April 26, 2003, 15:59
|
#1
|
Emperor
Local Time: 09:14
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Wal supports the CPA
Posts: 3,948
|
Anyone use Explorers?
I've found explorers to be completely useless. Every time I use them to explore an enemy's territory it starts an international incident. And by the time I get them most land is taken - so they suck big time.
__________________
Only feebs vote.
|
|
|
|
April 26, 2003, 16:01
|
#2
|
Emperor
Local Time: 20:14
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
|
Not often... I have used them as *extraordinary* pillagers however.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
|
|
|
|
April 26, 2003, 16:06
|
#3
|
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
|
I use explorers... to draw my pirate custom unit
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
|
|
|
|
April 26, 2003, 16:38
|
#4
|
Deity
Local Time: 20:14
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 21,822
|
nope
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
|
|
|
|
April 26, 2003, 16:44
|
#5
|
Emperor
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Sagunto, Valencia, Spain
Posts: 5,715
|
A good solution that the explorers appeared with the cartography.
__________________
El futuro pertenece a quienes creen en la belleza de sus sueños.
- Eleanor Roosevelt
|
|
|
|
April 26, 2003, 16:46
|
#6
|
Emperor
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
|
I use them.
Excellent and cheap pillagers.
P.S.
And nothing more, since there is nothing to explore.
|
|
|
|
April 26, 2003, 16:57
|
#7
|
Deity
Local Time: 20:14
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 21,822
|
I pillage with Cavalry, as I'm usually not expansionist.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
|
|
|
|
April 26, 2003, 17:53
|
#8
|
Emperor
Local Time: 19:14
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
Quote:
|
Originally posted by skywalker
I pillage with Cavalry, as I'm usually not expansionist.
|
explorers aren't scouts.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
April 26, 2003, 17:57
|
#9
|
Emperor
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
|
6 tiles movment is better then 3 tiles movment if you try to pillage resources deeply in enemy territory.
And they are expendable (with their minor cost).
|
|
|
|
April 26, 2003, 19:26
|
#10
|
Emperor
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
hi ,
give them an attack value of one and use them to fight barbs
they are great for pillaging and keeping a tab on the AI's units etc , .....
have a nice day
|
|
|
|
April 26, 2003, 19:35
|
#11
|
Prince
Local Time: 00:14
Local Date: November 2, 2010
Join Date: Nov 2002
Posts: 310
|
Or how about create a new unit such as a sort of special forces unit and have the explorer upgrade to that? Give the explorer at least 1 attack so they can handle barbarians.
__________________
"When we begin to regulate, there is naming,
but when there has been naming
we should also know when to stop.
Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"
|
|
|
|
April 26, 2003, 20:14
|
#12
|
Warlord
Local Time: 05:44
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Kathmandu
Posts: 261
|
I think they're pretty worthless since there are very few cases when I pillage and for that I generally use a defensive unit...
__________________
Without music life would be a mistake - Nietzsche
So you think you can tell heaven from hell?
rocking on everest
|
|
|
|
April 26, 2003, 20:20
|
#13
|
King
Local Time: 17:14
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
|
I think of them as "saboteurs" and usually build either 2 or 4 of them each game (as a reserve "insurance" force to be used if needed). I actually use them only about 5% - 10% of the time. Even in the age of RR a pair of them can penetrate 5 tiles into enemy territory and still pillage a resource, which means any undefended resources (luxury or strategic) within 5 tiles of a border are toast. Since they have no A/D values, they can frequently cross large stretches of neutral territory (ignoring the request to leave) without being forced to "leave or declare war." They're cheap 6-move units -- not much value for exploring (given where they arrive in the tech tree), but of potential value for deep strikes behind enemy lines.
Catt
|
|
|
|
April 26, 2003, 20:34
|
#14
|
Emperor
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
|
exactly
P.S.
If only Conquistadors were a little bit cheaper (like 50 shields).
|
|
|
|
April 27, 2003, 05:03
|
#15
|
Warlord
Local Time: 01:14
Local Date: November 2, 2010
Join Date: Dec 2001
Location: PL
Posts: 136
|
Never used them
PS
Can they travel trough RR?? In patch 1,07f they couldn't!
|
|
|
|
April 27, 2003, 05:53
|
#16
|
Warlord
Local Time: 00:14
Local Date: November 2, 2010
Join Date: Jul 2002
Posts: 219
|
they're pretty useless indeed when they finally appear in the later game. so never used them.
|
|
|
|
April 27, 2003, 14:00
|
#17
|
Warlord
Local Time: 01:14
Local Date: November 2, 2010
Join Date: Mar 2003
Posts: 217
|
Rarely. I usually don't pillage enemy tiles because I just having to improve them again after conquest (although I might do a quick pillage to keep an ally happy).
__________________
Some cry `Allah O Akbar` in the street. And some carry Allah in their heart.
"The CIA does nothing, says nothing, allows nothing, unless its own interests are served. They are the biggest assembly of liars and theives this country ever put under one roof and they are an abomination" Deputy COS (Intel) US Army 1981-84
|
|
|
|
April 27, 2003, 14:36
|
#18
|
Chieftain
Local Time: 01:14
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Lyon
Posts: 31
|
Same for me...i never use them.
Could be interesting if 95% of the map wasn't discovered at the time you can build them...
__________________
"An eye for eye only ends up making the whole world blind" - Gandhi
|
|
|
|
April 27, 2003, 15:09
|
#19
|
Deity
Local Time: 20:14
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 21,822
|
Exploration needs to be cut back.
Perhaps making map trading wait until Navigation or even later?
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
|
|
|
|
April 27, 2003, 15:36
|
#20
|
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
|
Skywalker :
In my mod, map trading waits for navigation, and communication trading even later (radio). But it doesn't make the explorer any more useful :
- when navigation arrives, nobody resists the urge to trade maps before any single explorer is done.
- Almost all terrain has been settled and is under someone's authority anyway, so it is impossible to explore it without hostility.
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
|
|
|
|
April 27, 2003, 15:46
|
#21
|
Deity
Local Time: 20:14
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 21,822
|
A few ideas to fix that:
Settlers could cost three, even FOUR pop.
Settlers could cost sixty or seventy shields.
Make the Lighthouse come with Navigation - historically inaccurate, but necessary.
All of this would seriously limit expansion. At Navigation, suddenly there would be a huge burst of exploration of other continents and such, because it would be impossible until then.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
|
|
|
|
April 27, 2003, 16:32
|
#22
|
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
|
If you rise the population needed to build a settler, you give an oustanding advantage to the human, at least with the current AI. The AI doesn't take into account the time when the town will reach enough population when it decides to build a settler. It results in the AI often waiting for the population to rise with a full production box. The more costly in pop. the settler, the longer the AI remains idle.
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
|
|
|
|
April 27, 2003, 16:34
|
#23
|
Deity
Local Time: 20:14
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 21,822
|
Okay then... just increase shields. A LOT.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
|
|
|
|
April 27, 2003, 17:05
|
#24
|
Emperor
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
|
Or just play a very big maps with small number of players.
|
|
|
|
April 27, 2003, 18:01
|
#25
|
Prince
Local Time: 00:14
Local Date: November 2, 2010
Join Date: Jun 1999
Location: Haliburton, Ontario, Canada
Posts: 525
|
I've never used explorers but after reading this thread I'm going to give them a try! It never occurred to me that they could pillage and I like the idea of them getting in 5 or 6 tiles deep. Depends of course on how cheap they are to build, and I gather they're cheaper than, say, horsemen or cavalry.
Thanks
__________________
Jack
|
|
|
|
April 27, 2003, 18:59
|
#26
|
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
|
30 shields IIRC. As expensive as horsemen. But much, much faster on enemy territory thanks to the wonderful "treat all terrain as roads" trait.
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
|
|
|
|
April 27, 2003, 20:42
|
#27
|
Emperor
Local Time: 02:14
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by MyOlde
I've never used explorers but after reading this thread I'm going to give them a try! It never occurred to me that they could pillage and I like the idea of them getting in 5 or 6 tiles deep. Depends of course on how cheap they are to build, and I gather they're cheaper than, say, horsemen or cavalry.
Thanks
|
hi ,
they are also great to be disbanded in a far away city or to block the movements of the AI
just give them an attack of one , they are so good in using that sword they have
have a nice day
|
|
|
|
April 28, 2003, 06:33
|
#28
|
Warlord
Local Time: 00:14
Local Date: November 2, 2010
Join Date: Jul 2002
Posts: 219
|
seems a shame that the best thing we can do with the unit is something it was never intended to do
|
|
|
|
April 28, 2003, 07:06
|
#29
|
Prince
Local Time: 01:14
Local Date: November 2, 2010
Join Date: Mar 2002
Location: France
Posts: 545
|
Rarely.
__________________
Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
|
|
|
|
April 28, 2003, 07:56
|
#30
|
Emperor
Local Time: 21:14
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
|
I use them as pillagers, but nothing else. I'll occasionally use them as advanced recon units, allowing me to know what's happening into the AI's territory, but this is rare, because, as others have pointed out, they are usually bound to cause some international incident.
__________________
'Yep, I've been drinking again.'
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 20:14.
|
|