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Old April 25, 2003, 14:56   #1
ískallin
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Why doesn't the AI use nukes
Why doesn't the AI use nukes!!
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Old April 26, 2003, 05:25   #2
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because of greenpeace?

no actually iirc the last time i got nuked when i played civ2 quite a lot of years ago.

has anybody any experience with the mad system?
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Old April 26, 2003, 11:18   #3
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Ive never even seen the AI build one let alone use them, same goes for cruise missiles. Could be something to do with the unitbuildlists.txt in the default game anyhow.

In fact cruise missiles arent even listed in unitbuildlists.txt but nukes are, probably just never uses that type of list with nukes in.

God knows what would happen if they did, would be funny though.
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Old April 26, 2003, 11:29   #4
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the question is, whether the ai understands how nukes work (detention (sp?)) and that, IF they are to be used, if they will be smart enough to use them on strategic points.

i presume if they build nukes they will just fire them on anything they see, even if that means nuking their own territory or units.
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Old April 26, 2003, 11:37   #5
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You could make them just build up nukes in cities near enemies, then when theres a high risk against that city, or any enemy launches a nuke, they launch them back only at enemy cities. Just speculating.
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Old April 26, 2003, 12:38   #6
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Well if I see such mods like ApolytonPack, MedPack and Cradle the AI get never the tech to build nukes, at least not early enough.

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Old April 26, 2003, 18:27   #7
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the activion guys prob have it turned off cus the Ai might mess up when using them and let it blow somewhere ... friendly?
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Old April 27, 2003, 07:51   #8
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They used their nukes..........
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Old April 27, 2003, 10:16   #9
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2 ais nuking each other?
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Old April 27, 2003, 13:53   #10
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So which mod ískallin?

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Old April 27, 2003, 16:03   #11
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to me... only cus im specktic (sp), i think that's polution and not nukes (its not even in "circles" either
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Old April 27, 2003, 17:26   #12
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Yeah but theres a message about nuclear weapons being used, unless ískallin was the one using nukes aswell somewhere else on the map?

Also the second 2 strips of pollution to the right looks like where there used to be a city.
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Old April 27, 2003, 17:56   #13
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do nukes always leave all dead tiles or just some of the tiles in its path?
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Old April 27, 2003, 18:05   #14
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Just some tiles at random go dead from a nuke. It can have the same effect as pollution in a city from over production, but from that screenshot theres a city missing, or so it seems.
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Old April 27, 2003, 23:24   #15
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Somebody might want to look at strategies.txt and goals.txt...
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Old April 28, 2003, 11:25   #16
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Wow. "Wreaking havoc on the environment" indeed. I never used (except outside of a game to see what it did), or seen a nuke used. And now I've seen a screen shot, the pollution alone would stop me.
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Old April 28, 2003, 12:48   #17
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well, if you have the according technology (note: in the game there is no radiation, only "conventional pollution") and enough pw to terraform that away, it sometimes can be usefull to throw one or two nukes on a foreign capital and sack the city with paratroopers in the same turn.
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Old April 29, 2003, 10:21   #18
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i was using good mod for the apolyton pack and i think that the english nuked the scotts. (i know that they have some)
I did use nukes once in this game and that was once and some 75 turns back.
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Old June 18, 2003, 20:27   #19
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Mine did
When i was playing CTP2 with the blueofrenzy mod and apolyton mods. Ai used nukes 4 times, it depends what civilisations you have mostly,

The ones i got nuked by were:
Japan
Russia
Australia

Me and japan had a full scale nuclear holocaust, all our tiles were dead and everything, then i decided to quit that old game as i was kinda deaded.
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Old June 19, 2003, 07:42   #20
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This is the first time I hear the AI is building and using nukes, I use them myself from time to time to reduce a potentially annoying neighbour that is declaring war repetitively...

By the time my neighbours develop the advance necessary for the Nukes I have already built the protections though I suppose this is not the case when you play at impossible (I am playing the SAP2 at very hard for the moment).

Does the AI builds and uses nukes in the Super Apolyton Pack v2.0?
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Old June 19, 2003, 15:16   #21
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yes it does and i know that they have nukes because my paratroopers units were slaughtered in a sucide mission(they had 5 nukes in ONE city)
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Old June 19, 2003, 23:31   #22
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nukes are actually very useful for example you can anihilate enemy units on land and sea, I've found if you really want a nuke war have either australia or japan i guarantee they will nuke you, on every game i played with them on they used them.

also you get diplomatic reprecussions and pollution expanding which leads to Natural disasters.

On my current game i can't wait to get nukes, the mexicans are attacking me again, india keeps on signing ceasefires then attacking the very next turn. does anyone else have that problem?

Is the eco-terrorist any good?
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Old June 20, 2003, 05:46   #23
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Has anyone seen the AI do a first strike: they nuke you before you nuke them?
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Old June 20, 2003, 05:53   #24
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Chris1 i think its more to do with a civs personality in the text files then anything else, i.e war mongers will use nukes more often than not, its not that some civs use them more than others.

I usualy find when i get nuked off a AI civ (not very often thu) its a civ of aggresive personaity in the text files and civs with trading or scintific personalities dont use them as often if not at all... im not so sure if this is right (i dont know much about mechanisms behind AI Behaviour) but its what i seem to notice in the games i play!
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Old June 20, 2003, 08:43   #25
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You're right, Glen. This isn't the way it's written up in the 'personalities' documentation, but I checked out an old post from Azmel2 (Richard Myers) and found:

Quote:
// This describes the liklihood that the AI will attack. This can
// also be considered the disposition of the personality.

Conquest: Agressive, Neutral, Passive

// This describes how likely the AI will be to violate agreements
// and follow through on threats. It also specifies how the
// regard of an AI will be changed by the dishonest actions of
// others.

Trustworthiness : Chaotic, Neutral, Lawful

// This describes in general terms the methodology used by an AI
// to accomplish its goals and whether or not the AI cares if its
// actions cost the regard of other empires. Evil actions might
// include killing settlers, the use of slavery and the first
// strike launch of nuclear weapons. The regard consequences of
// an evil act will be less for an evil empire than a neutral or
// good one.

Alignment : Evil, Neutral, Good
So an Aggressive and Evil personality (Stalin or Strangelove) would presumably be most likely to use nukes. This applies to both Russian leaders (male and female) and the female Japanese leader and fits in with what Chris1 posted above. Both Australian leaders are also aggressive, but shouldn't do first strikes.
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Old June 20, 2003, 09:02   #26
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Nice to know,

So, if we would alter this way, we could and up with a WWWIII and a absolute destaster
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Old June 20, 2003, 22:20   #27
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NOT A GOOD IDEA
NOT A GOOD IDEA, the AI does need to be more aggressive but not, apocalyptic, when i had nuke war with japan it effectively ruined the entire game and i had to start all over again.

I'm still sure some empires are automaticlly more aggressive than others.

i prefer only having 6 civs on maybe 7 but make sure the 7th has a short life span.

The only thing which in my opinion needs more power is the cruise missile, it does not work, what does it actually do? i fired it at a tank and nothing happened?
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Old June 21, 2003, 11:14   #28
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Quote:
The only thing which in my opinion needs more power is the cruise missile, it does not work, what does it actually do?
As I recall, not a lot. The AI doesn't even build them.

In Rise of Nations, I think they've replaced the Global Warming catastrophe with an Armageddon event. If too many nukes are fired, Armageddon is declared and everybody loses. What do you guys think of this idea?
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Old June 21, 2003, 11:59   #29
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Quote:
Originally posted by Peter Triggs
In Rise of Nations, I think they've replaced the Global Warming catastrophe with an Armageddon event. If too many nukes are fired, Armageddon is declared and everybody loses. What do you guys think of this idea?
Armageddon, belive is good but knowledge is better. Actual nuclear war means the destruction of the world, and the consequence is the environment catastrophe that makes everyone to losers.

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Old June 22, 2003, 03:38   #30
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Quote:
Originally posted by Peter Triggs
So an Aggressive and Evil personality (Stalin or Strangelove) would presumably be most likely to use nukes. This applies to both Russian leaders (male and female) and the female Japanese leader and fits in with what Chris1 posted above. Both Australian leaders are also aggressive, but shouldn't do first strikes.
It is interesting to note that according to Azmel2's post most of the human players, if not all, would be rated as: Agressive, Chaotic & Evil.



I am not sure I should keep posting here...
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