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View Poll Results: millitary orders
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archer 1 go path 1
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2 |
1.98% |
archer 1 go path 2
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5 |
4.95% |
archer 1 go path 3
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3 |
2.97% |
archer 1 go path 4
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5 |
4.95% |
archer 2 go path 5
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8 |
7.92% |
archer 2 go path 6
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4 |
3.96% |
archer 2 go path 7
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0 |
0% |
archer 2 go path 8
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3 |
2.97% |
archer 2 go path 9
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1 |
0.99% |
Imperialis warrior go path 10
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7 |
6.93% |
Imperialis warrior go path 11
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0 |
0% |
Imperialis warrior go path 12
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3 |
2.97% |
Imperialis warrior go path 13
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5 |
4.95% |
Build horse in Imperialis
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12 |
11.88% |
Build horse in Majestica
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11 |
10.89% |
Build horse in Dominion
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11 |
10.89% |
Build no horses==> eat them
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1 |
0.99% |
If Majestica is threatened do everything possible
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8 |
7.92% |
If Majestica is threatened, let it get sacked, that city is useless for our millitary anyway
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2 |
1.98% |
I need a banana after answering all these questions
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10 |
9.90% |
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April 26, 2003, 11:34
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#1
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King
Local Time: 01:14
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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SMC office 3150BC
after our first little strawl into the world there are many possible discisions to make.
(see image for info)
First priority: the barb horsemen.
Since our current turn is gone there is no real certainty to attack it...
but what do we do is the horsemen decides to go to Majestica..do we rush a defender(note we have NO GOLD ) and there are no more then 3 turns before the attack... So if the horsemen would go for Majestic and we have the gold: do we rush or do we let them sack the city, and take it back later or even use it as barbfarm?
The orders for the archer are quite obvious: follow the arrows; home means=> go to that city and defend it
Circle means make a circular motion in exploring.
10-> 13 are the orders for the warrior in Imperialis
10: stay there
11->13 explore.
finally we have 3 cities where should horsemen be build?
--> 3 days to answer our questionair
(the horsebuildorders are if the cityplanning/building orders minister orders to build millitary units)
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
Last edited by shade; April 26, 2003 at 11:41.
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April 26, 2003, 12:54
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#2
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Prince
Local Time: 18:14
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
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Gimme a banana now!
Seriously, don't you think that was a wee bit complex?
__________________
"The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
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April 26, 2003, 13:04
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#3
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King
Local Time: 01:14
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by CannonFodder
Seriously, don't you think that was a wee bit complex?
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Nope There is a nice picture that exactly shows the routes what more is needed?
Yes it were a lot of options but here's your reward:
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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April 26, 2003, 13:31
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#4
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Emperor
Local Time: 01:14
Local Date: November 2, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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my first two pennies, just explore as much as we can around our cities
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April 26, 2003, 19:02
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#5
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Emperor
Local Time: 19:14
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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Routes 1,6,12.
No rhyme or reason.
The barb should attack the archer. I don't think they are smart enough to march for our undefended city.
Build as many horsemen as you can so that we can explore the world, and harvest available resources for our future empire.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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April 27, 2003, 08:17
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#6
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King
Local Time: 01:14
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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The barb should attack the archer. I don't think they are smart enough to march for our undefended city.
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most probably but you never know...a stroke of genius from the AI could give us a heart-attack
my favorites are 4, 5&9 , 10 and let the horses do the hard work.
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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April 27, 2003, 13:02
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#7
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Warlord
Local Time: 00:14
Local Date: November 2, 2010
Join Date: Nov 2002
Posts: 102
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Go North!
__________________
"It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.
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April 27, 2003, 17:12
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#8
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Emperor
Local Time: 19:14
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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LOL!. I can't wait to see the options when we have several units available. One of my heroes, Rube Goldberg, would be proud of this.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
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Civ2 Demo Game #4 Despot, City-Planner, Consul
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April 27, 2003, 17:17
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#9
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Emperor
Local Time: 19:14
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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But 2, 6, 8, 12 or 13 look best. I'm really curious about the apparent bands of terrain. Could be a prize in the box or a trap. Might as well find out early.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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April 27, 2003, 17:18
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#10
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King
Local Time: 01:14
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by cavebear
LOL!. I can't wait to see the options when we have several units available. One of my heroes, Rube Goldberg, would be proud of this.
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lets see an average of 4 routes/unit and max 24 options of wich one should be a banana... that would make a maximum of 6 units
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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April 27, 2003, 17:27
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#11
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Emperor
Local Time: 19:14
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Hmmm, 6 units with 8 possible directions each turn is 48 directions each turn, factorial, I think. (48*47*46...*3*2*1) Been a few decades since I had to do probability theory.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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April 27, 2003, 17:38
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#12
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King
Local Time: 01:14
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by cavebear
Hmmm, 6 units with 8 possible directions each turn is 48 directions each turn, factorial, I think. (48*47*46...*3*2*1) Been a few decades since I had to do probability theory.
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looks like it has been a while...
6 units , 8 directions=>48 options if you give all units there seperate options, when all combined
(U1 goes W3,U2 goes W1,...,U6 goes W5),(U1 goes W3,U2 goes W3,...,U6 goes W6),...
that would give 8*8*8*8*8*8=262144 options
(I will not post such a poll )
and where the 48! comes from I don't know but that is way out of the question.
48!=1,24139155925360725 x 10^61
Hmm anyone up for posting more then 5,1724 x 10^59 threads with 24 option poll's...It would give a major boost to your postcount
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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April 27, 2003, 18:02
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#13
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Warlord
Local Time: 16:14
Local Date: November 1, 2010
Join Date: Jan 2003
Location: North CA
Posts: 176
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April 27, 2003, 18:08
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#14
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Warlord
Local Time: 16:14
Local Date: November 1, 2010
Join Date: Jan 2003
Location: North CA
Posts: 176
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3, 5, 13, 3 horses, protect the city, and give me a banana now!
Quote:
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Originally posted by CannonFodder
Seriously, don't you think that was a wee bit complex?
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Yes, just a wee bit. But it was also very clear.
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April 27, 2003, 20:08
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#15
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Emperor
Local Time: 19:14
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Any unit has 8 directions to go. 6 units have that number factorial.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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April 27, 2003, 21:21
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#16
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Deity
Local Time: 12:14
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Return the Barb-dangered Archer home, and the other one to circle. As obiwan says- let the Horses do the rest.
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April 28, 2003, 04:16
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#17
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King
Local Time: 01:14
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by cavebear
Any unit has 8 directions to go. 6 units have that number factorial.
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allas you just fluncked your math-exam
MWIA it looks like the horseraces will soon begin
some 31h18min untill closing time
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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April 28, 2003, 08:34
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#18
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Deity
Local Time: 12:14
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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8!... that's odd. Each unit has 8 directions to go, or 9 if you count not moving. They have this choice every turn. This the number of possible moves =9 per unit per turn. Assuming we have just the two units to move (both Archers), and I play for 5-8 turns (maybe more..?) then we 9^n (n is turns) x2 (# of units).
Only between 66000 and 80 odd million combinations.
And then there's whether to fortify, or sentry, or disband.....
/me is a physicist, so feel free to tell him to shut up at any time....
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April 28, 2003, 13:08
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#19
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King
Local Time: 01:14
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by MrWhereItsAt
8!... that's odd. Each unit has 8 directions to go, or 9 if you count not moving. They have this choice every turn. This the number of possible moves =9 per unit per turn. Assuming we have just the two units to move (both Archers), and I play for 5-8 turns (maybe more..?) then we 9^n (n is turns) x2 (# of units).
Only between 66000 and 80 odd million combinations.
And then there's whether to fortify, or sentry, or disband.....
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But will we give all path options or only the destinationpoint(and situation)?
then it would be easier:
#units*(#turns*2+1)*#possible final conditions(active,sleep,fortify)
--> 2 units,5 turns would give something of 66 options
Quote:
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* MrWhereItsAt is a physicist, so feel free to tell him to shut up at any time....
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...although this might be dangerous since the SMC is one too ...
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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April 28, 2003, 16:07
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#20
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Emperor
Local Time: 19:14
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Well, I did say it had been a few decades. You should be impressed I even remember what a factorial is. I have a rather non-math oriented career and did not get much chance to use anything more complicated than geometry.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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April 28, 2003, 21:27
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#21
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Prince
Local Time: 18:14
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
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Surprisingly large number of physicists...
__________________
"The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
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April 28, 2003, 21:57
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#22
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Emperor
Local Time: 19:14
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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Former Physics major.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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April 29, 2003, 02:36
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#23
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King
Local Time: 00:14
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,773
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Quote:
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Originally posted by CannonFodder
Surprisingly large number of physicists...
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Physics? In my time at university it was called Natural Philosophy which didn't make it any better. I'll stick to Mathematics thank you very much
RJM at Sleepers
__________________
Fill me with the old familiar juice
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April 29, 2003, 08:57
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#24
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Deity
Local Time: 19:14
Local Date: November 1, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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Single-move units should concentrate on exploring rough terrain.
Get us some horsies so we can get further afield!!
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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May 1, 2003, 03:00
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#25
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Warlord
Local Time: 00:14
Local Date: November 2, 2010
Join Date: Nov 2002
Posts: 102
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Quote:
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Originally posted by MrWhereItsAt
Only between 66000 and 80 odd million combinations.
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80 million combinations , and only 1 best one. Now I know why I didn't want to run for office........
__________________
"It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.
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May 1, 2003, 04:51
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#26
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Deity
Local Time: 12:14
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Ah but the great thing with this game is that we don't need the best move - just the move the SMC thinks is best. There is plenty of leeway to throw in your own personality. The people will let you know if you are getting off track.
Hell, I had some orders from shade about troop movements, but none for the impending new Horsemen, so I made it up and did my best. No-one is complaining.
Were those the best moves possible? Likely not. Would others have done it differently if they had the job? Definitely. The point is that there is plenty of fun to be had as a Minister or President as well.
This is what I like best about the Civ2 game and why I keep coming back, despite being so heavily involved in the Civ3 ones as well - I don't need to put every move to a committee, and I have some freedom to play the game as I want to within reason and as long as I satisfy the Democratically made decisions.
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May 1, 2003, 06:25
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#27
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King
Local Time: 01:14
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Hell, I had some orders from shade about troop movements, but none for the impending new Horsemen, so I made it up and did my best. No-one is complaining.
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at the moment of my poll we had 2 archers and 1 warrior build...now we have 3 archers,4 horsemen,...
was little hard to predict when all would happen...but our prez did a great job and he send the horsemen in the most favorred dirrections, no bad word from me
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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