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1)do you get a gold or public works bonus when you pirate a trade route or pillage a tile improvement? If so, how much.
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Yes. I have tested and the money from pirate is added in the next turn after the order. I did not achieve to get a value. It seems to have a random variable or a very complex system. But i did not tried very hard to discover i admit.
As for Pillage, you dont get nothing but if you want some months ago i did a slic code that gives 20% PW cost of the improvement to the pillager.
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2) Which files control these functions in the game?
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Other than the orders.txt that has very little effect in the gameplay there is the const.txt which has a lot of entries for piracy:
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GOLD_FROM_PIRACY 30
NO_PIRACY_EXPIRES 5
PIRACY_KILLS_TRADER_CHANCE 80
PIRACY_WASTE_COEFFICIENT 0.8 |
But i believe these values are left-overs. Dont have effect in the game
Other than that I could find nothing if not the SLIC function:
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PillageOrder(army_t)
PillageUnit(unit_t)
PirateOrder(army_t)
KillTradeRoute(GEA_TradeRoute, int_t)
CutImprovements(location_t) |
Although i couldnt make some of these work in my testings.