Thread Tools
Old May 2, 2003, 13:18   #31
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 17:33
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
Quote:
Originally posted by jshelr
...
Idonno. Maybe the game developers were impressed by Rome as a republic that did pretty well economically and on the trade front for quite some time. What do you think?
I think that most of the time they were a republic IN NAME ONLY. During the time of the caesars they were definitely not a republic.
Jaybe is offline  
Old May 2, 2003, 17:37   #32
Kramsib
Spanish CiversApolytoners Hall of FameCivilization IV PBEM
Emperor
 
Kramsib's Avatar
 
Local Time: 02:33
Local Date: November 2, 2010
Join Date: Sep 2001
Location: PG's ID: 0000 Founder of PROGRESSIVE GAMES. Living in Leganés (Madrid), but born in SANTANDER
Posts: 5,957
But the senate and the patricians were too powerful, in such an aspect it could be considered an Oligarchy.
Kramsib is offline  
Old May 2, 2003, 18:23   #33
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 20:33
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
I actually like monarchy. It's useful in a world full of people who ain't happy with ya, and if you have smaller cities that extra unit support can be a lifesaver. By the Industrial Age with a moderately-sized empire on a standard map, I was making ~700 GPT under Monarchy, and it only went up to ~800 under Republic, and I had a very big army (80+ units) to boot.

P.S. Post # 6000. I'm a double-emperor at last!
Jon Shafer is offline  
Old May 4, 2003, 11:30   #34
bobbo008
Prince
 
bobbo008's Avatar
 
Local Time: 18:33
Local Date: November 1, 2010
Join Date: Dec 2002
Location: The Wisconsonian Empire
Posts: 635
anyone know exactly how much corruption was in ancient Rome by chance (no, that wasn't sarcasm)?

i have a problem with government changes in general. how come to switch from what democratic form of government (republic) to another (democracy), needs a revolt that lasts several years? this may sound extreme, but couldnt they just, oh, i dont know... vote on it?
__________________
I use Posturepedic mattresses for a lifetime of temporary relief.
bobbo008 is offline  
Old May 4, 2003, 14:08   #35
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 17:33
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
bobbo, who even knows how much corruption there is in Wisconsin or Las Vegas?? The only guides we have are rumor, innuendo and the occasional trial.

Regarding government changes, I consider it to be a game balance thing. Besides, it also affects the AI civs.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
Old May 5, 2003, 10:37   #36
Yahweh Sabaoth
King
 
Yahweh Sabaoth's Avatar
 
Local Time: 00:33
Local Date: November 2, 2010
Join Date: Dec 2002
Location: The Heavens
Posts: 1,167
I would say that various histories suggest that there was a LOT of corruption in ancient Rome, most likely a good deal more during the "imperial" and Byzantine periods than there ever was in, say, Tang China... just giving away the lie to the traits chosen in Civ for those two cultures (although, corruption aside, there are certainly good reasons for Rome to be commercial)
__________________
You can't fight in here! This is the WAR room!
Yahweh Sabaoth is offline  
Old May 5, 2003, 11:15   #37
Arrian
PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering StormPtWDG2 Cake or Death?
Deity
 
Arrian's Avatar
 
Local Time: 20:33
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
[Threadjack]
The traits for China are screwy because they weren't originally going to put the Mongols in the game, and thus added militaristic & the Rider to China to represent them. I'd have China as either Ind/Sci or Comm/Sci. No idea what the UU should have been.

Rome should have been left as Industrious/Militaristic. Give the legionary the ability to build roads & make forts too... and now we're talkin' It's ROME, for goodnesssake! They're supposed to be hardcore.
[/Threadjack]

-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!

The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
Arrian is offline  
Old May 5, 2003, 11:25   #38
Yahweh Sabaoth
King
 
Yahweh Sabaoth's Avatar
 
Local Time: 00:33
Local Date: November 2, 2010
Join Date: Dec 2002
Location: The Heavens
Posts: 1,167
[Deepening of the threadjack]

Gotta disagree with you on both points... true, the Mongol mounted warriors were stunning, but China's were pretty damn incredible too... of course, not at the time when the pre-Golden Horde swept over the middle kingdom, of course but in general, top-notch. And such cool armor!

As for Rome... well, Rome was an empire to be reckoned with. But far less so than it's often given credit for. The fact that Rome is often treated as the empire to be pre-industrial era is due to the richness of writing its historians and military tacticians left behind, IMO. Plus, the numerous wonderful dramas that have come to us through the ages, largely through Christianity and the works of Shakespeare, Gibbon, etc...

...but overall, an often incohesive empire, especially in the post-Julian era! Wonderfully decadent, though...
__________________
You can't fight in here! This is the WAR room!
Yahweh Sabaoth is offline  
Old May 5, 2003, 13:36   #39
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 17:33
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
Quote:
... Give the legionary the ability to build roads & make forts too...
But according to what we have read, the AI will not assign a unit any worker jobs unless it is capable of performing ALL worker jobs!

I suppose we'll just have to play the Romans ourselves.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:33.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team