Thread Tools
Old May 7, 2003, 08:04   #1
BigFurryMonster
PtWDG2 SunshineC3C IDG: Apolyton TeamC3CDG Team BabylonInterSite Democracy Game: Apolyton Team
Emperor
 
BigFurryMonster's Avatar
 
Local Time: 01:54
Local Date: November 2, 2010
Join Date: Feb 2002
Location: EMPEROR of Cats
Posts: 3,229
Demographics screen
EDIT: updated for info gained from CFC
EDIT2: updated Approval Rating formula

This is the way the demographics (in the F11 screen) are calculated. Thanks for helping me out!
  • Approval Rating (%)
    Rounddown (50% + ((Number of happy citizens) - (Number of unhappy citizens)) / (Total number of citizens) / 2 * 100%)
  • Population (# of people)
    Sum(i=1..N) {Pop in City(i)}

    Pop in City = {Sum (j=1..(City Size)) {j} + (Food in Storage) / (Storage Size)} * 10000
  • GNP (millions)
    1 million = 1 Commerce (before corruption)
  • Mfg. Goods (megatons)
    1 megaton = 1 shield
  • Land area (square miles)
    100 square miles = 1 territory tile (including sea tiles)
  • Literacy (%)
    (Citizens who live in a city with a Library + Citizens who live in a city with a University + Citizens who live in a city with a Research Lab) / 3 / (Total Number of Citizens) * 100% + (3% if Literature discovered)

    The following wonders count as Library, University and Research Lab: Great Library, Newton's, SETI Program, Theory of Evolution, Cure for Cancer, Internet.

    The following small wonders count as half a wonder: Apollo Program, Intelligence Agency.
  • Disease (%)
    (Number of Floodplains + Jungle in territory) / (Total Number of territory tiles) * 100%
  • Pollution (tons)
    1 ton = 1 polluted territory tile
  • Life Expectancy (# of years)
    20 + {(Citizens who live in a city with a Granary + Citizens who live in a city with a Aqueduct + Citizens who live in a city with a Hospital) / 3 / (Total Number of Citizens) * 80}
  • Family Size (# of children)
    Max {1, (Net Total Food) / (Number of Cities) / 2}
  • Military Service (# of years)
    (Number of Military Units with Attack > 0) / (Total Number of Citizens) * 10
  • Annual income (# per capita)
    1 + (Number of available Strategic and Luxury Resource Types) + (1 if you have a trade route)
  • Productivity (#)
    (Total Shields) - (Total Waste) + (Total Commerce) - (Total Corruption) + (Net Total Food)
__________________
Greatest moments in cat:
__________________
"Miaooow..!"

Last edited by BigFurryMonster; June 16, 2003 at 15:49.
BigFurryMonster is offline  
Old May 7, 2003, 09:19   #2
Spiffor
Civilization III Democracy GamePtWDG LegolandApolytoners Hall of Fame
 
Spiffor's Avatar
 
Local Time: 02:54
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
Quote:
Land area (square miles) - 100 square miles = 1 tile ?
Yes

GNP : 1 million = 1 commerce (including corruption)

Productivity : apparently, commerce+shields+extra food - corruption - waste.

Approval rating has to do with the # of happy and content people. Here is some data I have gathered :
All content = 50% satisfaction
1 happy, 2 content = 66%
1 happy, 3 content = 62%
2 happy, 2 content = 75%
3 happy, 1 content = 87%
My conclusion is that a X% of happy citizens add X/2 % of satisfaction, while Y% of unhappy citizens substract Y/2 % to satisfaction.
The equation would be : satisfaction = [0.5 + 1/2(happy/total citizens) - 1/2(unhappy/total citizens)] * 100

Family size depends directly of your growth rate, i.e your excess fod. Again, I don't know the formula.

Military service : # of units / # of citizens. 1/1 means 10 years.
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
Spiffor is offline  
Old May 7, 2003, 10:46   #3
Demerzel
Warlord
 
Local Time: 00:54
Local Date: November 2, 2010
Join Date: Jul 2002
Posts: 219
interesting to see how some are calculated.
Demerzel is offline  
Old May 7, 2003, 11:17   #4
Nor Me
Apolyton University
Prince
 
Local Time: 00:54
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 689
Yes: How the Demographics works

I find the literacy demograhic useful for telling if civs on other continents have literature when you don't.
Nor Me is offline  
Old May 7, 2003, 15:05   #5
BigFurryMonster
PtWDG2 SunshineC3C IDG: Apolyton TeamC3CDG Team BabylonInterSite Democracy Game: Apolyton Team
Emperor
 
BigFurryMonster's Avatar
 
Local Time: 01:54
Local Date: November 2, 2010
Join Date: Feb 2002
Location: EMPEROR of Cats
Posts: 3,229
That helps. CFC is not 100% correct, but I was able to deduce the formulas.
__________________
Greatest moments in cat:
__________________
"Miaooow..!"
BigFurryMonster is offline  
Old May 8, 2003, 13:37   #6
Blaupanzer
lifer
Emperor
 
Blaupanzer's Avatar
 
Local Time: 20:54
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
Good work!
__________________
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
Blaupanzer is offline  
Old June 16, 2003, 14:58   #7
BigFurryMonster
PtWDG2 SunshineC3C IDG: Apolyton TeamC3CDG Team BabylonInterSite Democracy Game: Apolyton Team
Emperor
 
BigFurryMonster's Avatar
 
Local Time: 01:54
Local Date: November 2, 2010
Join Date: Feb 2002
Location: EMPEROR of Cats
Posts: 3,229
Updated Approval Rating formula.
__________________
Greatest moments in cat:
__________________
"Miaooow..!"
BigFurryMonster is offline  
Old June 16, 2003, 15:37   #8
FrostyBoy
Emperor
 
FrostyBoy's Avatar
 
Local Time: 08:54
Local Date: November 2, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
Thanks, it's actually useful to know how the demographics are really calculated!
__________________
be free
FrostyBoy is offline  
Old June 17, 2003, 11:07   #9
Alex
Emperor
 
Alex's Avatar
 
Local Time: 21:54
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
aha!

bananas, anyway.
__________________
'Yep, I've been drinking again.'
Alex is offline  
Old June 17, 2003, 15:58   #10
Brundlefly
Prince
 
Brundlefly's Avatar
 
Local Time: 20:54
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
Instead of city-flipping, Civ3 could have workers defect to other civs if the demographics are attractive.
Brundlefly is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:54.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team