Depends what you mean by "correct".
The priorities in question are in strategies.txt, with values for each strategy within it. Taking the default strategy as an example, the values are:
Code:
|
GoalElement { Goal GOAL_ATTACK Priority 720000 MaxEval 25 MaxExec 25 }
...
GoalElement { Goal GOAL_PILLAGE Priority 753000 MaxEval 10 MaxExec 5 } |
As you can see, the Priority value for "GOAL_PILLAGE" is higher than for GOAL_ATTACK. Now on the scale of these values, the difference isn't too great, but it does mean the AI is more likely to pillage before attacking. To change this situation, reverse the values, or just decrease the value for GOAL_PILLAGE. The way I play the game is with a relative priority of pilaging to attack of about 300 000 (compared to attack = 720 000) maybe. But ask anyone: I'm not very good at actually playing the game...

Probably 550 000 to 600 000 will give you fairly good results.
NB: never tried any of this myself, but since nobody else answered...