April 29, 2003, 23:46
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#1
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Emperor
Local Time: 20:27
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Queens University, Kingston, Ontario
Posts: 3,183
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Nuclear Weapons
I am probably too cautious about using nuclear weapons in wartime, because I'm afraid the AI's will gang up on me.
The first nuke I used it CivIII was to start a war by denying a civ the use of uranium. The whole world declared war on me. Not good. I lost that game
Other time I used nukes is when I was at war already, and was nuked once. I then nuked back, and was fine. It seems 1 nuke/turn keeps the AI from declaring war.
Thoughts/experiences/wild stories??
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April 30, 2003, 00:02
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#2
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King
Local Time: 00:27
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
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Depends on difficulty level and your power. As well as who you are friends with. If you are MPP'ed with world powers (assuming you're not among the top 2) your repuation might take a hit but usually, the smaller powers can do nothing but watch in horror.
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April 30, 2003, 00:42
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#3
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Prince
Local Time: 00:27
Local Date: November 2, 2010
Join Date: May 1999
Location: Sydney, Australia
Posts: 350
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I understand that if you are the first to use a nuclear weapon then anyone you are not allied with will declare war on you. (I am do not know what MPP partners do). I understand you get a serious diplomatic hit with everyone.
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April 30, 2003, 01:43
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#4
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King
Local Time: 00:27
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
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MPP partners may wait after the MPP expire to declare war.
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April 30, 2003, 02:42
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#5
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Deity
Local Time: 00:27
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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I almost always stockpile nukes and blast everyone the turn before my spaceship launch - so satisfying  You have three or four cities producing SSCs, so the reat can quite happily produce ICMBs for 20-30 turns.
-Jam
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April 30, 2003, 02:42
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#6
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Emperor
Local Time: 09:27
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Wal supports the CPA
Posts: 3,948
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If you have enough weapons stockpiled to nuke almost every worthwhile city in the word in one turn, this won't happen since you can send your modern armour to roll over what's left (which isn't much).
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Only feebs vote.
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April 30, 2003, 02:43
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#7
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Emperor
Local Time: 09:27
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Wal supports the CPA
Posts: 3,948
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Nice avatar WOA.
GM has to be my favourite composer.
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Only feebs vote.
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April 30, 2003, 02:49
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#8
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Deity
Local Time: 00:27
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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Why thankyou Agathon  Mine too.
The trouble with trying to roll over everyone after a good nuking is that the cities are often too far away, and I've just blown up all the railways! When I've been playing total peaceful builder, and the ruddy Persians have been threatening me for techs and gold for 5,000 years, then the deserve the nasty surprise. I don't want their stinking cities either - the pollution in their territory is lowering theirscore - not mine.
-Jam
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April 30, 2003, 03:04
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#9
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Warlord
Local Time: 01:27
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Austria
Posts: 180
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Quote:
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Originally posted by Agathon
If you have enough weapons stockpiled to nuke almost every worthwhile city in the word in one turn, this won't happen since you can send your modern armour to roll over what's left (which isn't much).
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I use exactly the same strategy.
Don't start the nuclear war with 1-2 nukes. Build, if possible the national defence wonder and built SAM missile battery in every city (important for you). Then build 15-20 ICBMs, or load the nukes into your nuklear submarines and go to the possition and wait.
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April 30, 2003, 05:53
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#10
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Warlord
Local Time: 01:27
Local Date: November 2, 2010
Join Date: Mar 2003
Posts: 217
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I only launch nukes for one of 2 reasons;
1) There is a big naval stack approaching some undefended cities and the forces there cannot defend themselves without a nuke hit. Hits on naval targets cause no pollution (but the AI rarely stacks naval into a juicy target, unlike Civ2).
2) An enemy has recently captured a nearby city. The nuke removes 50% of his army and I can rush units to mop up.
One game there was an unexpected benefit - the city had lots of jungle around it. Nuking the city and depolluting took 30% or so less effort than clearing the jungle.
Apart from that, the AI attitude shift just isn't worth it - not for my games, anyway.
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April 30, 2003, 12:58
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#11
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King
Local Time: 00:27
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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I love turning my planet into a desert planet, i'm doing it right now. The Suns dark red now! MUHAHAHAHA, i mite post a pic a little later, been real busy.
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