April 29, 2003, 10:06
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#1
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Emperor
Local Time: 18:24
Local Date: November 1, 2010
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Location: As cuddly as a cactus, as charming as an eel.
Posts: 8,196
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Discussion: Naming units
PTW allows us a new level of naming: Units.
How should we name them?
For my sake, and the sake of simplicity, I want to name the workers simply worker 1, 2, etc. But if someone REALLY wants to be a worker, I suppose I could put you to work
Military units, though, could be quite fun.
I suggest either naming them after each member of the Demo game, via a random generator according to the join list, or as a function of the chats, gaining suggestions in chat and quickpolling.
The first is most fair to all involved, and could be fun. The second could increase interest in chats, but would result in one person or a few naming all the units.
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April 29, 2003, 11:08
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#2
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Prince
Local Time: 19:24
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Join Date: May 2001
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Let's name them after celebrities who now have debilitating diseases so they made an organization to fight that disease because they are self centered pieces of crap.
Or Worker 1, 2, etc that works fine.
Can they be renamed during the game? Perhaps our victors in battle should eventually be given names. Such as if they make it all the way to Elite, a number hardly does them justice. Before an attack on an enemy, we could name our troops the various attacking positions they will be following (such as Left Flank 1, 2, etc).
-edit-
Giving them each their own name would be nice too, but I sure will feel like an ass if phalanx Epistax fails to defend against a horseman.
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April 29, 2003, 11:50
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#3
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Emperor
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Um.. Epi... there are no Phalanx in PTW...
I also like the idea of naming units based on their attack plan (therefore making the names temperary) or just naming the Elite units (of course, I would still want to be the "First Knight of Apolyton")
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April 29, 2003, 13:36
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#4
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Emperor
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what if i died!?!?!?
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- Ender, from Ender's Game by Orson Scott Card
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April 29, 2003, 13:56
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#5
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Emperor
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hi ,
, we could use the names of people from the first and second game to start with , ....
have a nice day
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April 29, 2003, 15:29
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#6
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King
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Draftees: [order of drafting] [city name] (example: 2nd Termina, 6th Here It Is)
Troops produced "regularly": [order of production] [unit type] (example: 5th Warrior, 35th Berserk ( I know, but I figured we'd be doing lots of warmongering...))
Elites: Each citizen gets to name one elite. If everyone's named one, go back through the order. Ministers get priority, then it goes in order of joining. (If they don't provide a name, just name it after the citizen in question.)
Workers/settlers: Can't think of anything.
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April 29, 2003, 15:38
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#7
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Deity
Local Time: 12:24
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Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Quote:
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Originally posted by UberKruX
what if i died!?!?!?
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You wouldn't die - your idiot warriors had failed, but they made damn sure you got back to base to lead a more promising group of soldiers.
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April 29, 2003, 16:56
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#8
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King
Local Time: 18:24
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Just make a giant list of names for the President to use at his whim...
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April 29, 2003, 17:06
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#9
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Emperor
Local Time: 20:24
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Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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SMC deals with military unit naming. Not the DM office. However the SMC decides is what should happen, but it would be kinda cool to get some fun names.
Workers should be organized - such as "Stack A, No. 3" for worker number 3 from stack A. This should be flexable as some stacks will change composition as the game progresses and slaves are brought in.
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Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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April 29, 2003, 17:13
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#10
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Emperor
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Yes, this is in no way a DM discussion, if anyone was confused, just something I thought should be brought up and could be kinda fun.
I don't think a Pres will want to rename workers any more than he has to, ie for changing stacks. That's why I was thinking a simple Worker 1,2,3,4 and Slave 1,2,3,4 would work best. Then workers 1-3 form stack A and slaves 1-4 + worker 4 would form stack B, so on, so forth.
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April 29, 2003, 17:52
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#11
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Emperor
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Yep. Shouldn't be an issue until we kill off the first 3-4 civs anyways...
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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April 29, 2003, 19:18
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#12
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Deity
Local Time: 17:24
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Davis, CA
Posts: 10,675
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Quote:
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Originally posted by panag
hi ,
, we could use the names of people from the first and second game to start with , ....
have a nice day
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There could be players in the first and second games who are not a part of this third game. I'm tied of hearing how we should 'remeber' those from previous games, get over it already.
All units should be eligible to get a name; since the names can be applied posthumously, a poll for each one could be made. I have a better idea below:
Everyone can submit a name and those could be put on a list. The list would eventually be open ended, but in the begining everyone can submitt only one name. Once the list is compiled and each name on the list in numbered, a random number can be picked and the name corresponding to that number is the name for our first unit. The next unit would be the name that came numerically after the first one until all names on the list were exhausted. Then a second name list, which could be set-up before the first one ran out, would be used in the same manner as the first.
There should be a name list made seperately for military units, workers, and towns.
There would be one person in charge of these lists; the DM can do it or delagate it to someone else.
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April 29, 2003, 19:23
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#13
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Deity
Local Time: 20:24
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 21,822
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I like Vlad's suggestion, I just have a few modifications:
Garrisons should be named for their city, i.e. Third Valhalla Infantry Regiment/Division/whatever etc.
Offensive troops should be named like so: Third Tank Regiment, Army of Old France, or Border Legion, or whatever (if commas can't be used, omit them).
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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April 29, 2003, 19:34
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#14
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Deity
Local Time: 12:24
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
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Second and third game?
/me wonders when he missed the second game...
This IS the second game.
Those who are around for this game as well will end up naming cities. Those who were in the first but not here now should not as a general rule. Forget the firsst game - it's over. We are in a whole new game now. New people (and some oldies! ) with new names.
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May 1, 2003, 00:31
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#15
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Emperor
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Quote:
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Originally posted by BigFree
There could be players in the first and second games who are not a part of this third game. I'm tied of hearing how we should 'remeber' those from previous games, get over it already.
All units should be eligible to get a name; since the names can be applied posthumously, a poll for each one could be made. I have a better idea below:
Everyone can submit a name and those could be put on a list. The list would eventually be open ended, but in the begining everyone can submitt only one name. Once the list is compiled and each name on the list in numbered, a random number can be picked and the name corresponding to that number is the name for our first unit. The next unit would be the name that came numerically after the first one until all names on the list were exhausted. Then a second name list, which could be set-up before the first one ran out, would be used in the same manner as the first.
There should be a name list made seperately for military units, workers, and towns.
There would be one person in charge of these lists; the DM can do it or delagate it to someone else.
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hi ,
bigfree ;
, ....
general topic ;
a couple things ; we should PM a person and ask him or her if he or she want a unit or town named after them , .....
have a nice day
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May 1, 2003, 08:43
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#16
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Emperor
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If we go that route, panag, I think a newsupdate would suffice better than 300 PM's.
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May 1, 2003, 09:42
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#17
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King
Local Time: 20:24
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Join Date: Sep 2002
Posts: 2,681
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But, panag, if we did that, you'd have one less reason to spam multiple threads.
What am I thinking? You always come up with some reason to hit every thread anyways.
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May 1, 2003, 10:28
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#18
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Emperor
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Quote:
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Originally posted by UnOrthOdOx
If we go that route, panag, I think a newsupdate would suffice better than 300 PM's.
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hi ,
allas , ya lazy bugger , .......
okay , if you dont want to do it , i shall do it , i shall send out those 300 messages , ..
like we are going to build 300 cities or units at ones , ...
have a nice day
dejon , mon ami , reste calme
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