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Old May 7, 2003, 10:14   #1
Tampa1
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Cmp's starting units
I'm looking for the starting units and building advantages the computer gets on each level.
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Old May 7, 2003, 16:03   #2
Spiffor
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Chieftain : 200% production (i.e, they have to put 200% of what you'd have to pay for the same building). No extra unit
Warlord : 120% production. No extra unit.
Regent : 100% production. No extra unit.
Monarch : 90% production. 2 defensive units, 1 offensive unit. Max transition time = 4 turns
Emperor : 80% production. 4 defensive units, 2 offensive units, 1 extra worker. Max transition time = 3 turns
Deity : 60% production. 8 defensive units, 4 offensive units, 1 extra settler, 2 extra workers. Max transition time = 2 turns
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Last edited by Spiffor; May 7, 2003 at 18:53.
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Old May 7, 2003, 16:54   #3
statusperfect
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transition time?
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Old May 7, 2003, 17:09   #4
Spiffor
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Maximum duration of revolutions
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Old May 7, 2003, 18:07   #5
Nor Me
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Are you sure you have settlers and workers the right way round?
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Old May 7, 2003, 18:53   #6
Spiffor
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I'll edit it right now
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