the paper cost and store it all in virtual form? It boggles the mind.
Let's make one up ourselves. It's better than printing money.
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Old April 27, 2003, 11:04   #17
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Surely if the online 'virtual' cards have a recognised (potentially resale) value it is no different buying these than spending money on a tangible card. I can see the annoyance in having to build decks IRL and online, but I don't see why, if starting from scratch, buying virtual cards is any different than buying real cards. As someone said, the real cards you buy have no inherent value either.
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Old April 27, 2003, 21:55   #18
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Urban Ranger - sounds like a promsiing idea. Shame that they've made "trading card games" for every possibly concieveably commericalized product. Its a practical no-brainer for any campaign (LotR cards, Harry Potter cards, etc.)

DrSpike - I supose the biggest difference between the two is the tangible card itself. When nobody wants this commodity any more, I can at least burn the card to keep me warm for a few seconds. I can't burn a virtual card.
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Old April 27, 2003, 23:59   #19
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I think there's actually some way to exchange your virtual world cards for real world cards.

Quote:
Let's make one up ourselves. It's better than printing money.
You know, I was just thinking about this the other day.

If you're not averse to making games based on books, David Gemmell's Drenai series might be a good candidate.
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Old April 28, 2003, 00:31   #20
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Quote:
Originally posted by Shadowstrike
Urban Ranger - sounds like a promsiing idea. Shame that they've made "trading card games" for every possibly concieveably commericalized product.
There's an easy way to do it. Take M:tG, rename all the components, and markets it as our own. AFAIK, they have no copyrights on anything other than the artworks, so there should be some easy money there.

For example, rename "Instant" to "Battle Magic," "Sorcery" to "Ritual Magic," "Enchantment" to "Alternation," "Planes" to "Dimensions," "Planeswalkers" to "Dimensionshifters." Well you get the idea.
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Old April 28, 2003, 01:35   #21
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You're a clever, clever man. And also a devious, devious man.

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Old April 28, 2003, 02:32   #22
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Quote:
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You're a clever, clever man. And also a devious, devious man.

I'm just taking after Dogbert
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Old April 28, 2003, 05:43   #23
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Never tried the Online version. It does suck having to buy virtual cards.

I collected cards and played but it got too expensive. Every 3 months a new set of cards. Too much to keep up with....

Although its the best board/cardgame i have ever seen.
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Old April 28, 2003, 10:38   #24
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Quote:
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Although its the best board/cardgame i have ever seen.
I'll certainly have to agree there.
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Old April 29, 2003, 01:06   #25
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Now, I'll confess something that is....well, is not going to make make me popular in Apolyton....here it goes.....

M:tg is the only game that sucked more time than Civ2 and SMAC...... trying to quit this game (after total addiction) is like trying to quit smoking. I recently got a credit card, and I was tempted to spend $80 in M:tg Online. I believe that M:tg addiction is as bad as MMRPGs.
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Old April 29, 2003, 03:45   #26
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Magic addiction is still not as bad as Apolyton addiction.
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Old April 29, 2003, 06:29   #27
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Magic addiction can cause severe starvation due to spending all money on cards...

And all you can think about is countering and trampling people in real life....
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Old April 29, 2003, 07:26   #28
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Ever sold a kidney to buy Magic cards?
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Old April 30, 2003, 11:21   #29
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They did try blocking other CCG companies from using the "tapping" mechanism no matter what they called it. They lost that court case, but if a small company tried producing a Magic clone CCG WotC would probably just tie you up in court until you ran out of money.
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Old April 30, 2003, 12:09   #30
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And why is it that Grumbold is probably unfortunately correct?
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