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Old May 4, 2003, 12:15   #1
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Do we have chances?
Well, I really don't know the answer...
Thoughts?
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Old May 4, 2003, 12:17   #2
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this is supposed to be an insland game, you infernal mapmakers!
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Old May 4, 2003, 12:20   #3
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in short, we can do this, but will it be enjoyable?
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Old May 4, 2003, 12:26   #4
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Quote:
Originally posted by UberKruX
in short, we can do this, but will it be enjoyable?
Yes. Challenges are always enjoyable. Even getting our derrieres kicked can be fun.

And that turn chat of yesterday - when maybe we thought it would be all over quickly - well - that was fun.
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Old May 4, 2003, 12:40   #5
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We can win, our biggest loss was that we couldn't produce a settler. As long as it stays a 1 nation war we are good. If it changes to a zulu/celt/ott then we can call it a game. We also could consider this option. Build 4 archers and send them immediately to ottoman city. However this would take about 20 turns if we build settler too. My gut instinct is that we make peace asap and use Doneagals tight plan. The other plan could be ready earlier if we prebuild mines and build settler first. Also we could chop forest to rush archers. Remember each forest is 1/2 archer. On the other hand the next attack wave WILL have archers and perhaps because of this we make peace.
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Old May 4, 2003, 12:54   #6
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The optimist in me says that we shouldn't build troops to attack the Ottomans, but just stay at war until we can make peace. While not fighting the war, we can build a settler and hopefully get off the ground.
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Old May 4, 2003, 12:57   #7
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Re: Do we have chances?
Quote:
Originally posted by Aro
Well, I really don't know the answer...
Thoughts?
hi ,

, ..... 50 / 50

the start was not that great , .....

have a nice day
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Old May 5, 2003, 00:34   #8
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Actually, I think our start position is great. Look at all the production and commerce around us. All of these rivered Forest tiles with close by bonus grassland allows us to get up to a maximum production, commerce and maintain population control. This is also why I don't think we should chop any of the forest at this point. We chop a forest and it is half a spear/Archer but it will still take 2 more turns to finish it because of the loss of production. And then the next Archer from that city will take even longer. We don't need the extra food right now because we don't need a great deal of workers to complete the needed tile improvements plus at deity, we need to maintain our population at 3 until we can build permenate cities with temples.
Another thing, why are we researching at 90%? We wern't able to out research the AI on Emperor with 16 civs until the industrial age, what makes us think that we can do it against 23 deity AI civs? Its not going to happen. The question I have is do we use even 10% towards Sci. I don't have the game infront of me right now, but does anyone know how much less a tech costs for every beaker you have towards completing it? What ever it is, I don't think that its worth it to have any sci rate. If an AI is just one turn away from completing a tech, you can still sell it to them for a massive amount.

Now back on topic of if we can survive. Yes, I think we can. However, like Aggie said, if the Celts or Zulu come while we are dealing with the Ottomans, we might get crushed. But, lets play it out anyway.
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Old May 5, 2003, 10:43   #9
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Quote:
Originally posted by donegeal
Actually, I think our start position is great. Look at all the production and commerce around us. All of these rivered Forest tiles with close by bonus grassland allows us to get up to a maximum production, commerce and maintain population control. This is also why I don't think we should chop any of the forest at this point. We chop a forest and it is half a spear/Archer but it will still take 2 more turns to finish it because of the loss of production. And then the next Archer from that city will take even longer. We don't need the extra food right now because we don't need a great deal of workers to complete the needed tile improvements plus at deity, we need to maintain our population at 3 until we can build permenate cities with temples.
Another thing, why are we researching at 90%? We wern't able to out research the AI on Emperor with 16 civs until the industrial age, what makes us think that we can do it against 23 deity AI civs? Its not going to happen. The question I have is do we use even 10% towards Sci. I don't have the game infront of me right now, but does anyone know how much less a tech costs for every beaker you have towards completing it? What ever it is, I don't think that its worth it to have any sci rate. If an AI is just one turn away from completing a tech, you can still sell it to them for a massive amount.

Now back on topic of if we can survive. Yes, I think we can. However, like Aggie said, if the Celts or Zulu come while we are dealing with the Ottomans, we might get crushed. But, lets play it out anyway.
hi ,

, we should play with the slider as to us getting a couple bucks each time , .... all the rest is for science , no lux

have a nice day
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Old May 5, 2003, 11:33   #10
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Donegeal: early in the game, even in deity, it's possible to research some techs faster than the surroundings AIs would because there are so many options open for research, and they rarely coincide until only later in the ancient age because each civ begins with different techs. A tech that noone else has is a great bargaining price, and is worth the bet IMHO, because once you have it, you can get as many equal techs as civs you have contact with, and then it more than pays off.
However, after we complete the current tech and maybe the next, unless there are less than a handful of civs on our landmass I would be in favor of shutting down research in favor of military and later, rushing, and buying techs once they've been circulated among the AIs and the market price drops.
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Old May 5, 2003, 12:52   #11
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Yeah we do have chances IMO. I can't see anyone taking our city any time soon. Is it likely that the ottomans will make peace for about 80 or so gold in a few turns????

We only have the one city but maybe we can use that to our advantage by popping a lot of huts for some free stlrs. If it were up to me I'd (immediately) build another scout and send him west.
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Old May 5, 2003, 13:28   #12
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I'm glad to know how optimistic we are, folks. Lets bonk some heads (maybe our own heads )
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Old May 5, 2003, 15:49   #13
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Certainly never give up unless it looks like it will be a long and hopeless game, and there's no way we can be sure of that being true at this point, too much randomness remains.

This is for fun, and I see nothing wrong with losing. Long and drawn out? That's different.

If we're about to be taken over, I want to see the turn chat and us fight to the last warrior.
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Old May 5, 2003, 15:52   #14
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Old May 5, 2003, 16:52   #15
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Sorry Epi, the longer this goes no the better it will get. It we make it through the next two turnchats I think we WILL win. I do not think that the AI can compete with us. It has a number advantage over us, but we, as a group can over come this. I am by no means an expert at this game and I seldom even read the strat forum. I have one area that I am strong in (DM issues) and I will help with that as much as I can. I am pretty good at Military issues and will comment of those. I completely suck at FAM. I cannot win at this game. MWIA cannot win at this game. Uber and Unortho cannot win at this game. GT cannot do this alone. Together, as a team, as the mighty VIKINGS we are, can succeed!

At this stage, I respect the Ottomans because they are doing the only thing that might grant them survival. Unfortunately, I won't have time to pity them as we will crush them if we get our power base up and running. It is the Iriquios, Celts and Zulu that I pity. They are going to be the first teams to feel the sharp blade of an Axe comming directly from the shore!!!
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Old May 5, 2003, 17:18   #16
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Completly agree with don. IIRC they only have 2 warriors and 2 spears in our land. They aren't able to touch us with those IMO and peace will be possible before any decent units can reach us. Then it's only a matter of time before we hit them with an archer rush.

Then as they lie dying at our bloodly hands, watching us eat their babies, their cries for mercy shall be ignored.
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Old May 5, 2003, 17:47   #17
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Then again, it is entirely possible for the random number generator that determines the outcomes of fights to flip against us...

But, don't think about that. We will win!
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Old May 5, 2003, 17:49   #18
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I agree with donegeal too. I think we are only at large risk of losing at this early part of the game, when we have few assets (cities) and few military units to defend them. Once have get our core up and running and units churning out, we will only be defeatable by space race or culture.

In the words of Commander Taggart: "Never give up! Never surrender!"
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Old May 5, 2003, 18:19   #19
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Taggart? From Beverly Hills Cop?
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Old May 5, 2003, 19:50   #20
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Yes - we clearly have a chance - and the fun is living close to the edge.

There are a number of quite relevant strategy threads - one of my favorites is randomturn's 3-Step Approach for beating Deity. Check it out. The game does change as you move into deity. Vikings were a good choice.

http://apolyton.net/forums/showthrea...threadid=34073
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Old May 5, 2003, 20:07   #21
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Quote:
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Taggart? From Beverly Hills Cop?
No, Galaxy Quest.
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Old May 5, 2003, 22:18   #22
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What I meant was long and drawn out in such a way that many nations were far ahead of us, and we could only hope to survive in a distant running.
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Old May 6, 2003, 04:23   #23
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Does an ice cube have a chance in hell?
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Old May 7, 2003, 11:07   #24
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Hell ya, we can do it. We just have to be flexable. But yes, we can survive, overcome, prosper and kick some arse.
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Old May 7, 2003, 13:22   #25
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Quote:
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Hell ya, we can do it. We just have to be flexable. But yes, we can survive, overcome, prosper and kick some arse.
hi ,

, at what prize , ...... what do we do when they start to bully us , ....

have a nice day
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Old May 7, 2003, 14:24   #26
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I think we can do it. If we don't, we will go out in a big way.
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Old May 7, 2003, 18:30   #27
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Old May 7, 2003, 18:54   #28
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Quote:
Originally posted by BetaHound
Yes - we clearly have a chance - and the fun is living close to the edge.

There are a number of quite relevant strategy threads - one of my favorites is randomturn's 3-Step Approach for beating Deity. Check it out. The game does change as you move into deity. Vikings were a good choice.
I've found Vassal States to be a good supplimentary strategy only, early in the game I pick an oppurtunistic target, after a while, he'll start rushing units, this is when I sue for peace, whether or not I get a good return at the time,knowing he's weakened himself in the long term. In 20 turns (unless I'm building city improvement, then it's 40), I resume against my weakened enemy, eventually I reduce him to a few cities, because the speed at which other civs get techs is affected by the number of civs who don't have it, my vassal state will slow down the other civs from getting the tech, acting as a "tech anchor".
Here's mt thread.http://apolyton.net/forums/showthrea...threadid=73992
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