Overview of our cities:
Green lines indicate objects that should be added to a Build Queue
All production times assume a Public Work setting of 10%.
Pedrunnia (Turns before growth: 7) - 1 Entertainer - (Garrison: 5 Hoplites and 4 Archers)
Archer (2)(948)
Theater (6)
City Wall (5)
Academy (6)
Pedrunnia's Build Queue could be the subject of drastic changes in accordance with the diplomatic situation of the following turns.
Colonia Locuta (Turns before growth: 12) - 1 Entertainer - (Garrison: 6 Hoplites and 6 Archer inside City Walls)
Caravan (2) (370)
Hoplite (3)
Archer (3)
Hoplite (3)
Archer (3)
Theater (7)
Shrine (4)
H Town (Turns before growth: 10) - 2 Entertainers - (Garrison: 1 Hoplite and 1 Archer)
Hoplite (2) (1158)
Archer (2)
Hoplite (2)
Theater (6)
Academy (6)
Mapfipolis (Turns before growth: 17) - 1 Entertainer and 1 Farmer - (Garrison: 6 Hoplites and 5 Archers Inside City Walls)
Caravan (2) (844)
Archer (2)
Hoplite (3)
Archer (2)
Hoplite (3)
Theater (7)
Pressburg (Turns before growth: 1) - 1 Entertainer - (Garrison: 2 Hoplites)
Archer (2)(1026)
Archer (3)
Hoplite (3)
Archer (3)
Shrine (4)
ORDER: Add an Entertainer because of the Population Increase
Graz (Turns before growth: 2) - 1 Entertainer - (Garrison: 2 Hoplites, 2 Archers)
Hoplite (1)
Archer (2)
Hoplite (2)
Archer (2)
Shrine (3)
Academy (5)
Wels (Turns before Growth: 10) - 1 Entertainer and 1 Farmer - (Garrison: 6 Hoplites and 5 Archers inside City Walls)
Hoplite (4) (1400)
Archer (4)
Hoplite (4)
Granary (7)
Linz (Turns before Growth: 13) - 2 Farmers - (Garrison: 1 Hoplite, 1 Archer and 1 Samurai)
Archer (2) (1003)
Hoplite (3)
Archer (2)
Hoplite (3)
Academy (8)
Maquiladad (Turns before Growth: 17) - 1 Entertainer - (Garrison: 2 Hoplites and 3 Archers)
Hoplite (4) (1400)
Archer (4)
Hoplite (4)
Theater (12)
Wien (Turns before Growth: 3) - 1 Entertainer - (Garrison: 6 Hoplites and 6 Archers)
Archer (2) (992)
Hoplite (3)
Archer (2)
Hoplite (3)
Archer (2)
Magdeburg
ORDER: Disband City
Wombatoon (Turns before Growth: 3) (Garrison: 4 Hoplites and 4 Archers)
Shrine (2) (61) Should be Rush Bought
Archer (6)
Hoplite (7)
Archer (6)
Hoplite (7)
ORDER: Add an Entertainer
Note: The number of turns needed to produce the military units are the number of turns needed after the population increase