View Poll Results: What to build next?
Build more warriors 0 0%
Build more horses 0 0%
Build more settlers 11 100.00%
Build improvements 0 0%
Build Wonder(s) 0 0%
Our resources would be better spent planting bananas 0 0%
Voters: 11. You may not vote on this poll

 
 
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Old May 3, 2003, 22:31   #1
Bob_Smurf42
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City Build Orders 2500 BC
We have 4 horses, 3 archers, 1 warrior.
We have 3 warriors and 1 settler in prod.
Improvments are: Palace, Barracks, Granary, Courthouse, and City Walls.
Wonders are: Pyramids, Gardens, Great Wall.

Majestica and Dominion will finish a warrior in 1 turn, Glorificus will finish a warrior in 9 turns, Imperialis will finish a settler in 10 turns.

Please write which city(s) to build Improvments/Wonders in.
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Old May 4, 2003, 07:28   #2
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I'd like it if all cities built settlers to expand quickly. These should ideally be escorted by a Warrior or one of our Archers, but not unless we are near to the black.

Nothing more specific than that yet.
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Old May 4, 2003, 08:39   #3
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settlers
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Old May 4, 2003, 10:22   #4
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We have enough units, lets start building more city's.
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Old May 4, 2003, 10:55   #5
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I think settlers would be a nice change(Don't have to include those in my poll's )

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Old May 4, 2003, 13:28   #6
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I meant to make this multiple choice, but My connection was freaking out, and I couldn't get a new reply up. I think we should build more settlers, since we already have enough military units.
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Old May 4, 2003, 13:38   #7
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That's the unanimous choice so far.
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Old May 4, 2003, 19:03   #8
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I thought we weren't building Wonders in this game? If so, was it a mistake to put it as a polling option, or just there to confuse us?

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Old May 5, 2003, 04:24   #9
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AFAIK it was only no caravans (no wonders would be a consequence since they take away too much resources...at least for now)

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Old May 5, 2003, 22:01   #10
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A mistake, the poll said no caravans and no wonders:
http://apolyton.net/forums/showthrea...threadid=82010

(P.S.-101 posts, woohoo!)
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Old May 5, 2003, 22:10   #11
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This game is both no Caravans and no Wonders (but we can capture Wonders built by other civs).
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Old May 6, 2003, 07:29   #12
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A unanimous poll! I'm not sure I've EVER seen that.
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Old May 6, 2003, 16:36   #13
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Everybody wanted a challenge.

However, since we do not have wonders, we are limited in the expansion available. How many cities can we build before unhappiness becomes a factor? Seven?
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Old May 6, 2003, 18:39   #14
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I've never played a game restricting myself to not building Wonders.....interesting . I would say a key aspect of military strategy needs to be keeping an eye on who's building what, and capturing the key Wonders as soon as they're built, if possible.

In terms of expansion, if we're going to be restricted (I think it might be size 6) by unhappiness before we get to Fundamentalism, that means both Settler production and conquest in the early stages is particularly important - ie my favourite tactic of "getting in amongst 'em". Give the AI something to attack near to each CIVs capital and it will spend disproportionate amounts of effort on that city rather than where you might be weak.
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Old May 6, 2003, 18:57   #15
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Quote:
Originally posted by BruceTheStupid
Give the AI something to attack near to each CIVs capital and it will spend disproportionate amounts of effort on that city rather than where you might be weak.
Yeah. Build a few cities on mountains and fill them with pikemen!
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Old May 6, 2003, 20:48   #16
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Why waste our limited cities?
Stuff just the Pikemen!
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Old May 6, 2003, 22:05   #17
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Yeah, why waste cities? build forts instead!
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Old May 6, 2003, 23:34   #18
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Because a city is more resilient and durable than a fortress?
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Old May 7, 2003, 17:43   #19
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Quote:
Originally posted by cavebear


Yeah. Build a few cities on mountains and fill them with pikemen!
I prefer capturing 1 of theirs if possible - we gain and they lose. If we build a new one, it costs a settler and they don't directly lose out.

Plus I get to kill lots of military units on the way (theirs or mine, so long as there's blood spilled, I'm happy)....
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Old May 7, 2003, 19:32   #20
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If we want a city just for the purpose of drawing the attention of another civ, I would prefer it be as lethal to attack as possible. A walled city on a mountain would give us the best defensive advantage available.

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Old May 8, 2003, 10:56   #21
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Quote:
Originally posted by cavebear
If we want a city just for the purpose of drawing the attention of another civ, I would prefer it be as lethal to attack as possible. A walled city on a mountain would give us the best defensive advantage available.
Sound logic but in a game where # of cities and city sizes are limited we are faced with some strategic disadvantages. First of all if we build a city we will have to keep in mind that it is a loss to our civ size until those constraints are overcome. Also when positioned on a mountain the city square will not have the support to maintain a populous, and I would imagine any mountain will be located with other mountains, then if inside enemy territory some terrain may be unavailable. So it seems that supporting that city would be an issue that would need to be covered by food caravans, and units supported from other cities. And IIRC we are not allowed caravans.

I like the idea but these are some considerations to make before implementing any such maneuver.
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Old May 8, 2003, 13:29   #22
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Quote:
Originally posted by cavebear
If we want a city just for the purpose of drawing the attention of another civ, I would prefer it be as lethal to attack as possible. A walled city on a mountain would give us the best defensive advantage available.
I agree in theory, but it's often not practical. The city ideally needs to be in the heart of the rival CIV (to send out diplomats or attackers from) so chances of mountains being in the right place are small, plus the AI rarely leaves unoccupied land in the heart of it's CIV.

Another option is building a city mid-way between the AI and ourselves, where we can choose the terrain a little more easily. The AI will nearly always attack it as first choice rather than travel further to attack (but beware democarcy and peace - if you're not at war with them they sail past your carefully positioned city and loads of foreign military units build up in your heartland as a prelude to them declaring war). However this becomes less relevant as our CIV expands and we become much bigger and more spread out - the AI has more targets in more possible directions.
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Old May 8, 2003, 15:49   #23
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are we limited in both the size and number of cities. I thought we limited ourselves to x number of cities, but did not specifiy the size of any one city
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