May 4, 2003, 08:39
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#1
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King
Local Time: 02:45
Local Date: November 2, 2010
Join Date: Oct 1999
Location: Aarhus, Denmark
Posts: 1,301
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Somewhat late request for fifth team
I and another player called Triped would like to take a fifth faction in this game. I know this is kinda late and that initialy four factions were decided upon so it also somewhat will change the setup.
Anyway - if accepted we would prefer drones, but morgan or believers would be OK too.
As I realize I am both late and stretching the setup I will understand if there are some who object and the proposal is not accepted.
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May 4, 2003, 10:37
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#2
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Deity
Local Time: 00:45
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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All the current teams are still open for people to join, if you're interested. Hive, UoP, CyCon and Pirates IIRC. (Join the Hive  )
-Jam
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May 4, 2003, 11:57
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#3
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Local Time: 00:45
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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I don't think we'll have a 5th team, due to having voted for 4, having voted on which 4, and we won't have enough people to keep 4 going, IMHO.
Sorry, but please join either the Hive, UoP, CyCon or Pirates. Will be a good game.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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May 5, 2003, 00:23
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#4
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Emperor
Local Time: 18:45
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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You know, the Pirates are looking for some good 'mates... there are only two of us thus far.
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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May 5, 2003, 00:29
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#5
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King
Local Time: 17:45
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Calgary, Alberta
Posts: 1,568
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Come join the Hive, see interesting sites, meet interesting people, get cushy government appointed job, oppress interesting people.
__________________
You can only curse me to eternal damnation for so long!
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May 5, 2003, 05:25
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#6
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King
Local Time: 02:45
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
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I fully support Buster's wish.
__________________
Stopped waiting for Duke Nukem
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May 5, 2003, 09:44
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#7
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Emperor
Local Time: 18:45
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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Quote:
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Originally posted by Main_Brain
I fully support Buster's wish.
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On the same grounds as was mentioned for the addition of Pirates as a fourth team I can somewhat understand, however IMHO if a fifth team was added they shouldn't have any play-style similarities to the other four (ie. Morgan, Lal, or greenie.)
Thus you'd have a money-grubber, diplomat, or tree-hugger among two science factions and two military factions. This would make for a much more interesting game than, say, Drones joining in... however we'd then have an unbalanced 3 vs. 2 possiblity which would really make it hard on the side with 2 factions.
If we had a fifth, IMHO we'd need a sixth... and I really doubt that we'll find enough support for all of them.
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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May 5, 2003, 10:51
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#8
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King
Local Time: 02:45
Local Date: November 2, 2010
Join Date: Oct 1999
Location: Aarhus, Denmark
Posts: 1,301
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Playing Morgan would be OK too or another faction for that matter if it is felt some other more fits the scene.
I was hoping to combine this with introducing some of the finer points of SMAC to a couple of other not so experienced players and hope I could combine it with a fun game.
Thus signing up on another team is not really relevant. We will be minimum two but I expect probably two more will enter.
Anyway - I have no wish to delay your game or to create complications. If most feel another faction could add to the game great, but if more feel that it interferes with the setup as they expected/desire it I fully understand that too.
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May 5, 2003, 14:16
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#9
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Emperor
Local Time: 21:45
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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You didn't clarify if you would join one of the existing factions or not, in case a fifth faction is not allowed.
__________________
'Yep, I've been drinking again.'
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May 5, 2003, 16:56
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#10
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King
Local Time: 02:45
Local Date: November 2, 2010
Join Date: Oct 1999
Location: Aarhus, Denmark
Posts: 1,301
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Sorry I thought I did - no I will not be joining one of the existing ones.
Not because of primadonna frills - but what would be having my interest is teaming with some specific players I want to go over some aspects of the game with.
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May 5, 2003, 18:03
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#11
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King
Local Time: 02:45
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
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I prefer to call Yang and Drones Industrialist.
The difference between them is not subtile.
If Uni and CyCon go, I am sure Yang&Domai could rock as well.
I dont see the Point in closing out a possible 4 Players because of what? Of the 3-2 Possiblity?
I find it to be negligated, Alliances are likey to change InGame for some Times as I know all you Backstabbers..
And an Yang,Pirate,Domai Vs researchers Combo would I personally find very funny :P
Otherwise all the Arguments regarding the Pirate Joining Apply.
AI aint good, etc.
__________________
Stopped waiting for Duke Nukem
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May 5, 2003, 18:25
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#12
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Local Time: 00:45
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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But with more humans it takes longer, and draws people away from other factions. The main problem will be number of people - not enough to run 5 probably. We were going for three, but we thought we'd try 4, to make it interesting. 5 is too much IMHO.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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May 5, 2003, 18:28
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#13
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King
Local Time: 17:45
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Calgary, Alberta
Posts: 1,568
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I don't beleive a 5th team would cause too many problems assuming you can get enough people to activly participate in the game; if we're low on active players this could very well turn into little more than a normal PBEM.
__________________
You can only curse me to eternal damnation for so long!
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May 5, 2003, 18:33
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#14
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Local Time: 00:45
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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Yes, but that would be bad. I'd rather have few enough teams that it doesn't turn into an ordinary PBEM, as many people want to play only as a team, due to noviceness or not having SMAX. We are not assuming we can get enough people, because last time told us that we couldn't.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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May 5, 2003, 18:34
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#15
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King
Local Time: 17:45
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Calgary, Alberta
Posts: 1,568
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Quote:
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Originally posted by Drogue
But with more humans it takes longer, and draws people away from other factions. The main problem will be number of people - not enough to run 5 probably. We were going for three, but we thought we'd try 4, to make it interesting. 5 is too much IMHO.
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This begs the question of how many players is enough?
Personally if we can get on average 5 active players per team I would be more than satisfied (given the rather relatively low turnout for the last game).
If we need or want more players we can always advertise in the Civ forums; hopefully that will allow us to recruit a few more people.
__________________
You can only curse me to eternal damnation for so long!
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May 5, 2003, 19:19
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#16
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King
Local Time: 02:45
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
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Quote:
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and draws people away from other factions
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No I dont think so, as he wouldn't play otherwise and would only pull some guys in.
I doubt wheter some1 who signed up for another Faction would switch, but at the end it returns to the Question stated by Volt. how many ARE enough? I say One and rest my case
__________________
Stopped waiting for Duke Nukem
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May 5, 2003, 21:42
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#17
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Deity
Local Time: 01:45
Local Date: November 2, 2010
Join Date: Sep 2002
Location: On a Board Walk
Posts: 11,565
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Five teams would make the diplomatic aspect very interesting. And it is not always 3 and 2 or the same 3 and 2. The extra turn would allow for another 24 hours 'in team' discussion preparing for the next move.
They come as a ready made team so are not diluting our recruitment exercise.
But as FF says they should be a different faction from the other four. However I wouldn't like it to become a CGN v 'Poly thing
Perhaps it needs a poll but it would better if we just got a feel for peoples views from this thread.
I don't think we would need a sixth team to balance out the Dip.
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"Four things come not back: the spoken word, the sped arrow, the past life and the neglected opportunity."
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May 6, 2003, 03:21
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#18
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King
Local Time: 19:45
Local Date: November 1, 2010
Join Date: Sep 2002
Location: State of Insanity (aka Texas)
Posts: 2,242
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I have to agree with Herc there, since they aren't taking away anyone (and until today we only had two pirates so.... lol) 3 should be enough to run another faction. Now if we could figure what other faction would complement the current 4 - it may come down to that bit; is there any other faction we could add that would add enough extra depth to the play to make people -enjoy- a fifth faction?
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But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!
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May 6, 2003, 03:29
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#19
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Deity
Local Time: 00:45
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
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Really any fifth faction would have to be one of the hippy ones - Lal or Deirdre - but remember guys that this should be a demo game, not a PBEM. One person per team is just a normal PBEM.
-Jam
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May 6, 2003, 04:23
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#20
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Prince
Local Time: 18:45
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 811
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If it's a complete team already, I say allow it. The more the merrier.
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"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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May 6, 2003, 05:42
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#21
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Emperor
Local Time: 11:45
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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And the slower, too...
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May 6, 2003, 08:58
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#22
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King
Local Time: 01:45
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Technical University of Ilmenau, Germany
Posts: 2,649
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right. But then draw a borderline: Five is the maximum, I think. Three people per team, that allows two of them being offline for a time. One per team is too less.
I say let them in, as long as they´re an active team and don´t prolongen the period between the turns too much.
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May 6, 2003, 09:18
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#23
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Local Time: 00:45
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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Quote:
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Originally posted by Voltaire
This begs the question of how many players is enough?
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As many as possible, we need 1 who can play the game on eahc faction, whereas many players have said they will participate, but want to be in a larger team,a s they are unsure about actually playing it. To get 1 active enough, we need 4 or 5 per team, which is what we have now, without a 5th team.
Quote:
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Originally posted by Voltaire
Personally if we can get on average 5 active players per team I would be more than satisfied (given the rather relatively low turnout for the last game).
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However we don't even have 5 per team for the 4 we currently have. And would you rather have 5 for 5 teams, or 6 people for 4 teams? We never have enough, last time with one team it got a little slow at some points. Id rather play it safe and get 4 to work, than go for 5 and have a bigger chance of failure.
Quote:
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Originally posted by Voltaire
If we need or want more players we can always advertise in the Civ forums; hopefully that will allow us to recruit a few more people.
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We already have, both CFC and CGN. We are trying to get as many as possible, but I would go for having more on each team, rather than more teams. And we already voted for 4. If you want to let them, go ahead, but I think it will cause problems when people start leaving.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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May 6, 2003, 11:48
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#24
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King
Local Time: 19:45
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Capitol Hill, Colony of DC
Posts: 2,108
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I'll vote YES for the 5th team; the fewer AI's the better.
It seems that Buster's team are people that would not otherwise be in, so it isn't shrinking any other teams.
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May 6, 2003, 12:26
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#25
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Emperor
Local Time: 21:45
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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I also agree with a fifth team.
__________________
'Yep, I've been drinking again.'
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May 6, 2003, 13:31
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#26
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King
Local Time: 17:45
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Calgary, Alberta
Posts: 1,568
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Quote:
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Originally posted by Drogue
However we don't even have 5 per team for the 4 we currently have. And would you rather have 5 for 5 teams, or 6 people for 4 teams? We never have enough, last time with one team it got a little slow at some points. Id rather play it safe and get 4 to work, than go for 5 and have a bigger chance of failure.
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Consciousness (6 people)
Hive (5 people)
University (7 people)
Pirates (4 people)
6+5+7+4=22
22/4=5.5
Therefore we on average have 5.5 people per team.
Let us say this, we should only allow a 5th team if we can guarantee that the people in it will actively participate, if not, no 5th team. This should make everyone happy for those who want a 5th team would get it if they can muster enough people to join the team, and the rest of us have some level of assurance that the teams will remain active.
__________________
You can only curse me to eternal damnation for so long!
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May 6, 2003, 14:23
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#27
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King
Local Time: 02:45
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
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Aye
__________________
Stopped waiting for Duke Nukem
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May 6, 2003, 14:28
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#28
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Local Time: 02:45
Local Date: November 2, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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May 6, 2003, 15:09
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#29
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Local Time: 00:45
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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However, it will also mean extra time for them to play, and them getting enough people might take people who would otherwise participate in other teams. Besides, 5.5 is the average, and 5 I think should be the minimum for any team.
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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May 6, 2003, 19:40
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#30
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Emperor
Local Time: 18:45
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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I'm all for the extra time thing though... the more time the merrier in this kind of exercise!
Part of the fun, after all, is supposed to be in the getting there (the end) not just trying to get there the fastest.
I'll be voting to add the fifth.
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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