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Old May 8, 2003, 20:54   #31
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Quote:
Originally posted by Martin Gühmann
You mean a German settler? Well we are at war with Germany we don't have any slavers, so do some with it. If it dies call it a collaterial damage.
Oooops, I have a bit mixed up things in my previous post, I thought John was talking about the settler that came from Magdeburg's disbanding...

John, have you played a few turns at home or are you still waiting for orders from us?
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Old May 9, 2003, 05:45   #32
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I was waiting, but I've just about decided to play on anyway - I would indeed also like orders with regard to the settler we got from Magdeburg.
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Old May 9, 2003, 06:07   #33
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Turn 142 (cont.)
7. Moved archer to Wels
8. Killed German settler
9. Placed some tile imps around Pedrunnia and Colonia Locuta
10. Ended turn

In AI turns:

Germans:
Two german stacks (a 12-stack including Pikeman and archers and a 7-stack including hoplites) appeared near mapfipolis (both only one move away).

A 7-stack (including a pikeman, warrior, hoplite) NE-NE of Wels.

Another German settler is two moves away from Wombatoon (SE-SE).

Hebrews:
Settler appeared N-NW of where Magdeburg was. I think we haven't met the Hebrew yet.

Barbs:
A lone pikeman near Wien - it could annoy by pilliaging.

Turn 143

1. Cut PW rate to 10% (from 80%) (which I meant to do last turn, but never mind).
2. Explored with southern exploration units
3. Patroled with mounted archer

Orders needed on the following:

What do I do about the German settler near Wombatoon?
Any action required with regards to the German stacks (mapfipolis already has 11 units defending and Wels 12 - both have a city wall, so I think they're OK)?
Where should I send the settler and associated units out of Magdeburg?

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Old May 9, 2003, 06:11   #34
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The threat to Mapfipolis
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Old May 9, 2003, 06:12   #35
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And Wels
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Old May 9, 2003, 07:21   #36
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Dangermeter

1 - Are defenses couldnt be better
2 - Our armies can take a nap.
3 - Not actually a threat near us
4 - Are armies are on alert
5 - Enemy units are showing up
6 - The enemy can harm us badly
7 - We are dying!!!

Quote:
What do I do about the German settler near Wombatoon?
Send a archer from Wombatoon to kill it. But dont follow him if you cant reach it in less than 3 turns (in case he moves away)

Quote:
Any action required with regards to the German stacks (mapfipolis already has 11 units defending and Wels 12 - both have a city wall, so I think they're OK)?
- Remain the ones near Wels fortified lets see what the size-7 stack does.
- Move the Gemicide Archer near mapfipolis to mapifpolis
- Move Locuta Defense two moves NE and fortify. Lets keep them ready in case of an attack in Mapfipolis. Tamerlin should consider a Enterteiner to control happiness it wont delay the caravan building.

- Keep the attack plan in Pilsen.
- Keep patrolling with the mounted archer but avoid combat.
- Send 2 hoplites and 2 Archers from Wien Defense to attack the barbarian Pikeman near Wien. Then send them back.
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Old May 9, 2003, 14:59   #37
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Turn 143 (cont.)

4. Moved archer into mapfipolis
5. Moved archer out of Wombatoon towards settler
6. Attacked barb pikeman near Wien with 2H/2A. Victorious, no losses.

Pedrunn - do you really mean to move the Locuta defense north east?
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Old May 9, 2003, 20:38   #38
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John, about the Settler we have earned after Magdeburg's disbanding my orders are:

Escort the settler with the Hoplite to Pressburg...

Pedrunn have delegated me the control of the said Hoplite to escort it.

Note: before the settler reaches Pressburg we will, hopefully, have organized a Turn Chat during which we will have the opportunity to decide about its best use...
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Old May 10, 2003, 12:51   #39
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Quote:
Originally posted by Tamerlin
Note: before the settler reaches Pressburg we will, hopefully, have organized a Turn Chat during which we will have the opportunity to decide about its best use...
Why you don't start a thread to discuss the issure that is the reason for this forum?

-Martin
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Old May 10, 2003, 13:26   #40
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Quote:
Pedrunn - do you really mean to move the Locuta defense north east?

No!!!!!!!! I meant SE. In the mapfipolis road way. Sorry that would be disastrous!
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Old May 10, 2003, 14:32   #41
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Turn 143 (cont.)

7. Moved Locuta defense 2 squares SE, fortified
8. Moved settler, hoplite and warrior E
9. Placed some more tile imps around Pedrunnia
10. Ended turn

In AI turns:
Germans:
Near mapfipolis 12-stack vanished, 7-stack moved west - now in striking range of Locuta's moved defense.
Near Wels 7-stack did not move.

Hebrew:
12-stack moved south, now in striking range of our prospective suicide attaker

Turn 144
Locuta is rioting! (I/Tamerlin forgot the entertainer (D'oh!))
New Hoplite in Graz (next: archer)

1. Moved Takers S
2. Added samurai and archer to Avengers in Linz (note that Linz will be defended only by a hoplite when they leave)
3. Explored with explorers
4. Moved settler, Warrior, Hop east
5. Killed German settler near Wombatoon

Orders needed:
What should I do with the suicide warrior (I recommend moving him SW)?
Should the warrior continue with the settler and hoplite (Tamerlin only mentioned the hoplite)?
Should I move the Locuta defense back now?
What should I do with the new hoplite in Graz?
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Old May 10, 2003, 14:47   #42
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Chat rescheduled to tomorrow (Sunday) at 1830 GMT (1930 BST - Apolyton's GMT).
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Old May 10, 2003, 16:14   #43
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Quote:
Originally posted by J Bytheway
Turn 144
Locuta is rioting! (I/Tamerlin forgot the entertainer (D'oh!))


Quote:
Should the warrior continue with the settler and hoplite (Tamerlin only mentioned the hoplite)?
Right, the warrior is under Pedrunn's control, in my opinion it should be used to explore the map and the Austrian territory.
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Old May 10, 2003, 16:19   #44
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Quote:
Originally posted by Martin Gühmann
Why you don't start a thread to discuss the issure that is the reason for this forum?

-Martin
I have already expressed my opinion on this subject, and others has also done it in the thread created about Magdeburg's disbanding, if we don't reach an agreement during the Turn Chat I will poll about the Settler's destination. I would prefer a decision during a Turn Chat though, every citizen and ministers attending the TC will have the opportunity to give its opinion and we will decide democratically as always...
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Old May 10, 2003, 17:21   #45
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Quote:
Originally posted by J Bytheway
What should I do with the suicide warrior (I recommend moving him SW)?
He is in danger due to the hebrew stack. Indeed mov him SW. The suicidal attack shall happen next turn.

Quote:
Should the warrior continue with the settler and hoplite (Tamerlin only mentioned the hoplite)?
Move him South, South, SW to explore the surrounding of Brunn.

Quote:
Should I move the Locuta defense back now?
No. They will block the size-7 german stack. I hope they attack us.

Quote:
What should I do with the new hoplite in Graz?
Move him to Linz.

Quote:
note that Linz will be defended only by a hoplite when they leave
I am not worried with possible threats only with low happiness. So Tamerlin may want to solve this with Entertainers. Yet only move the Avengers after the suicidal attack and in case the Takers cant conquer Pilsen alone!
Move the Takers to the alligator tile no matter what happens. But do NOT send the attack to Pilsen by them before a screenshot of the Hebrew stack position and the Pilsen defenses. So that i can give the attack order! Or if it happens during the chat the people in it decide so. After all we need to be sure that the hebrew stack will go away or will attack Pilsen or worse attack Pilse after we conquer it.
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Old May 11, 2003, 12:30   #46
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Quote:
Originally posted by Tamerlin
I have already expressed my opinion on this subject, and others has also done it in the thread created about Magdeburg's disbanding, if we don't reach an agreement during the Turn Chat I will poll about the Settler's destination. I would prefer a decision during a Turn Chat though, every citizen and ministers attending the TC will have the opportunity to give its opinion and we will decide democratically as always...
I know your opinion and I know that I don't have time to attend to this chat and probably a lot of other DG members don't have time, either. So is it democratic if you don't give the whole CTP2 DG comunity the opportunity to decide and comment about the issure? I still remember last time as we wanted to found Wombatoon and Maquidad, Locutus requested to stop the turn chat, because the issure wasn't polled and I had to aggree, so I stopped the chat instead of playing three more turns.

-Martin
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Old May 11, 2003, 14:08   #47
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The chat server is online now, let me know by posting here if you're having problems joining...
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Old May 11, 2003, 14:20   #48
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For those who hadn't yet realised, go to:
http://213.51.142.102/chat/example1.html
for the chat.
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Old May 11, 2003, 15:20   #49
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The defenses of Pilsen:
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Old May 11, 2003, 16:27   #50
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Save 1080BC
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Old May 11, 2003, 17:11   #51
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I cant join the chat
But since there are 0 people in the chat now, i guess i am not the only one with this problem.
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Old May 11, 2003, 17:13   #52
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Quote:
Originally posted by Pedrunn
I cant join the chat
But since there are 0 people in the chat now, i guess i am not the only one with this problem.
Pedrunn use the link you find in John's post.

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Old May 11, 2003, 17:24   #53
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First Pilsen attack before...
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Old May 11, 2003, 17:25   #54
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...and after...
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Old May 11, 2003, 17:27   #55
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Second attack before...
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Old May 11, 2003, 17:30   #56
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Pedrunn, like Martin said, the chat is on my PC, not on Poly.

So, Martin, why aren't you there?
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Old May 11, 2003, 17:56   #57
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Transcript (Locutus, Tamerlin and myself initially present)

J_Bytheway: Better late than never Do you think we should begin?
Tamerlin: If all the ministers have a delegate here we should...
J_Bytheway: Further attendance seems unlikely...
J_Bytheway: Well Pedrunn said I could appoint one
Tamerlin: Checking if I have the latest saved game installed...
J_Bytheway: huhahu delegated all other ministers
Tamerlin has left the room.
Tamerlin entered the room.
J_Bytheway: And all three of us are on Zaphod's list
Tamerlin: I am back sorry
Tamerlin: Fine, updating my CtP2
Locutus: ..
J_Bytheway: Let us know when you're ready...
Tamerlin: I am
J_Bytheway: OK
J_Bytheway: Locutus - would you mind handling the military?
Tamerlin: During this time I am checking the cities...
J_Bytheway: I'll start by doing the things Pedrunn asked me to this turn...
Locutus: I wasn't planning on doing too much but I guess the gaping holes in the line-up don't give me much choice
Locutus: haven't played in quite some time though, I'll need your advise in the early going
Tamerlin )
Locutus has left the room.
Tamerlin: We need some entertainers!
J_Bytheway: Where?
Tamerlin: 2 in Colonia Locuta
Locutus entered the room.
J_Bytheway: I moved the new hoplite from Graz towards Linz
Tamerlin: 1 in Graz, Linz and wombatoon
Locutus: is the latest savegame in the savegame thread or in the turn chat thread?
J_Bytheway: The turn chat thread
J_Bytheway: Added another 2 entertainers in CL
Locutus: good, then I guessed right
Tamerlin: Forget about the entertainer in Wombatoon, it should go back to 73 next turn when the distress after conquest will fade...
J_Bytheway: 1 in Graz and Linz, but I can't add one in Wombatoon
Tamerlin: See above...
Tamerlin: Moved the new Hoplite also...
J_Bytheway: Moving suicide warrior SW ready for attack on Pilsen next turn
J_Bytheway: And I think that's it for this turn. Anything else?
Locutus: did you move anything other than the hoplite from graz to linz?
Tamerlin: Let it where it is two tile away, it won't be attcked from pilse,
Tamerlin: No I have not moved anything other than the Hoplite
J_Bytheway: Yes, a warrior - we wanted it out of range of the Hebrew stack
Locutus: okay, where did you move it?
J_Bytheway: SW
Locutus has left the room.
Locutus entered the room.
J_Bytheway: That's SW if you didn't catch it before
Tamerlin: IMO this is a mistake as it could be attacked from Pilsen and won't "suicide attack" next turn...
Locutus: hmm, I think there's some kind of shortcut key to exit the chat but I'm not sure what it is
Locutus: pressed it twice already
Locutus: okay, SW
J_Bytheway: But Pilsen's not on a river, so we can't attack in one go, can we?
Tamerlin: I have checked we could have...
Locutus: hmm, test
J_Bytheway: Hmm... Ah well, I can blame Pedrunn if it's a mistake
Tamerlin lol:
J_Bytheway: So, anything else?
Tamerlin: I don't think so...
Locutus: actually, I think attacking will still work: a city usually has the MP of tiles surrounding it
Locutus: not afaik
Tamerlin: Any Diplomatic Proposal?
Tamerlin: We should ask for peace with Germany
J_Bytheway: Shucks, I jumped the gun again
Locutus: that might not be a bad idea
J_Bytheway: I've ended the turn already...
Locutus: oh well...
Tamerlin: OK
J_Bytheway: END TURN 144
J_Bytheway: Wien needs to have a unit removed
Locutus: yup
J_Bytheway: our warrior was bombarded but survived
Tamerlin: As foreseen Wombatoon is back to 73
Locutus: yup
Tamerlin: We are lucky about the Warrior, very Lucky
Locutus: not really, not enough units there to hurt us much more, I'd say
J_Bytheway: Should I remove an archer from Wien?
Tamerlin: ORDER: remove an Entertainer in each town with Happiness 75, yes for the Archer
J_Bytheway: Which way?
Locutus: JB: yeah, move an archer out of wien
Locutus: in the direction of Graz?
Tamerlin: To Graz
Locutus: graz it is
J_Bytheway: Entertainers removed
J_Bytheway: Towards Graz sounds OK
J_Bytheway: Will do
Locutus: ..
J_Bytheway: The settler and hoplite? Continue E?
Tamerlin: Time for a suicide attack...
Tamerlin: Yes bring them back to Pressburg
Tamerlin: East is OK
J_Bytheway: Very well, if you're so impatient I'll do the suicide attack next
J_Bytheway:
Tamerlin l
Tamerlin )
Locutus: wow, what's a settler doing all the way over there? yeah, E I guess...
Tamerlin: Need a space before the
Tamerlin: Do you move the warrior with the Hoplite?
Locutus: I suppose we could use it to do some recon in the salzburg area
J_Bytheway: No, I left the warrior.
J_Bytheway: Pedrunn asked him to recon southwards
Tamerlin: This is the Settler we have earned after Magdeburg's disbanding Locutus, good use for the Warrior
J_Bytheway: Suicide attack done, shot of defense posted
J_Bytheway: So we have to decide whether we'll be attacking next turn or not...
Locutus: ah, we took magdeburg? (haven't been around for a while ) was it undefended or something?
Tamerlin: Yes it was undefended...
Locutus: I'd feel a lot more comfy with another stack as backup...
J_Bytheway: Yes, all those Samurai look rather imposing
Locutus: the only good thing is the lack of ranged units...
Tamerlin: There is only one Hoplite so the Samurai won't be able to flank after a round or so...
J_Bytheway: Since we just built a bunch of new units I believe we can certainly spare our reserve stack from Wombatoon's defense
Locutus: note that the samurai has backup from a catapult...
Tamerlin: right
Locutus: sorry, samurai=hoplite
Tamerlin: I would try nonetheless
Tamerlin: How many turns do we need to bring a second stack?
Locutus: you mean sending in the units from linz?
Tamerlin: Checking
J_Bytheway: Yes - I was confusing it with Wombatoon
J_Bytheway: They can attack in 4 turns, which is only 2 later than the main stack
J_Bytheway: I think we should wait for them
Locutus: 3 - the main stack can attack this turn
Locutus: I agree though
J_Bytheway: Well, I guess we'll wait then.
Tamerlin: We could attack in 4 turns with the second stack, do we attack now and add a second strike in 4 turns if it is not enough?
Locutus: are the any enemy units around wombatoon/linz we know about?
Tamerlin: No
Tamerlin: except the Hebrews of course
Locutus: of course
J_Bytheway: There was a German settler I killed last turn, but nothing else
Locutus: I say wait - don't attack twice 3 turns apart: they'll have a chance to heal and build more units - and the hebrew could force a longer delay making it impossible to take the city that way
Tamerlin: ok
J_Bytheway: OK then. Moving the Avengers (10-stack) out of Linz down the river
Locutus: ok
J_Bytheway: New hoplite in H Town: fortify?
Tamerlin: done
Locutus: ..
Tamerlin: Group all units
Locutus: yeah, sounds good
J_Bytheway: New archer in Pedrunnia?
J_Bytheway: There's 9 other units there, so we could spare it
Tamerlin: Add an entertainer in Linz until the new Hoplite arrival...
Locutus: ..
J_Bytheway: Entertainer added
Locutus: any ideas on where to send it?
Tamerlin: IMO it should stay here as we don't know what the germans are doing... peace proposal?
Maq entered the room.
J_Bytheway: I've moved the archer near Wombatoon back to Wombatoon and fortified
Maq: woo it worked
Tamerlin: Hi Maq
Maq: hi
J_Bytheway: And fortified the new one in Linz
J_Bytheway: Hello
Locutus: hey
Maq: locutus u sent the localhost url in the PM u sent but i found the right one in the turn chat thread
Tamerlin: We should also explore the german frontier with our Mounted Archer
Locutus: doh! I copy-pasted my own URL but forgot I was local
J_Bytheway: Maq: Would you like to be MoD - I get the feeling Locutus is being overwhelmed
Locutus: yup
Maq: erm ill try im abit out of touch :s
J_Bytheway: I'll post a save then
Locutus: well, I'm very much out of touch
J_Bytheway: If you'd like...
Maq: i dont even got ctp2 installed i just like to make numbers up
Locutus )
Locutus )
Locutus )
Locutus: ..
Tamerlin )
Maq: lol
Locutus: stupid chat...
Tamerlin: ... Curious indeed
Tamerlin: We should come back to our sheeps...
Locutus: I guess I get to keep my job then...
Locutus: ???
J_Bytheway: Hmm... So the choice is between tactically and strategically uninformed MoDs...
J_Bytheway: I think we'll stick with Locutus...
Maq: lol
J_Bytheway: You can be MoDST instead
Locutus:
Maq: k ill do me best
Tamerlin: It is important they are strategically aware though... good sheeps
J_Bytheway: We did just build a caravan, but I haven't checked whether we can use it
Locutus: smilies are the one thing I like about this chat
Tamerlin: We need another one before
Maq: indeed
J_Bytheway: In response to your Q, Loc: The archer from Pedrunnia might go to Linz, but I think it needs a hoplite first
Tamerlin: Shocking
J_Bytheway: I always prefer discrete smilies
J_Bytheway: the default MSM ones drive me mad...
J_Bytheway: So I always turn them off...
Maq: they got crappy after 3.6
Locutus: one more reason not to use MSN
J_Bytheway: They also make it impossible to write maths
Tamerlin: Test those from ICQ and you will see it can always be worse
Locutus: moving units to linz sounds good
Locutus: unit
J_Bytheway: things like f(x) and g(y) go all picturified
Maq: oh yeah
Maq: u can turn them off
J_Bytheway: I do
J_Bytheway: But anyway...
Maq: heh
Tamerlin: Do we move this unit to Linz?
J_Bytheway: Move the archer from Pedrunnia to Linz or leave it there?
J_Bytheway: I say move it.
Locutus: I think we should move it
Tamerlin: OK then
J_Bytheway: Moved.
Tamerlin: Peace proposal to Germany?
Locutus: sounds good
J_Bytheway: Also moved the hoplite closer to Linz
Tamerlin: Done
J_Bytheway: Are we still in perpetual meek mode?
Locutus: good
Tamerlin: I think we should keep this mode...
Locutus: me(ek) rocks
Tamerlin: ...
Locutus: ..
Tamerlin: Ask for a cease fire then
J_Bytheway: Right - I'll propose peace then, but I've been slaughtering their settlers so I don't hold out much hope.
Tamerlin: ...
J_Bytheway: Rejected.
Locutus: as wel say in the nehterlands, no you've got, yes you can get...
J_Bytheway: Threaten?
J_Bytheway: I would guess not...
Locutus: well, pretty useless and harmless either way...
Tamerlin: There is no need to we are already at war... and not really a threat for them
J_Bytheway: I won't bother then
Tamerlin: yep
Locutus: ok
J_Bytheway: The mounted archer: patrol east as far as he can go?
Tamerlin: I would have explored NW and then N
Locutus: he could join the attack on Pilsen...
Maq has left the room.
J_Bytheway: He's useful as a scout against the Germans
Maq entered the room.
Tamerlin: I agree with John
Locutus: 'k, fine with me
J_Bytheway: I think we should go along the river.
J_Bytheway: We need to ensure that noone attacks CL while it's undefended
Locutus: then border patrol is the most useful task I could think off
Locutus: which would indeed mean going along the river
Tamerlin: Right
J_Bytheway: Right, I'll go along as far as I can then
Tamerlin: OK
J_Bytheway: Barb archer spotted en route
J_Bytheway: Can a mounted archer beat an archer?
Tamerlin: Did you stopped along the way
Tamerlin: They have the same stats
J_Bytheway: Yes, but I'll probably continue. The archers not a real threat right now
Maq: yes it can
Maq: depends on terrain i guess
Tamerlin: Except movement of course. You should stop the mounted archer near the Archer and Fortify
Tamerlin: The desert tile would be perfect
J_Bytheway: Loc: any opinion?
J_Bytheway: Ah - I can't go past him after all, so Tamerlins plan seems best
Tamerlin: ...
J_Bytheway: I'll fortify on the last desert tile on the river
J_Bytheway: Our southern explorers: I suggest Goodsight SW and Providence NE.
J_Bytheway: Any other ideas?
Tamerlin: Sounds good
Locutus: sorry, I'll be gone for a few minutes...
Tamerlin: OK
J_Bytheway: OK, I'll do that
Tamerlin: Maq you are the interim MoD...
J_Bytheway: Should we move the Pilsen Takers S one tile or stay where we are?
Maq: eep ok
Tamerlin: It should stay here until the support comes...
Maq: id go along with that
J_Bytheway: Yes - we have a better defense bonus here
J_Bytheway: I'll fortify
Tamerlin: I doubt the Austrian will attempt a sortie though...
J_Bytheway: And the Warrior out of Magdeburg - I believe it's Bait - go S?
J_Bytheway: And the new arher in Pressburg - just fortify?
Tamerlin: It is called Army 441 in my game, I rename it Bait...Group the units in Pressburg...
J_Bytheway: Well, I guess we go S then. And that's it for this turn *phew*.
Tamerlin: No, add an entertainer in Linz
J_Bytheway: I think I did that and didn't say - happiness is 74
J_Bytheway: So... anything else?
Tamerlin: Yes but we have moved units from Linz and we have only left two for a law martial of three...
J_Bytheway: So is 74 enough or do you want another entertainer?
J_Bytheway: Oh! I see
Tamerlin: 74 is OK
J_Bytheway: It will go down, right?
J_Bytheway: Or am I just going mad...
Tamerlin: Perhaps did I forgot to add mine in my CtP2...
J_Bytheway: OK
J_Bytheway: Ending turn, then...
Tamerlin: OK
J_Bytheway: END TURN 145
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Old May 11, 2003, 17:57   #58
J Bytheway
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J_Bytheway: Mounted archer was killed by the barb archer
Tamerlin: ??? Not in my game...
Maq: desert doesnt give a defence bonus does it?
J_Bytheway: No, I don't think so
Maq /
Tamerlin: But the river yes...
J_Bytheway: We have another caravan - can we use it now?
Tamerlin: yes
Tamerlin: Coal is the obvious choice
J_Bytheway: I don't think rivers give a bonus in CTP2 - the GL doesn't say they do
Maq: nah they dont
Tamerlin: I thought they would...
J_Bytheway: Created coal caravan
J_Bytheway: Moved hoplite into Linz, grouped units
J_Bytheway: Moved Archer (from Pedrunnia) further towards Linz
J_Bytheway: Moved avengers further towards Pilsen
Tamerlin: Done
J_Bytheway: We have another archer in Wien - I think we should move it out to free a space. Any ideas on a destination?
Locutus has left the room.
J_Bytheway: Also a new archer in Graz - I suggest leaving it there.
Tamerlin: Yep
Tamerlin: Send a new Archer to Graz from Wien
J_Bytheway: We seem to be builidng all archers and no Hoplites! Wombatoon and Linz both need Hoplites...
Tamerlin: Normally there should be a Hoplite after each Archer, if not it was designed to build a mixed and balance force...
J_Bytheway: Sent both Wien's archers (this turn's and last turn's) towards Graz, and grouped units there.
J_Bytheway: I know - I guess it's just a coincidence we're getting mostly archers
Tamerlin: Add an enteratiner in Graz and Mapfipolis
J_Bytheway: OK
J_Bytheway: The settler - E again?
Tamerlin: entertainer...
Tamerlin: Yes for the settler
J_Bytheway: Entertainers added
J_Bytheway: Settler moved
J_Bytheway: Bait: S again, or SW?
J_Bytheway: I think S
Tamerlin: SW
J_Bytheway: If we go S we'll be able to see the city and its new population
Tamerlin: OK then
J_Bytheway: Done - Brunn is only size 1 again, which is odd..
J_Bytheway: Providence: E? and Goodsight SW again?
Tamerlin: Perhaps was it attacked by barbs
J_Bytheway: Probably... or possibly slaved, which would be worrying
Maq is currently away.
Tamerlin: Goodsight should get out of the scottish territory
Locutus entered the room.
Locutus: back
J_Bytheway: He's not in Scottish territory
Tamerlin: ????
J_Bytheway: hello again Loc
J_Bytheway: Where is your Goodsight?
Locutus: here's a little advise for you kids (that's nice coming from prolly the youngest guy in the room )
Tamerlin: I have mixed up my moves next turn and moved it NW instead of SW...
Locutus: don't ever, ever let your mom clean your place, no matter how busy you are
J_Bytheway: Would you like another save Loc?
Tamerlin: Everybody knows this...
Locutus: especially not if you have a lot of expensive electronic equipment
Locutus: yeah, a save would be good
Tamerlin: I would like one John... would allow me to catch up
J_Bytheway: Indeed. A fundamental law of parental managent.
Tamerlin: ... I will tell it to my seven years old son, he must learn it as soon as possible...
Locutus: she wanted to do me a favour -- how stupid was I to allow her...
Locutus ) I can already see a 7 year old kid cleaning his own bedroom
Locutus: don't you dare touch my LEGO, mommy!
Tamerlin: ... This is for the future...
Maq is back again.
Tamerlin: Be wary of women son!
J_Bytheway: Save is trying to post, but 'Poly is being slow...
Locutus: I don't mind women, as long as they stay away my PC and stereo
J_Bytheway: Posted
Maq: i think im tghe youngest in the room btw
J_Bytheway: Strange, because I thought that too when Loc said so...
Locutus: wild guess, you're 23?
J_Bytheway: I'm 20
Maq: yeah i sound immature lol... 20
Tamerlin: Hello kids...
Maq: grampa tamerlin
Locutus: john: always thought you were 30+ with wife&kids and stuff...
J_Bytheway: Really! Wow...
Tamerlin: Serious people always give this impression...
Maq: true
J_Bytheway: I'm still at Uni... I'm sure I've said as much in posts you have read, although not recently.
Locutus: hmm, explains why I always thought Nordicus was 'bout half as young as he really was
J_Bytheway: And of course being at Uni doesn't constrain your age really...
Locutus: indeed
Locutus: yeah, well, peter keeps telling me he's not a programmeer but I keep forgetting that too
Tamerlin: Uni keeps people younger...
Locutus: true
J_Bytheway: Have you got hold of that save yet?
Locutus: yeah, DL'ed it, loading it now...
Tamerlin: Downloading...
Locutus: I guess it might have something to do with the fact that the youngest 'John' I know IRL is 38
Locutus: strange how you tend to associate properties to people you don't know very well based on name...
J_Bytheway: I have the reverse problem. Whenever I hear Locutus mentioned in Star Trek now I think "but that's not right!"
Tamerlin: Ready
Locutus: anyway, I'm good to go
Locutus: yeah, I have that too
J_Bytheway: So, Goodsight SW?
Tamerlin: Tell me if you know another Tamerlin we should have a common hobby...
Tamerlin: Yes SW
Locutus: sounds good
Locutus has left the room.
J_Bytheway: Anything else for this turn?
Locutus entered the room.
Locutus: that was that shortcut key again
J_Bytheway: Anything else this turn?
J_Bytheway: Did you spot which key it was this time?
Locutus: nope... I type too fast for that (and blind too)
J_Bytheway: Very well, ending turn...
Tamerlin: Seems we can end the turn
Locutus: agreed
Maq has left the room.
Maq entered the room.
Maq: i closed the login page... again
Tamerlin: Archer attacked and killed by Austrian Knight...
J_Bytheway: Same here - I should have seen that one coming
Locutus: btw, if anyone knows any good music that still sounds good on el cheapo 20W boxes, I could use some recommendations
J_Bytheway: I think we should return CL's defense to it now - anyone object?
Tamerlin: No I was about to suggest it
Locutus: agree
J_Bytheway: I listen to music on headphones when I listen at all (which is rarely).
Maq: 20W ey kickin it old skool lol
J_Bytheway: Moved 12-stack back to CL and fortified
Tamerlin: ??
Locutus: that doesn't work for me, I'd need an extension cord if I'd want my headphones to reach my head from the back of the PC
J_Bytheway: Moved archer by Wombatoon further towards Linz
Locutus: well, not so fun if you have a couple of broken 200W boxes standing next to them
Locutus: do we want to take revenge on that austrian knight, btw?
J_Bytheway: I recomend we just keep the new units in Maquiladad, Pressburg and H Town where they are - any other ideas?
Locutus: ..
Tamerlin: We should let him come closer, OK for the others, we should move out a unit from Wels
J_Bytheway: We could attack him with units out of Wien, I think.
Tamerlin: I think he is too far away
Locutus: yeah, that was my though too, John
Tamerlin: Send three H and three A
J_Bytheway: Grouped those units
J_Bytheway: (The new ones)
Locutus: no, Tam, we can just make it I think
J_Bytheway: 3H/3A OK with everyone?
Locutus: fine with me
Tamerlin: OK
Tamerlin: Revenge!
J_Bytheway: Victorious. No losses
Locutus: same for me
Tamerlin: Right
J_Bytheway: Hoplite badly damaged
Tamerlin: Yes
Locutus: same here too
Tamerlin: You can already give them the order to come back
J_Bytheway: Yes, but I don't think I will - you never know what might happen between now and next turn.
Locutus: indeed
Tamerlin: ok
J_Bytheway: Southern explorers again: Goodsight W and Providence E?
Tamerlin: OK
J_Bytheway: Done
J_Bytheway: Nasty barbs spotted
Tamerlin: Goodbye Doodsight...
J_Bytheway: That could get Goodsight killed
Tamerlin: Goodsight
Locutus: LOL, dood = dutch for dead
J_Bytheway lol:
J_Bytheway lol:
J_Bytheway: .
J_Bytheway: (Get there in the end...)
Locutus: took me a few seconds to realize it was a typo
J_Bytheway: Should the Avengers move to the forest or the hill near Pilsen?
J_Bytheway: Does it make any difference?
Tamerlin: I know no Dutch... could not have done it...
Maq: not in terms of defence if thats what u mean
Locutus has left the room.
Locutus entered the room.
J_Bytheway: Very well, I'll move them to the hill.
Tamerlin: Famous shortcut again... slow down Locutus and tell us what is this magic shortcut key
J_Bytheway: Settler E again?
Locutus: hmm, not sure if it was the shortcut this time, I think I only press the space bar
Tamerlin: NE
Locutus: goody! just found out my African tribal music still sounds as great as always, even on 20W
J_Bytheway: Why NE?
Tamerlin: SE sorry
J_Bytheway: Ah, well that's fine too.
Maq: african tribal music what civ music?
J_Bytheway: Moved
Locutus: nope, just stuff from KaZaa - I love African music...
Maq: ah
J_Bytheway: I note (since we seem to be aabusing the crossed swords trick) that Brunn is undefended, but it only has 1 pop. Should we try and destroy it with Bait?
Locutus: (hard to find though)
Tamerlin: This is a music I have never managed to listen though thay are some great musicians like Manu Dibango (more Jazz than African Music though)
Locutus: I wouldn't object to that
Tamerlin: We should
J_Bytheway: OK, so which way should Bait go...
J_Bytheway: E, SE or S?
Locutus: yeah, I like real african music. Zulu tribal songs and stuff...
Locutus: though African Jazz is pretty good as well
J_Bytheway: S to explore more?
Tamerlin: Hard to find indeed... must be interesting to listen...
Tamerlin: In my game Brunn is defended
Locutus: indeed, S
J_Bytheway: Hmm... The mysteries of the CTP2 RNG persist.
Tamerlin: I would explore with Bait
Tamerlin: RNG?
Tamerlin: Random...
J_Bytheway: Darn.. it's defended in mine too now.
Locutus: mine's defended too
Maq: at least we know its random
Locutus: lol...
Tamerlin: ...
J_Bytheway: I must have been halucinating before.
Tamerlin: Stop smoking..
J_Bytheway: Random Number Generator
Tamerlin: Thanks
J_Bytheway: So, SW, then?
Locutus: oh, Beatles still sound pretty good as well - but that's old skool anyway
Tamerlin: SW... I am currently listening at Incubus
J_Bytheway: Moved
Maq: ah yes beatles are alright
J_Bytheway: We still need to remove a unit from Wels...
Locutus: nanananah... hey jude!
Maq: lol
Tamerlin: Help... this is what our Nation needs
J_Bytheway: An archer?
Tamerlin: No a Hoplite as it is the next unit produced
J_Bytheway: OK
Locutus: well, a hoplite is being built, so might be better to move an hoplite
J_Bytheway: Should we send it to Wombatoon or Linz? I was just saying that they needed a hoplite
Locutus: yeah, that general dirrection sounds good
Tamerlin: Wombatoon
J_Bytheway: I agree.. Wombatoon
J_Bytheway: Heading in that direction
J_Bytheway: So, anything else for this turn?
Locutus: my, my WinAmp RNG is quite interesting as well today, I went from Bloodhound Gang to African tribal music to Beatles to Monty Python -- interesting combo
Locutus: interesting combo
Locutus: don't think so
Tamerlin: Curious combo indeed, checking the cities
J_Bytheway: The Winamp one has a slider to control it in some way, but I don't know what it does exactly...
Tamerlin: Remove an entertainer in Linz
Maq: yeah it picks one furthest away from the last in the playlist or some such thing
J_Bytheway: The "Shuffle window size"
Tamerlin: You can disable the randomizer
Locutus: I don't have that - the last time I updated my WinAmp version was in 1998 I think
Tamerlin: ...
Maq: im still on 2.78, 3 dies on win98se
Locutus: I like the randomizer -- alphabetical order of artist is so boring... beatles are nice but not 100 songs in a row
Maq: true
J_Bytheway: Ah . Entertainer removed. Ending turn...
Tamerlin: I have some trouble to listen one so 100 is out of question...
Tamerlin: Germans seem ready to listen to a proposal... Doodsight has left for heaven... or hell
Locutus: you can add Sharika to the previous list -- all that's missing now is Dutch folk music
J_Bytheway: END TURN 147
J_Bytheway: I got no message about the Germans.
Tamerlin: Don't know Dutch folk music...
Maq: as long as it doesnt involve tambarines and bells on knees
J_Bytheway: But Goodsight learnt geometry the hard way...
Locutus: Goodsight is dood...
Tamerlin: This bastard could have shared the knowledge with our scientists...
J_Bytheway: Now we need to remove a unit (an archer?) from mapfipolis.
Tamerlin: Checking
Locutus: Tam, sure you do: one example is Frere Jacque (just the lyrics are slightly more dutch )
Tamerlin: Yes remove an archer...
J_Bytheway: I suggest we move it NE-N and leave it to scout for Germans
Tamerlin: I didn't knew I knew some Dutch folk music...
Tamerlin: I agree with you John
Tamerlin: We should send a new proposal to the germans
Tamerlin: ... and ask for a cease fire once again
J_Bytheway: Returned task force to Wien, moved hoplite from heading from Wels to Wombatoon further south. Moved archer into Linz and grouped
Tamerlin: Done
Locutus: tam: indeed. though I have to admit I like the Dutch version of Lucille better though
Tamerlin: Lucille?
Locutus: by the beatles
Locutus: (the original, anyway)
J_Bytheway: Oops - I'm seeing things again - I moved an archer rather than a hoplite out of Wels by accident last turn and moved it again this turn. Now I've moved the new Hopliteout too in an attempt to
J_Bytheway: correct the situation
Tamerlin: I hardly remember the song Lucille... I only like the first records of the beatles
J_Bytheway: But we need a free space in Wels, anyway, right?
Tamerlin: Right
Locutus: I think you'd recognize it when you heard it, one of their classics
J_Bytheway: .
Locutus: yup
Locutus: creative thinking, john
Tamerlin: The Beatles are playing a music that is too quiet for me...
J_Bytheway: Hoplite in Graz needs to stay there, I think (currently more A than H)
Locutus: well, you could always turn up the volume but the Dutch version is also a bit modernized - a bit louder
Tamerlin: You can take out an Archer from Wels... I agree with the H in Graz
Tamerlin: With heavy guitars...
J_Bytheway: Settler E and bait S?
Locutus: yeah, and bass - and not to mention lots of screaming
Tamerlin: Locutus: Sounds good
Tamerlin: Settler and Bait moves are OK for me...
J_Bytheway: Done.
J_Bytheway: And Providence E?
Tamerlin: Yes
Locutus: sure
J_Bytheway: Done. We should probably move the new Hop out of Wien to free a space too - move it towards Graz?
Tamerlin: Yes
Locutus: sounds good
J_Bytheway: Done
J_Bytheway: And now to deal with Pilsen...
Tamerlin: We should place the two stack in attack position close to Pilsen, if we are lucky the Austrians will bomb our weakest army...
Locutus: leave them just outside bombing range and attack over the river
Tamerlin: With the 10 stack army only?
J_Bytheway: Well - I made the first attack and we lost badly.
J_Bytheway: (with the 12-stack)
Locutus: ouch...
Locutus: how bad is it? do you have a screen?
J_Bytheway: Killed a hop and a Samurai
Locutus: how much damage?
J_Bytheway: A fair bit. I'll post a screen now to increase suspense
Tamerlin: Ouch!
Locutus: ..
Maq has left the room.
Locutus: hurry up, dammit
Tamerlin: Another Shortcut hit...
Locutus: nah, Maq hasn't posted in 15 mins
Tamerlin: Was he rejected by the server?
Locutus: I forgot to disable the auto-kick feature - will do so for next chat
Locutus: yup
J_Bytheway: second attack victorious
Locutus: w00t!
J_Bytheway: with 2H/5A survivors
Tamerlin: ...
Locutus: nice...
Locutus:
J_Bytheway: screens up
Tamerlin: Only 5 A survived in my second wave...
J_Bytheway: Ouch...
J_Bytheway: I did think I was lucky
Tamerlin: 4 A sorry... You should post another save...
Locutus: doh! no wonder I didn't see it - we're on page 2 already...
J_Bytheway: Yes, I think now is probably a good time to stop. I need to get to bed fairly soon (it being exam term and all)
Tamerlin: OK, we can stop with such a good new, would you mind sending a proposal to the germans before... pleaaaase!
J_Bytheway: Presumably we're going for Extend Empire
Tamerlin: Of course!
Locutus: no! j/k
Tamerlin: ... Pilsen: add 2 entertainers and remove the farmer
Locutus: I lost... accidentally attacked in the wrong order
Tamerlin: Play some games between modding sessions...
J_Bytheway: . I'm surprised you could lose even then...
Locutus: accident
J_Bytheway: I've saved. I'll go post it in the saved games thread.
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Old May 11, 2003, 18:35   #59
Martin Gühmann
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Quote:
Originally posted by Locutus
Pedrunn, like Martin said, the chat is on my PC, not on Poly.

So, Martin, why aren't you there?
I already said in this thread that I did't have time to attend. If you really want to know it I searched for the nafxcwd.lib on my PC and on the net. Finally I found the explanation how I don't need to use it. But then I still had to figure out why my c++ program still did not run and the only stuff I did was to copy and paste the code. Yeah finally I figured out that it was a copy and paste problem I had these lines in two files of my project:

#ifndef TEXT_W_H
#define TEXT_W_H

Actual not a good idea. Well the task is to modify the program a little bit furher I hoped that I can finish it today, but I have to finish it tomorow. Or Wednesday when I have to give in this execise but don't worry there are also some other exercises to hand in this week like BoiMol3 and CoMa2.

-Martin
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