Thread Tools
Old May 3, 2003, 18:53   #1
greeny
Civilization II PBEMCivilization II Democracy Game: Red Front
Prince
 
Local Time: 00:42
Local Date: November 2, 2010
Join Date: Jan 2001
Location: The Kremlin
Posts: 379
Where/ whether we should build the Civilian Donations wonder
The only wonder we can build ATM is Civilian Donations= the Colossus, more will be avaliable over time and as we reasearch tech.

Moscow: the city that will give us max trade benifit and has excellent production, if we lose it we've basicaly lost the game anyway but it will deny the vital Belorussian front some high quality troops for a while.

Baku: good trade benifit and can use trade convoys out of the middle east to speed production (althogh it's probably more profitable to establish trade routes with them instead), little danger of capture.

Stalingrad: good trade benifit, excellent production, some danger of capture.

U.K.: (in the readme it says it's an exploit to use convoys to help built wonders in UK...)
all the above have universities/banks etc.

Edit: damn I meant this to be a poll oh well just post where/if it should be built and why here.
__________________
Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.

Last edited by greeny; May 4, 2003 at 07:00.
greeny is offline  
Old May 3, 2003, 23:06   #2
conmcb25
inmate
Civilization III Democracy GameACDG The Human HiveAlpha Centauri Democracy GameCivilization II PBEMCivilization IV PBEMCivilization III PBEMCivilization II Succession GamesPtWDG2 MonkeyInterSite Democracy Game: Apolyton TeamCivilization II Democracy GamePtWDG Vox ControliScenario League / Civ2-CreationAlpha Centauri PBEMACDG3 MorganApolyton UniversityIron CiversCivilization II MultiplayerC3CDG Team BabylonCivilization IV: MultiplayerCivilization IV CreatorsCiv4 SP Democracy GameBtS Tri-LeagueC4DG SarantiumPolyCast TeamCivilization II Democracy Game: ExodusCivilization II Democracy Game: Red FrontC4WDG CalysiumC4BtSDG Templars
Deity
 
conmcb25's Avatar
 
Local Time: 20:42
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Busy increasing the population of my country.
Posts: 15,413
Since this is an "EXtra Trade" producing wonder I say we build it in Baku, we can still use the Convoys from Iran if necessary to help the rush build. Just sail them across the Caspian Sea.
__________________
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
conmcb25 is offline  
Old May 4, 2003, 01:45   #3
H Tower
Civilization II Democracy Game: ExodusScenario League / Civ2-CreationCivilization II Democracy Game: Red FrontCivilization II Democracy GameNationStates
 
H Tower's Avatar
 
Local Time: 19:42
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
I thought King Richards Crusade added extra shield production to your city.

It's the Collussus that gives a trade bonus.
H Tower is offline  
Old May 4, 2003, 06:57   #4
greeny
Civilization II PBEMCivilization II Democracy Game: Red Front
Prince
 
Local Time: 00:42
Local Date: November 2, 2010
Join Date: Jan 2001
Location: The Kremlin
Posts: 379
ah, you are right (edited) it's the one that gives an extra trade arrow to every squre that already produces one. Which if you look at the city screens makes Moscow the best choice IMHO as almost all squares wil yeild a bonus.
__________________
Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.
greeny is offline  
Old May 4, 2003, 09:08   #5
conmcb25
inmate
Civilization III Democracy GameACDG The Human HiveAlpha Centauri Democracy GameCivilization II PBEMCivilization IV PBEMCivilization III PBEMCivilization II Succession GamesPtWDG2 MonkeyInterSite Democracy Game: Apolyton TeamCivilization II Democracy GamePtWDG Vox ControliScenario League / Civ2-CreationAlpha Centauri PBEMACDG3 MorganApolyton UniversityIron CiversCivilization II MultiplayerC3CDG Team BabylonCivilization IV: MultiplayerCivilization IV CreatorsCiv4 SP Democracy GameBtS Tri-LeagueC4DG SarantiumPolyCast TeamCivilization II Democracy Game: ExodusCivilization II Democracy Game: Red FrontC4WDG CalysiumC4BtSDG Templars
Deity
 
conmcb25's Avatar
 
Local Time: 20:42
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Busy increasing the population of my country.
Posts: 15,413
Quote:
Originally posted by greeny
ah, you are right (edited) it's the one that gives an extra trade arrow to every squre that already produces one. Which if you look at the city screens makes Moscow the best choice IMHO as almost all squares wil yeild a bonus.
Really, have you taken a look at that? I would definately like to know where it would produce the biggest increase in trade arrows. Are you sure its Moscow? If so I may change my vote. Let me know please.
__________________
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
conmcb25 is offline  
Old May 4, 2003, 09:12   #6
conmcb25
inmate
Civilization III Democracy GameACDG The Human HiveAlpha Centauri Democracy GameCivilization II PBEMCivilization IV PBEMCivilization III PBEMCivilization II Succession GamesPtWDG2 MonkeyInterSite Democracy Game: Apolyton TeamCivilization II Democracy GamePtWDG Vox ControliScenario League / Civ2-CreationAlpha Centauri PBEMACDG3 MorganApolyton UniversityIron CiversCivilization II MultiplayerC3CDG Team BabylonCivilization IV: MultiplayerCivilization IV CreatorsCiv4 SP Democracy GameBtS Tri-LeagueC4DG SarantiumPolyCast TeamCivilization II Democracy Game: ExodusCivilization II Democracy Game: Red FrontC4WDG CalysiumC4BtSDG Templars
Deity
 
conmcb25's Avatar
 
Local Time: 20:42
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Busy increasing the population of my country.
Posts: 15,413
Here is the effect right from the Engineering Documents for this Wonder:

"City produces one extra trade arrow in each square that
already produces one."

So I guess if Moscow has the most trade arrow producing hexes then that would be the place to build where it would have the most effect.

Ill think on this and possibly change my vote.
__________________
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
conmcb25 is offline  
Old May 4, 2003, 09:45   #7
Shaka Naldur
Civilization II PBEMSpanish CiversCivilization II Democracy Game: Red Front
Emperor
 
Shaka Naldur's Avatar
 
Local Time: 01:42
Local Date: November 2, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
we need the units from Moscow
let's build it in baku
Shaka Naldur is offline  
Old May 4, 2003, 19:27   #8
Colwyn
Civilization II Democracy Game: Red Front
Prince
 
Colwyn's Avatar
 
Local Time: 10:42
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Melbourne, Australia
Posts: 673
Build it in Gorky comrades! ( near moscow)
Gorky already has the trans-siberian wonder which doubles science, with the wonder it will really become a good trading city with other improvements
__________________
---------------------------------------------
Pavlov Zangalis - Hero of the capture of Berlin RFDG.
---------------------------------------------
Colwyn is offline  
Old May 4, 2003, 20:00   #9
conmcb25
inmate
Civilization III Democracy GameACDG The Human HiveAlpha Centauri Democracy GameCivilization II PBEMCivilization IV PBEMCivilization III PBEMCivilization II Succession GamesPtWDG2 MonkeyInterSite Democracy Game: Apolyton TeamCivilization II Democracy GamePtWDG Vox ControliScenario League / Civ2-CreationAlpha Centauri PBEMACDG3 MorganApolyton UniversityIron CiversCivilization II MultiplayerC3CDG Team BabylonCivilization IV: MultiplayerCivilization IV CreatorsCiv4 SP Democracy GameBtS Tri-LeagueC4DG SarantiumPolyCast TeamCivilization II Democracy Game: ExodusCivilization II Democracy Game: Red FrontC4WDG CalysiumC4BtSDG Templars
Deity
 
conmcb25's Avatar
 
Local Time: 20:42
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Busy increasing the population of my country.
Posts: 15,413
Re: Build it in Gorky comrades! ( near moscow)
Quote:
Originally posted by Colwyn
Gorky already has the trans-siberian wonder which doubles science, with the wonder it will really become a good trading city with other improvements
I was thinking the same thing this afternoon.

Economics Minister what do you think fo this option?

And what more important right now this wonder in Gorky? Or building units to pump into the Belorussian Front?
__________________
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
conmcb25 is offline  
Old May 4, 2003, 23:17   #10
Six Thousand Year Old Man
Civilization II Succession Games
King
 
Six Thousand Year Old Man's Avatar
 
Local Time: 19:42
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
Well, my 2 kopecks worth...

We shouldn't build it anywhere. I mean, we haven't managed to even get all the oilfield tiles roaded, thus far, and roaded oil tiles will produce more base arrows than the wonder will, at a lot less cost.

Furthermore... we shouldn't use the Supply Convoys to build wonders. A single Baku-Grozny convoy can yield over a million rubles, plus a thousand beakers or so.

I say wait, and build a wonder with better overall value, later.
__________________
"I'm a guy - I take everything seriously except other people's emotions"

"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Six Thousand Year Old Man is offline  
Old May 5, 2003, 09:04   #11
greeny
Civilization II PBEMCivilization II Democracy Game: Red Front
Prince
 
Local Time: 00:42
Local Date: November 2, 2010
Join Date: Jan 2001
Location: The Kremlin
Posts: 379
Some good points have been made here, long term it looks like Gorkiy would produce the best benifit, especialy once it's road net is improved. STYOM makes a good point that roads in the Caucuses will produce bigger trade revenues and that has to be a priority. Gorkiy is currently building an armaments factory which will be finished in 4 turns so I think Civilan DOnations should be built after that. Meanwhile I think we should consider starting building it in a resonably high production city like Sverdlovsk or Astrakhan and then switch to a better wonder once they become avaliable so they can be finished quickly and free up our highest production cities (Leningrad, Moscow, Stalingrad) which will likely be on the front lines or close to then, for troop production.
__________________
Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.
greeny is offline  
Old May 6, 2003, 16:47   #12
Ben Kenobi
Civilization II Democracy GameCivilization II Succession GamesCivilization II Multiplayer
Emperor
 
Ben Kenobi's Avatar
 
Local Time: 19:42
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
Gorkiy if this does not sacrifice our defense of Leningrad.

Otherwise, I vote don't build and wait for a better wonder.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
Ben Kenobi is offline  
Old May 6, 2003, 16:57   #13
Shaka Naldur
Civilization II PBEMSpanish CiversCivilization II Democracy Game: Red Front
Emperor
 
Shaka Naldur's Avatar
 
Local Time: 01:42
Local Date: November 2, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
we need the wonders in places away from the front
Astrakan sounds good to me
maybe in those ural cities with interesting terrain surroundin them
Shaka Naldur is offline  
Old May 6, 2003, 17:54   #14
Shaka Naldur
Civilization II PBEMSpanish CiversCivilization II Democracy Game: Red Front
Emperor
 
Shaka Naldur's Avatar
 
Local Time: 01:42
Local Date: November 2, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
I meant Askabad at Iran
units are Astrakan are also going to be necessary, specially next summer with the bridge
Shaka Naldur is offline  
Old May 6, 2003, 18:59   #15
Six Thousand Year Old Man
Civilization II Succession Games
King
 
Six Thousand Year Old Man's Avatar
 
Local Time: 19:42
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
I'm still of the opinion that the cost doesn't equal the benefit. Even in a city that's working all 21 of its tiles (Moscow, Stalingrad) - CD only provides 21 extra trade arrows, or more or less the same as roading 2 oilfield tiles.

This wonder will cost us 200 shields, IIRC, which is 2 KV-1s. And we need those KV-1's, badly. Moreover, we'll probably want to incrementally rush KV-1s in Gorky and Astrakhan... building Civilian Donations in either city will prevent us from doing that for several turns in that city, OR will cost us about a million rubles to rushbuild the wonder in a turn. We could better use that money to rushbuild KV-1s.

What do we need 21 (or less) extra arrows for, anyway? We already have the key tech we need, and the extra cash from 21 arrows is negligible.

Bottom line is, right now, the opportunity cost is too great. Better to wait, and build Electrification, or Labor Front, or Naval Convoy System... etc.
__________________
"I'm a guy - I take everything seriously except other people's emotions"

"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Six Thousand Year Old Man is offline  
Old May 6, 2003, 19:01   #16
conmcb25
inmate
Civilization III Democracy GameACDG The Human HiveAlpha Centauri Democracy GameCivilization II PBEMCivilization IV PBEMCivilization III PBEMCivilization II Succession GamesPtWDG2 MonkeyInterSite Democracy Game: Apolyton TeamCivilization II Democracy GamePtWDG Vox ControliScenario League / Civ2-CreationAlpha Centauri PBEMACDG3 MorganApolyton UniversityIron CiversCivilization II MultiplayerC3CDG Team BabylonCivilization IV: MultiplayerCivilization IV CreatorsCiv4 SP Democracy GameBtS Tri-LeagueC4DG SarantiumPolyCast TeamCivilization II Democracy Game: ExodusCivilization II Democracy Game: Red FrontC4WDG CalysiumC4BtSDG Templars
Deity
 
conmcb25's Avatar
 
Local Time: 20:42
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Busy increasing the population of my country.
Posts: 15,413
Quote:
Originally posted by greeny
Some good points have been made here, long term it looks like Gorkiy would produce the best benifit, especialy once it's road net is improved. STYOM makes a good point that roads in the Caucuses will produce bigger trade revenues and that has to be a priority. Gorkiy is currently building an armaments factory which will be finished in 4 turns so I think Civilan DOnations should be built after that. Meanwhile I think we should consider starting building it in a resonably high production city like Sverdlovsk or Astrakhan and then switch to a better wonder once they become avaliable so they can be finished quickly and free up our highest production cities (Leningrad, Moscow, Stalingrad) which will likely be on the front lines or close to then, for troop production.
I agree with this approach, lets wait and see what this next turn brings at the beginning of winter we start Civilian Donations in the Urals somewhere and switch to a better wonder once its discovered.

Sound good Ecomics Minister?
__________________
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
conmcb25 is offline  
Old May 7, 2003, 02:19   #17
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 01:42
Local Date: November 2, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
An improvement/wonder shield is cheaper than a unit one though.
__________________
No Fighting here, this is the war room!
Henrik is offline  
Old May 7, 2003, 02:48   #18
Cyrion
Civilization II PBEMScenario League / Civ2-Creation
King
 
Cyrion's Avatar
 
Local Time: 02:42
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
Improvement yes, but Wonder?? I thought the Wonder shields were even more expensive than the units one??
__________________
Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
Cyrion is offline  
Old May 7, 2003, 05:53   #19
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 01:42
Local Date: November 2, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
I thought it was the same

Someone better check
__________________
No Fighting here, this is the war room!
Henrik is offline  
Old May 7, 2003, 06:14   #20
conmcb25
inmate
Civilization III Democracy GameACDG The Human HiveAlpha Centauri Democracy GameCivilization II PBEMCivilization IV PBEMCivilization III PBEMCivilization II Succession GamesPtWDG2 MonkeyInterSite Democracy Game: Apolyton TeamCivilization II Democracy GamePtWDG Vox ControliScenario League / Civ2-CreationAlpha Centauri PBEMACDG3 MorganApolyton UniversityIron CiversCivilization II MultiplayerC3CDG Team BabylonCivilization IV: MultiplayerCivilization IV CreatorsCiv4 SP Democracy GameBtS Tri-LeagueC4DG SarantiumPolyCast TeamCivilization II Democracy Game: ExodusCivilization II Democracy Game: Red FrontC4WDG CalysiumC4BtSDG Templars
Deity
 
conmcb25's Avatar
 
Local Time: 20:42
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Busy increasing the population of my country.
Posts: 15,413
What are you two talking about? I dont understand the question?

This is an extra trade producing wonder. It is the same thing as collossus (sp?)
__________________
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
conmcb25 is offline  
Old May 7, 2003, 06:19   #21
greeny
Civilization II PBEMCivilization II Democracy Game: Red Front
Prince
 
Local Time: 00:42
Local Date: November 2, 2010
Join Date: Jan 2001
Location: The Kremlin
Posts: 379
They are talking about the relative cost of rushbuying a wonder shields compared to unit shields.

And I agree with the proposal to start it in Sverdlovsk in the Urals and then change to a better value wonder once one becomes avaliable.
__________________
Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.
greeny is offline  
Old May 7, 2003, 09:09   #22
our_man
Civilization II Democracy Game: Red FrontScenario League / Civ2-Creation
Prince
 
our_man's Avatar
 
Local Time: 01:42
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Glasgow, Scotland
Posts: 522
STYOM, it's important to remeber that although this wonder only produces 21 extra trade arrows maximum, it also allows the Superhighway (Oil Refinery) benefit to come into effect, thus giving 42 trade arrows if built in the right city! Its benfit would be even further increased in a city during "WLTK" day.

I say build it in Gorky. You can get a nice money bonus by homing trade units to Baku and then airlifting them to this city.
__________________
STDs are like pokemon... you gotta catch them ALL!!!
our_man is offline  
Old May 7, 2003, 20:04   #23
Six Thousand Year Old Man
Civilization II Succession Games
King
 
Six Thousand Year Old Man's Avatar
 
Local Time: 19:42
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
Quote:
Originally posted by our_man
STYOM, it's important to remeber that although this wonder only produces 21 extra trade arrows maximum, it also allows the Superhighway (Oil Refinery) benefit to come into effect, thus giving 42 trade arrows if built in the right city! Its benfit would be even further increased in a city during "WLTK" day.

I say build it in Gorky. You can get a nice money bonus by homing trade units to Baku and then airlifting them to this city.
True enough, re the Oil Refinery point. But then, the Refinery isn't cheap either - that's a few more turns spent building that, or rubles expended - and the 42 hypothetical arrows it would produce won't happen in Gorky. Gorky isn't size 20, it's only size 10, IIRC, so only 22 arrows extra. In Moscow or Stalingrad, sure, we could get 40 extra arrows or so (once the tiles are all roaded - and not all of them are... so we need more Labor Brigades to have the full effect). But again, do we really need those arrows so badly? We'll get more 'bang for the ruble' building a different wonder.
__________________
"I'm a guy - I take everything seriously except other people's emotions"

"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Six Thousand Year Old Man is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:42.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team