Thread Tools
Old April 27, 2003, 23:14   #1
johnc214
Chieftain
 
johnc214's Avatar
 
Local Time: 18:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Dallas, TX
Posts: 92
City Radius of one 1 square?
I need help.. again... I find the scenario creation cumbersome, but I prefer to make better maps than you get randomly, so here we are. I created a nice map and placed several civs. I worked hard to make sure I had all the settings right (pollution on, hard level, moderate barbarians). So I started my new scenario and built Washington. Instead of the city square and the surrounding squares being in the radius, it just has the single city square as the radius! I thought maybe this was a setting in the "hard" level, but starting a normal non-scenario game in the "hard" level doesn't do this.
What's going on? How do I fix this? Thanks like usual!
johnc214 is offline  
Old April 28, 2003, 12:15   #2
The Big Mc
CTP2 Source Code Project
King
 
The Big Mc's Avatar
 
Local Time: 00:19
Local Date: November 2, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
What I think has happened id that in creating you map you accidentally drew a city you had previously.

so what you are suffering from is that city are interfering with your new city.

what you have to do is find the city select the civ that made it and then disband it some how.
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
The Big Mc is offline  
Old April 28, 2003, 15:21   #3
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
Never heard about it unless if you made a change in the citySize*.txt files
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Pedrunn is offline  
Old April 28, 2003, 17:59   #4
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 01:19
Local Date: November 2, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
Have you placed any tile improvements on the map that could be messing with the civ borders either?
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
Old April 29, 2003, 04:42   #5
The Big Mc
CTP2 Source Code Project
King
 
The Big Mc's Avatar
 
Local Time: 00:19
Local Date: November 2, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
That’s a good one wombat but he would have had to please at least 8 forts to achieve that.
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
The Big Mc is offline  
Old April 29, 2003, 07:30   #6
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 01:19
Local Date: November 2, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
not necessarily. If you place them through the map editor, even roads exert border influence, and then destroying them can leave the border still there.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
Old April 30, 2003, 21:56   #7
johnc214
Chieftain
 
johnc214's Avatar
 
Local Time: 18:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Dallas, TX
Posts: 92
Maybe this is my problem. I had a 2 or 3-turn old game and then loaded that map, did a few mods to it (most of the continent was mountain, for instance), and then saved the map. I deleted the cities and units but I guess the "save map" saved other things too. Is there a way to save the map and only the map, without units, cities, or anything else, so you can build a fresh scenario? I thought the "save map" command button would do it, but apparently not....
johnc214 is offline  
Old May 1, 2003, 06:03   #8
The Big Mc
CTP2 Source Code Project
King
 
The Big Mc's Avatar
 
Local Time: 00:19
Local Date: November 2, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
I had the same problem a few months ago there was an enemy city which you could not find or kill.
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
The Big Mc is offline  
Old May 2, 2003, 03:48   #9
J Bytheway
Call to Power PBEMCall to Power II Democracy GameCTP2 Source Code Project
Emperor
 
J Bytheway's Avatar
 
Local Time: 01:19
Local Date: November 2, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
You might try experimenting with the map commands that you can enter into the chat window (press ' to get that) - there's
/exportmap [filename]
and
/importmap [filename]

I'm not certain of all the details of what they do, but it's worth a try.

Edit: Changed the angle brackets to square brackets - thanks for pointing out that they were missing, Martin .

Last edited by J Bytheway; May 2, 2003 at 10:52.
J Bytheway is offline  
Old May 2, 2003, 10:48   #10
Martin Gühmann
staff
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Super Moderator
 
Martin Gühmann's Avatar
 
Local Time: 02:19
Local Date: November 2, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
Just /importmap or /exportmap doesn't work you have to specify a *.txt file name, for instance: /exportmap mymap.txt

Once you entered this you will find a file called mymap.txt in your ..\ctp2_program\ctp\ folder. If you want to load this map use: /importmap mymap.txt

Important is that the currently loaded map and the map you whish to import have the same size. For instance if you want to import a map of size 140x70 then a map of 140x70 has to be loaded before. This could be achived by started a new game with the Gigantic map option in this example.

-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
Martin Gühmann is offline  
Old May 2, 2003, 10:53   #11
J Bytheway
Call to Power PBEMCall to Power II Democracy GameCTP2 Source Code Project
Emperor
 
J Bytheway's Avatar
 
Local Time: 01:19
Local Date: November 2, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
Yes, sorry about that, I had put filename in angle brackets so it didn't show up. Fixed now. .
J Bytheway is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:19.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team