May 4, 2003, 12:15
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#1
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Emperor
Local Time: 21:45
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Botanic Garden, Rio
Posts: 5,124
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Do we have chances?
Well, I really don't know the answer... 
Thoughts?
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May 4, 2003, 12:17
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#2
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Emperor
Local Time: 19:45
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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this is supposed to be an insland game, you infernal mapmakers!
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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May 4, 2003, 12:20
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#3
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Emperor
Local Time: 19:45
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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in short, we can do this, but will it be enjoyable?
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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May 4, 2003, 12:26
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#4
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Deity
Local Time: 20:45
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Land of 1000 Islands
Posts: 20,338
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Quote:
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Originally posted by UberKruX
in short, we can do this, but will it be enjoyable?
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Yes. Challenges are always enjoyable. Even getting our derrieres kicked can be fun.
And that turn chat of yesterday - when maybe we thought it would be all over quickly - well - that was fun.
__________________
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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May 4, 2003, 12:40
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#5
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King
Local Time: 19:45
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Of GOW's half of BOB
Posts: 1,847
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We can win, our biggest loss was that we couldn't produce a settler. As long as it stays a 1 nation war we are good. If it changes to a zulu/celt/ott then we can call it a game. We also could consider this option. Build 4 archers and send them immediately to ottoman city. However this would take about 20 turns if we build settler too. My gut instinct is that we make peace asap and use Doneagals tight plan. The other plan could be ready earlier if we prebuild mines and build settler first. Also we could chop forest to rush archers. Remember each forest is 1/2 archer. On the other hand the next attack wave WILL have archers and perhaps because of this we make peace.
Aggie
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The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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May 4, 2003, 12:54
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#6
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King
Local Time: 18:45
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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The optimist in me says that we shouldn't build troops to attack the Ottomans, but just stay at war until we can make peace. While not fighting the war, we can build a settler and hopefully get off the ground.
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May 4, 2003, 12:57
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#7
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Emperor
Local Time: 02:45
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Re: Do we have chances?
Quote:
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Originally posted by Aro
Well, I really don't know the answer... 
Thoughts?
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hi ,
 , ..... 50 / 50
the start was not that great , .....
have a nice day
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May 5, 2003, 00:34
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#8
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Emperor
Local Time: 00:45
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Location: Apolyton's Resident Law Enforcement Officer.
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Actually, I think our start position is great. Look at all the production and commerce around us. All of these rivered Forest tiles with close by bonus grassland allows us to get up to a maximum production, commerce and maintain population control. This is also why I don't think we should chop any of the forest at this point. We chop a forest and it is half a spear/Archer but it will still take 2 more turns to finish it because of the loss of production. And then the next Archer from that city will take even longer. We don't need the extra food right now because we don't need a great deal of workers to complete the needed tile improvements plus at deity, we need to maintain our population at 3 until we can build permenate cities with temples.
Another thing, why are we researching at 90%? We wern't able to out research the AI on Emperor with 16 civs until the industrial age, what makes us think that we can do it against 23 deity AI civs? Its not going to happen. The question I have is do we use even 10% towards Sci. I don't have the game infront of me right now, but does anyone know how much less a tech costs for every beaker you have towards completing it? What ever it is, I don't think that its worth it to have any sci rate. If an AI is just one turn away from completing a tech, you can still sell it to them for a massive amount.
Now back on topic of if we can survive. Yes, I think we can. However, like Aggie said, if the Celts or Zulu come while we are dealing with the Ottomans, we might get crushed. But, lets play it out anyway.
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May 5, 2003, 10:43
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#9
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Emperor
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Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by donegeal
Actually, I think our start position is great. Look at all the production and commerce around us. All of these rivered Forest tiles with close by bonus grassland allows us to get up to a maximum production, commerce and maintain population control. This is also why I don't think we should chop any of the forest at this point. We chop a forest and it is half a spear/Archer but it will still take 2 more turns to finish it because of the loss of production. And then the next Archer from that city will take even longer. We don't need the extra food right now because we don't need a great deal of workers to complete the needed tile improvements plus at deity, we need to maintain our population at 3 until we can build permenate cities with temples.
Another thing, why are we researching at 90%? We wern't able to out research the AI on Emperor with 16 civs until the industrial age, what makes us think that we can do it against 23 deity AI civs? Its not going to happen. The question I have is do we use even 10% towards Sci. I don't have the game infront of me right now, but does anyone know how much less a tech costs for every beaker you have towards completing it? What ever it is, I don't think that its worth it to have any sci rate. If an AI is just one turn away from completing a tech, you can still sell it to them for a massive amount.
Now back on topic of if we can survive. Yes, I think we can. However, like Aggie said, if the Celts or Zulu come while we are dealing with the Ottomans, we might get crushed. But, lets play it out anyway.
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hi ,
 , we should play with the slider as to us getting a couple bucks each time , .... all the rest is for science , no lux
have a nice day
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May 5, 2003, 11:33
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#10
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Emperor
Local Time: 02:45
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Location: Haifa, Israel
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Donegeal: early in the game, even in deity, it's possible to research some techs faster than the surroundings AIs would because there are so many options open for research, and they rarely coincide until only later in the ancient age because each civ begins with different techs. A tech that noone else has is a great bargaining price, and is worth the bet IMHO, because once you have it, you can get as many equal techs as civs you have contact with, and then it more than pays off.
However, after we complete the current tech and maybe the next, unless there are less than a handful of civs on our landmass I would be in favor of shutting down research in favor of military and later, rushing, and buying techs once they've been circulated among the AIs and the market price drops.
__________________
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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May 5, 2003, 12:52
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#11
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King
Local Time: 00:45
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Birmingham UK
Posts: 2,633
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Yeah we do have chances IMO. I can't see anyone taking our city any time soon. Is it likely that the ottomans will make peace for about 80 or so gold in a few turns????
We only have the one city but maybe we can use that to our advantage by popping a lot of huts for some free stlrs. If it were up to me I'd (immediately) build another scout and send him west.
__________________
Are we having fun yet?
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May 5, 2003, 13:28
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#12
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Emperor
Local Time: 21:45
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Botanic Garden, Rio
Posts: 5,124
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I'm glad to know how optimistic we are, folks. Lets bonk some heads (maybe our own heads  )
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May 5, 2003, 15:49
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#13
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Prince
Local Time: 19:45
Local Date: November 1, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
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Certainly never give up unless it looks like it will be a long and hopeless game, and there's no way we can be sure of that being true at this point, too much randomness remains.
This is for fun, and I see nothing wrong with losing. Long and drawn out? That's different.
If we're about to be taken over, I want to see the turn chat and us fight to the last warrior.
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May 5, 2003, 15:52
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#14
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Emperor
Local Time: 21:45
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Join Date: Jul 2002
Location: Botanic Garden, Rio
Posts: 5,124
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@Epistax:
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May 5, 2003, 16:52
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#15
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Emperor
Local Time: 00:45
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Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
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Sorry Epi, the longer this goes no the better it will get. It we make it through the next two turnchats I think we WILL win. I do not think that the AI can compete with us. It has a number advantage over us, but we, as a group can over come this. I am by no means an expert at this game and I seldom even read the strat forum. I have one area that I am strong in (DM issues) and I will help with that as much as I can. I am pretty good at Military issues and will comment of those. I completely suck at FAM. I cannot win at this game. MWIA cannot win at this game. Uber and Unortho cannot win at this game. GT cannot do this alone. Together, as a team, as the mighty VIKINGS we are, can succeed!
At this stage, I respect the Ottomans because they are doing the only thing that might grant them survival. Unfortunately, I won't have time to pity them as we will crush them if we get our power base up and running. It is the Iriquios, Celts and Zulu that I pity. They are going to be the first teams to feel the sharp blade of an Axe comming directly from the shore!!!
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May 5, 2003, 17:18
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#16
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King
Local Time: 00:45
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Birmingham UK
Posts: 2,633
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Completly agree with don. IIRC they only have 2 warriors and 2 spears in our land. They aren't able to touch us with those IMO and peace will be possible before any decent units can reach us. Then it's only a matter of time before we hit them with an archer rush.
Then as they lie dying at our bloodly hands, watching us eat their babies, their cries for mercy shall be ignored.
__________________
Are we having fun yet?
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May 5, 2003, 17:47
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#17
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King
Local Time: 18:45
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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Then again, it is entirely possible for the random number generator that determines the outcomes of fights to flip against us...
But, don't think about that. We will win!
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May 5, 2003, 17:49
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#18
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Emperor
Local Time: 19:45
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Join Date: Jun 2002
Location: The DoD
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I agree with donegeal too. I think we are only at large risk of losing at this early part of the game, when we have few assets (cities) and few military units to defend them. Once have get our core up and running and units churning out, we will only be defeatable by space race or culture.
In the words of Commander Taggart: "Never give up! Never surrender!"
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May 5, 2003, 18:19
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#19
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King
Local Time: 20:45
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 2,681
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Taggart? From Beverly Hills Cop?
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May 5, 2003, 19:50
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#20
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Deity
Local Time: 20:45
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Land of 1000 Islands
Posts: 20,338
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Yes - we clearly have a chance - and the fun is living close to the edge.
There are a number of quite relevant strategy threads - one of my favorites is randomturn's 3-Step Approach for beating Deity. Check it out. The game does change as you move into deity. Vikings were a good choice.
http://apolyton.net/forums/showthrea...threadid=34073
__________________
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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May 5, 2003, 20:07
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#21
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Emperor
Local Time: 19:45
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Join Date: Jun 2002
Location: The DoD
Posts: 8,619
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Quote:
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Originally posted by dejon
Taggart? From Beverly Hills Cop?
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No, Galaxy Quest.
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May 5, 2003, 22:18
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#22
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Prince
Local Time: 19:45
Local Date: November 1, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
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What I meant was long and drawn out in such a way that many nations were far ahead of us, and we could only hope to survive in a distant running.
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May 6, 2003, 04:23
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#23
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Deity
Local Time: 17:45
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Davis, CA
Posts: 10,675
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Quote:
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Do we have chances?
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Does an ice cube have a chance in hell?
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May 7, 2003, 11:07
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#24
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Emperor
Local Time: 20:45
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Location: Detroit
Posts: 4,551
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Hell ya, we can do it. We just have to be flexable. But yes, we can survive, overcome, prosper and kick some arse.
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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May 7, 2003, 13:22
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#25
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Emperor
Local Time: 02:45
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Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by GodKing
Hell ya, we can do it. We just have to be flexable. But yes, we can survive, overcome, prosper and kick some arse.
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hi ,
 , at what prize , ...... what do we do when they start to bully us , ....
have a nice day
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May 7, 2003, 14:24
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#26
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King
Local Time: 18:45
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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I think we can do it. If we don't, we will go out in a big way.
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May 7, 2003, 18:30
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#27
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Prince
Local Time: 16:45
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 875
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DP
Last edited by realpolitic; May 7, 2003 at 19:00.
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May 7, 2003, 18:54
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#28
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Prince
Local Time: 16:45
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 875
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Quote:
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Originally posted by BetaHound
Yes - we clearly have a chance - and the fun is living close to the edge.
There are a number of quite relevant strategy threads - one of my favorites is randomturn's 3-Step Approach for beating Deity. Check it out. The game does change as you move into deity. Vikings were a good choice.
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I've found Vassal States to be a good supplimentary strategy only, early in the game I pick an oppurtunistic target, after a while, he'll start rushing units, this is when I sue for peace, whether or not I get a good return at the time,knowing he's weakened himself in the long term. In 20 turns (unless I'm building city improvement, then it's 40), I resume against my weakened enemy, eventually I reduce him to a few cities, because the speed at which other civs get techs is affected by the number of civs who don't have it, my vassal state will slow down the other civs from getting the tech, acting as a "tech anchor".
Here's mt thread. http://apolyton.net/forums/showthrea...threadid=73992
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