April 25, 2003, 14:56
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#1
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Prince
Local Time: 12:10
Local Date: November 2, 2010
Join Date: Mar 2002
Location: ATM Hawera NZ
Posts: 616
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Why doesn't the AI use nukes
Why doesn't the AI use nukes!!
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When it all comes to it, life is nothing more than saltfish - Salka Valka
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April 26, 2003, 05:25
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#2
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King
Local Time: 01:10
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Join Date: Aug 1999
Location: aachen, germany
Posts: 1,100
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because of greenpeace?
no actually iirc the last time i got nuked when i played civ2 quite a lot of years ago.
has anybody any experience with the mad system?
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April 26, 2003, 11:18
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#3
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Emperor
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Posts: 7,665
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Ive never even seen the AI build one let alone use them, same goes for cruise missiles. Could be something to do with the unitbuildlists.txt in the default game anyhow.
In fact cruise missiles arent even listed in unitbuildlists.txt but nukes are, probably just never uses that type of list with nukes in.
God knows what would happen if they did, would be funny though.
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April 26, 2003, 11:29
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#4
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King
Local Time: 01:10
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Join Date: Aug 1999
Location: aachen, germany
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the question is, whether the ai understands how nukes work (detention (sp?)) and that, IF they are to be used, if they will be smart enough to use them on strategic points.
i presume if they build nukes they will just fire them on anything they see, even if that means nuking their own territory or units.
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April 26, 2003, 11:37
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#5
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Emperor
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You could make them just build up nukes in cities near enemies, then when theres a high risk against that city, or any enemy launches a nuke, they launch them back only at enemy cities. Just speculating.
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April 26, 2003, 12:38
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#6
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Super Moderator
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Well if I see such mods like ApolytonPack, MedPack and Cradle the AI get never the tech to build nukes, at least not early enough.
-Martin
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Civ2 military advisor: "No complaints, Sir!"
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April 26, 2003, 18:27
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#7
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King
Local Time: 17:10
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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the activion guys prob have it turned off cus the Ai might mess up when using them and let it blow somewhere ... friendly?
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April 27, 2003, 07:51
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#8
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Prince
Local Time: 12:10
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They used their nukes..........
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When it all comes to it, life is nothing more than saltfish - Salka Valka
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April 27, 2003, 10:16
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#9
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King
Local Time: 01:10
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Join Date: Aug 1999
Location: aachen, germany
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2 ais nuking each other?
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April 27, 2003, 13:53
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#10
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Super Moderator
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So which mod ískallin?
-Martin
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Civ2 military advisor: "No complaints, Sir!"
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April 27, 2003, 16:03
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#11
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King
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to me... only cus im specktic (sp), i think that's polution and not nukes (its not even in "circles" either
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April 27, 2003, 17:26
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#12
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Emperor
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Yeah but theres a message about nuclear weapons being used, unless ískallin was the one using nukes aswell somewhere else on the map?
Also the second 2 strips of pollution to the right looks like where there used to be a city.
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April 27, 2003, 17:56
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#13
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King
Local Time: 17:10
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do nukes always leave all dead tiles or just some of the tiles in its path?
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April 27, 2003, 18:05
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#14
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Emperor
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Just some tiles at random go dead from a nuke. It can have the same effect as pollution in a city from over production, but from that screenshot theres a city missing, or so it seems.
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April 27, 2003, 23:24
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#15
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Emperor
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Somebody might want to look at strategies.txt and goals.txt...
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April 28, 2003, 11:25
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#16
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Prince
Local Time: 17:10
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Location: Sunny Southern California
Posts: 900
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Wow. "Wreaking havoc on the environment" indeed. I never used (except outside of a game to see what it did), or seen a nuke used. And now I've seen a screen shot, the pollution alone would stop me.
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April 28, 2003, 12:48
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#17
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King
Local Time: 01:10
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well, if you have the according technology (note: in the game there is no radiation, only "conventional pollution") and enough pw to terraform that away, it sometimes can be usefull to throw one or two nukes on a foreign capital and sack the city with paratroopers in the same turn.
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April 29, 2003, 10:21
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#18
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Prince
Local Time: 12:10
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i was using good mod for the apolyton pack and i think that the english nuked the scotts. (i know that they have some)
I did use nukes once in this game and that was once and some 75 turns back.
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When it all comes to it, life is nothing more than saltfish - Salka Valka
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June 18, 2003, 20:27
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#19
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Chieftain
Local Time: 00:10
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Mine did
When i was playing CTP2 with the blueofrenzy mod and apolyton mods. Ai used nukes 4 times, it depends what civilisations you have mostly,
The ones i got nuked by were:
Japan
Russia
Australia
Me and japan had a full scale nuclear holocaust, all our tiles were dead and everything, then i decided to quit that old game as i was kinda deaded.
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June 19, 2003, 07:42
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#20
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King
Local Time: 02:10
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This is the first time I hear the AI is building and using nukes, I use them myself from time to time to reduce a potentially annoying neighbour that is declaring war repetitively...
By the time my neighbours develop the advance necessary for the Nukes I have already built the protections though I suppose this is not the case when you play at impossible (I am playing the SAP2 at very hard for the moment).
Does the AI builds and uses nukes in the Super Apolyton Pack v2.0?
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June 19, 2003, 15:16
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#21
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Prince
Local Time: 12:10
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Join Date: Mar 2002
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yes it does and i know that they have nukes because my paratroopers units were slaughtered in a sucide mission(they had 5 nukes in ONE city)
__________________
When it all comes to it, life is nothing more than saltfish - Salka Valka
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June 19, 2003, 23:31
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#22
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Chieftain
Local Time: 00:10
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Join Date: Jan 2003
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nukes are actually very useful for example you can anihilate enemy units on land and sea, I've found if you really want a nuke war have either australia or japan i guarantee they will nuke you, on every game i played with them on they used them.
also you get diplomatic reprecussions and pollution expanding which leads to Natural disasters.
On my current game i can't wait to get nukes, the mexicans are attacking me again, india keeps on signing ceasefires then attacking the very next turn. does anyone else have that problem?
Is the eco-terrorist any good?
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June 20, 2003, 05:46
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#23
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King
Local Time: 00:10
Local Date: November 2, 2010
Join Date: Jan 2000
Location: Gone Fishin, Canada
Posts: 1,059
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Has anyone seen the AI do a first strike: they nuke you before you nuke them?
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June 20, 2003, 05:53
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#24
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Warlord
Local Time: 00:10
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Location: Blackpool, England
Posts: 109
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Chris1 i think its more to do with a civs personality in the text files then anything else, i.e war mongers will use nukes more often than not, its not that some civs use them more than others.
I usualy find when i get nuked off a AI civ (not very often thu) its a civ of aggresive personaity in the text files and civs with trading or scintific personalities dont use them as often if not at all... im not so sure if this is right (i dont know much about mechanisms behind AI Behaviour) but its what i seem to notice in the games i play!
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June 20, 2003, 08:43
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#25
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King
Local Time: 00:10
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Join Date: Jan 2000
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You're right, Glen. This isn't the way it's written up in the 'personalities' documentation, but I checked out an old post from Azmel2 (Richard Myers) and found:
Quote:
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// This describes the liklihood that the AI will attack. This can
// also be considered the disposition of the personality.
Conquest: Agressive, Neutral, Passive
// This describes how likely the AI will be to violate agreements
// and follow through on threats. It also specifies how the
// regard of an AI will be changed by the dishonest actions of
// others.
Trustworthiness : Chaotic, Neutral, Lawful
// This describes in general terms the methodology used by an AI
// to accomplish its goals and whether or not the AI cares if its
// actions cost the regard of other empires. Evil actions might
// include killing settlers, the use of slavery and the first
// strike launch of nuclear weapons. The regard consequences of
// an evil act will be less for an evil empire than a neutral or
// good one.
Alignment : Evil, Neutral, Good
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So an Aggressive and Evil personality (Stalin or Strangelove) would presumably be most likely to use nukes. This applies to both Russian leaders (male and female) and the female Japanese leader and fits in with what Chris1 posted above. Both Australian leaders are also aggressive, but shouldn't do first strikes.
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June 20, 2003, 09:02
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#26
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King
Local Time: 01:10
Local Date: November 2, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
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Nice to know,
So, if we would alter this way, we could and up with a WWWIII and a absolute destaster
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June 20, 2003, 22:20
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#27
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Chieftain
Local Time: 00:10
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 80
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NOT A GOOD IDEA
NOT A GOOD IDEA, the AI does need to be more aggressive but not, apocalyptic, when i had nuke war with japan it effectively ruined the entire game and i had to start all over again.
I'm still sure some empires are automaticlly more aggressive than others.
i prefer only having 6 civs on maybe 7 but make sure the 7th has a short life span.
The only thing which in my opinion needs more power is the cruise missile, it does not work, what does it actually do? i fired it at a tank and nothing happened?
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June 21, 2003, 11:14
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#28
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King
Local Time: 00:10
Local Date: November 2, 2010
Join Date: Jan 2000
Location: Gone Fishin, Canada
Posts: 1,059
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Quote:
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The only thing which in my opinion needs more power is the cruise missile, it does not work, what does it actually do?
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As I recall, not a lot. The AI doesn't even build them.
In Rise of Nations, I think they've replaced the Global Warming catastrophe with an Armageddon event. If too many nukes are fired, Armageddon is declared and everybody loses. What do you guys think of this idea?
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June 21, 2003, 11:59
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#29
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Super Moderator
Local Time: 02:10
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Quote:
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Originally posted by Peter Triggs
In Rise of Nations, I think they've replaced the Global Warming catastrophe with an Armageddon event. If too many nukes are fired, Armageddon is declared and everybody loses. What do you guys think of this idea?
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Armageddon, belive is good but knowledge is better. Actual nuclear war means the destruction of the world, and the consequence is the environment catastrophe that makes everyone to losers.
-Martin
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Civ2 military advisor: "No complaints, Sir!"
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June 22, 2003, 03:38
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#30
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King
Local Time: 02:10
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Join Date: Apr 2002
Location: Toulouse (South-western France)
Posts: 2,051
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Quote:
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Originally posted by Peter Triggs
So an Aggressive and Evil personality (Stalin or Strangelove) would presumably be most likely to use nukes. This applies to both Russian leaders (male and female) and the female Japanese leader and fits in with what Chris1 posted above. Both Australian leaders are also aggressive, but shouldn't do first strikes.
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It is interesting to note that according to Azmel2's post most of the human players, if not all, would be rated as: Agressive, Chaotic & Evil.
I am not sure I should keep posting here...
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