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View Poll Results: What to build next?
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Build more warriors
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0% |
Build more horses
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0% |
Build more settlers
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11 |
100.00% |
Build improvements
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0 |
0% |
Build Wonder(s)
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0 |
0% |
Our resources would be better spent planting bananas
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0% |
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May 3, 2003, 22:31
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#1
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Warlord
Local Time: 16:43
Local Date: November 1, 2010
Join Date: Jan 2003
Location: North CA
Posts: 176
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City Build Orders 2500 BC
We have 4 horses, 3 archers, 1 warrior.
We have 3 warriors and 1 settler in prod.
Improvments are: Palace, Barracks, Granary, Courthouse, and City Walls.
Wonders are: Pyramids, Gardens, Great Wall.
Majestica and Dominion will finish a warrior in 1 turn, Glorificus will finish a warrior in 9 turns, Imperialis will finish a settler in 10 turns.
Please write which city(s) to build Improvments/Wonders in.
Last edited by Bob_Smurf42; May 3, 2003 at 22:41.
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May 4, 2003, 07:28
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#2
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Deity
Local Time: 12:43
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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I'd like it if all cities built settlers to expand quickly. These should ideally be escorted by a Warrior or one of our Archers, but not unless we are near to the black.
Nothing more specific than that yet.
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May 4, 2003, 08:39
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#3
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Emperor
Local Time: 10:43
Local Date: November 2, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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settlers
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May 4, 2003, 10:22
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#4
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King
Local Time: 02:43
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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We have enough units, lets start building more city's.
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May 4, 2003, 10:55
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#5
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King
Local Time: 01:43
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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I think settlers would be a nice change(Don't have to include those in my poll's )
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 4, 2003, 13:28
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#6
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Warlord
Local Time: 16:43
Local Date: November 1, 2010
Join Date: Jan 2003
Location: North CA
Posts: 176
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I meant to make this multiple choice, but My connection was freaking out, and I couldn't get a new reply up. I think we should build more settlers, since we already have enough military units.
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May 4, 2003, 13:38
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#7
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Emperor
Local Time: 19:43
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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That's the unanimous choice so far.
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May 4, 2003, 19:03
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#8
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Warlord
Local Time: 00:43
Local Date: November 2, 2010
Join Date: Nov 2002
Posts: 102
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__________________
"It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.
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May 5, 2003, 04:24
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#9
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King
Local Time: 01:43
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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AFAIK it was only no caravans (no wonders would be a consequence since they take away too much resources...at least for now)
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 5, 2003, 22:10
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#11
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Emperor
Local Time: 19:43
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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This game is both no Caravans and no Wonders (but we can capture Wonders built by other civs).
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May 6, 2003, 07:29
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#12
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Deity
Local Time: 12:43
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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A unanimous poll! I'm not sure I've EVER seen that.
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May 6, 2003, 16:36
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#13
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Emperor
Local Time: 19:43
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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Everybody wanted a challenge.
However, since we do not have wonders, we are limited in the expansion available. How many cities can we build before unhappiness becomes a factor? Seven?
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May 6, 2003, 18:39
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#14
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Warlord
Local Time: 00:43
Local Date: November 2, 2010
Join Date: Nov 2002
Posts: 102
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I've never played a game restricting myself to not building Wonders.....interesting . I would say a key aspect of military strategy needs to be keeping an eye on who's building what, and capturing the key Wonders as soon as they're built, if possible.
In terms of expansion, if we're going to be restricted (I think it might be size 6) by unhappiness before we get to Fundamentalism, that means both Settler production and conquest in the early stages is particularly important - ie my favourite tactic of "getting in amongst 'em". Give the AI something to attack near to each CIVs capital and it will spend disproportionate amounts of effort on that city rather than where you might be weak.
__________________
"It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.
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May 6, 2003, 18:57
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#15
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Emperor
Local Time: 19:43
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Join Date: Oct 1999
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Quote:
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Originally posted by BruceTheStupid
Give the AI something to attack near to each CIVs capital and it will spend disproportionate amounts of effort on that city rather than where you might be weak.
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Yeah. Build a few cities on mountains and fill them with pikemen!
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May 6, 2003, 20:48
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#16
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Emperor
Local Time: 19:43
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Why waste our limited cities?
Stuff just the Pikemen!
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"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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May 6, 2003, 22:05
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#17
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Warlord
Local Time: 16:43
Local Date: November 1, 2010
Join Date: Jan 2003
Location: North CA
Posts: 176
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Yeah, why waste cities? build forts instead!
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May 6, 2003, 23:34
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#18
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Emperor
Local Time: 19:43
Local Date: November 1, 2010
Join Date: Oct 1999
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Posts: 4,788
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Because a city is more resilient and durable than a fortress?
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May 7, 2003, 17:43
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#19
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Warlord
Local Time: 00:43
Local Date: November 2, 2010
Join Date: Nov 2002
Posts: 102
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Quote:
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Originally posted by cavebear
Yeah. Build a few cities on mountains and fill them with pikemen!
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I prefer capturing 1 of theirs if possible - we gain and they lose. If we build a new one, it costs a settler and they don't directly lose out.
Plus I get to kill lots of military units on the way (theirs or mine, so long as there's blood spilled, I'm happy)....
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May 7, 2003, 19:32
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#20
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Emperor
Local Time: 19:43
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Join Date: Oct 1999
Location: of the Pleistocene
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If we want a city just for the purpose of drawing the attention of another civ, I would prefer it be as lethal to attack as possible. A walled city on a mountain would give us the best defensive advantage available.
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May 8, 2003, 10:56
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#21
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Prince
Local Time: 20:43
Local Date: November 1, 2010
Join Date: May 2002
Location: Of Morr hill
Posts: 957
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Quote:
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Originally posted by cavebear
If we want a city just for the purpose of drawing the attention of another civ, I would prefer it be as lethal to attack as possible. A walled city on a mountain would give us the best defensive advantage available.
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Sound logic but in a game where # of cities and city sizes are limited we are faced with some strategic disadvantages. First of all if we build a city we will have to keep in mind that it is a loss to our civ size until those constraints are overcome. Also when positioned on a mountain the city square will not have the support to maintain a populous, and I would imagine any mountain will be located with other mountains, then if inside enemy territory some terrain may be unavailable. So it seems that supporting that city would be an issue that would need to be covered by food caravans, and units supported from other cities. And IIRC we are not allowed caravans.
I like the idea but these are some considerations to make before implementing any such maneuver.
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May 8, 2003, 13:29
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#22
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Warlord
Local Time: 00:43
Local Date: November 2, 2010
Join Date: Nov 2002
Posts: 102
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Quote:
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Originally posted by cavebear
If we want a city just for the purpose of drawing the attention of another civ, I would prefer it be as lethal to attack as possible. A walled city on a mountain would give us the best defensive advantage available.
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I agree in theory, but it's often not practical. The city ideally needs to be in the heart of the rival CIV (to send out diplomats or attackers from) so chances of mountains being in the right place are small, plus the AI rarely leaves unoccupied land in the heart of it's CIV.
Another option is building a city mid-way between the AI and ourselves, where we can choose the terrain a little more easily. The AI will nearly always attack it as first choice rather than travel further to attack (but beware democarcy and peace - if you're not at war with them they sail past your carefully positioned city and loads of foreign military units build up in your heartland as a prelude to them declaring war). However this becomes less relevant as our CIV expands and we become much bigger and more spread out - the AI has more targets in more possible directions.
__________________
"It's not about whether you win or lose, it's about how many people you can slaugher playing the game...." - BruceTheStupid, 2400BC.
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May 8, 2003, 15:49
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#23
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Prince
Local Time: 10:43
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Aussie, no longer lost in Africa
Posts: 450
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are we limited in both the size and number of cities. I thought we limited ourselves to x number of cities, but did not specifiy the size of any one city
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