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View Poll Results: How shoul we meet our rival civs? (3 days!)
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Settler Units
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0 |
0% |
Military Units
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12 |
75.00% |
All units
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4 |
25.00% |
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April 28, 2003, 04:52
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#1
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Prince
Local Time: 00:20
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Southampton, England, Uk.
Posts: 574
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How to find our rival civs
Should build setter to explore and to settle or should it be down to the military units to explore or all unit to explore, please pick?
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April 28, 2003, 05:48
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#2
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Emperor
Local Time: 19:20
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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Horses.
Why use settlers to explore? It's a waste of time.
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April 28, 2003, 07:30
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#3
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King
Local Time: 01:20
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Horses are perfect to do the job, they can even take out an enemy unit or barb leader.Their chances of getting killed at first contact is smaller then that of a settler just waiting to get killed.
Also remember we are playing on a big map so distances will also be large.=> bad for corruption to build cities a zillion km away from our capitol.
Shade
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April 28, 2003, 10:18
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#4
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King
Local Time: 02:20
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Horsies, the settlers come second building a road for our invasion troops
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April 28, 2003, 13:48
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#5
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Local Time: 19:20
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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settlers use up too many resources to be used for exploring, better that they improve terrain or build new cities
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April 28, 2003, 15:54
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#6
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Emperor
Local Time: 19:20
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Let the Horsemen travel the leagues of great distances while the Settlers do what they do best - settle!
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April 28, 2003, 20:43
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#7
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Warlord
Local Time: 16:20
Local Date: November 1, 2010
Join Date: Jan 2003
Location: North CA
Posts: 176
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Yes, settlers were ment to...gee...  settle! Yeah!
I think we should let the banana riders explore...
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April 29, 2003, 02:40
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#8
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King
Local Time: 00:20
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,773
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I voted for all units, but in the case of settlers (and anything else that being used for another purpose) don't let it interfear with the main job.
BTW polls without a banana option leave the population restless and liable to revolt.
RJM at Sleepers
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Fill me with the old familiar juice
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April 29, 2003, 18:34
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#9
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Emperor
Local Time: 10:20
Local Date: November 2, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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Why would we use all those sheilds to build a settlers only to waste them when he meets an AI horsie.
build horseman for exploration
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April 30, 2003, 01:05
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#10
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Emperor
Local Time: 16:20
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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once the first few sets are down, build more, have them link the cities with some roads, we need all the trade we can get...and have them in position to time plopping them down for the monarchy expansion
horsies to explore, never use a set past 3200 bc
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April 30, 2003, 02:34
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#11
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Warlord
Local Time: 00:20
Local Date: November 2, 2010
Join Date: Nov 2002
Posts: 102
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Quote:
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Originally posted by rjmatsleepers
I voted for all units, but in the case of settlers (and anything else that being used for another purpose) don't let it interfear with the main job.
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I voted much the same way, Settlers should only be exploring when other exploring units haven't found anywhere good for them to settle.
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